Uploaded March 2013 | Updated September 2026, 1 week ago
In this Unity Cookie Quick Tip, Alex Telford takes you through the process of using scripting to combine multiple materials and vertex colors into a single material with a single draw call, he even goes on to talk about switching textures and passing multiple variables to a shader on a per object basis.
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In this Unity Cookie Quick Tip, Alex Telford takes you through the process of using scripting to combine multiple materials and vertex colors into a single material with a single draw call, he even goes on to talk about switching textures and passing multiple variables to a shader on a per object basis.
See more on unitycookie.com










