Uploaded March 2013 | Updated September 2026, 1 week ago
In the Intermediate section we will start off by adding transparency to our shaders before moving on to reflections and refractions, after that we will cover how to add anisotropic lighting to our shaders followed by creating depth fog and depth of field that will work in unity free, we also cover flat translucency, vertex animation and end with toon shading.
Unlock the full series and many more for $10/mo at unitycookie.com
cgcookie.com/unity/cgc-series/noob-to-pro-shader-writing-for-unity-4-intermediate
In the Intermediate section we will start off by adding transparency to our shaders before moving on to reflections and refractions, after that we will cover how to add anisotropic lighting to our shaders followed by creating depth fog and depth of field that will work in unity free, we also cover flat translucency, vertex animation and end with toon shading.
Unlock the full series and many more for $10/mo at unitycookie.com
cgcookie.com/unity/cgc-series/noob-to-pro-shader-writing-for-unity-4-intermediate










