Touhou: Bubbling Imaginary Treasures (v1.02a) || Extra Perfect (ExNNNN, KomachiA) @CreepyNinja
Touhou: Bubbling Imaginary Treasures (v1.02a) || Extra Perfect (ExNNNN, KomachiA)  @CreepyNinja
Uploaded December 2021 | Updated September 2026, 2 weeks ago
There we go with another BIT video. A lot of N's I guess - no miss, no bomb, no special, no hits (hitless). Plus, huge Komachi's hitbox so guess I'm done.
Extra's stage part wasn't too creative either, but I don't mind at this point. At least the boss were alright to me :v

-----
東方門殊銭 ~ Bubbling Imaginary Treasures is a third... I guess? Touhou fan-game made by Gorenshi. Full game was released at 11 November 2021. As with the other of their games, this one also mixes several Touhou games by partially imcorporating their mechanics or boss' patterns. There are many references to Touhou 11 SA and Touhou 12 UFO, even as to tell that Extra stage is a kinda reproduction of one known from Touhou 11 (at least stage-portion-wise).
Two updates were rolled out, improving performance a little, as well as changing some patterns, like ultimate spellcard.

There are four playable characters to choose from: Reimu, Marisa, Sanae and Komachi, each with three different shot-types, bombs and special abilities (aka Skills or Assist Spirit Strike). Gathering enough money enables the player to use a skill, and depending on player character it can have various effects.
For the record, there is an achievements/trophies system known from recent Touhou games.

-----
[ HP system ]
As with Gore's previous game - Franticallt Forbidden Fruit - here we also get HP bar. Once you get hit, your HP decreases. If by any chance your HP would be decreased to zero, it will be set to 1 HP, but then the next hit will result in a miss and losing a life.

HP taken from a hit is not random. It depends on a hitbox of a bullet (in pixels I assume) x4 + skills level x2. When it is a laser, it is fixed to 100. When player is not in focus mode, damage is doubled up.
Sanae can halve the damage when in skills mode.

-----
[ Mechanics of the game ]
Game borrows mechanics known from Touhou SA and Touhou DDC, and it's very apparent. The multiplier from gathering items can go from x0.50 to x5.00, eventually getting much higher when PIV multiplier is applied, up to x9.99.

It has several thresholds, at which selected number of resources are dropped (from 1 to 4) depending on items collected and multiplier achieved. It will also make clearing circle bigger. At x5.00 and higher, it will cover nearly all the screen, even with the player at the very bottom of the screen.

Players' skills can be activated once one gather enough money. They can be collected through grazing, clearing the bullets, dropped from killed enemies and at the end of stages when your performance is calculated. The effect of skill depends on shot-type chosen.

----------
[ My thoughts on BIT? ]
Honestly? I expected some better fangame coming out from them. I mean, this being half a rip-off of patterns from official games is just a part of the problem. I mean, we still have Stage 5, 6 and Extra stage bosses with more unique patterns. Notice I have said "half a rip-off".

For the biggest problem out there: there is no survival play here. Not in this game. Seriously. Since the only option is a HP system (no insta-death mode), plus one is provided with "Assist Spirit Strike"/skills system which is powerful on its own, and pretty much unbalanced characters that can take off most of bosses in an instant... well, where is a difficulty in it then, when anyone can beat this game effortlessly?

Sure, I have taken some hits here and there (guess I had enough of the game already), it's not like it's ultra free so anyone can pull off a perfect run instantly. And yet, it is that easy given that system. It's horrible.

And the second biggest problem: performance. My 7yrs old PC and Win10 system cannot handle it such that it wouldn't lag every so often. So, I had to use my Win7 build from TWC to handle it, and even then there were lags during recording, even with some effects cut. Plus, memory leaks all over there, which eventually slows down the game dramatically. Like, please, it's the first thing you should have fixed instead of the ultimate attack...

Otherwise, the game would be fine. Quite average, compared to the rest of Touhou fangames out there, even some Western ones. But still a fangame :V

-----
Download Bubbling Imaginary Treasures here: dropbox.com/scl/fi/72lhjggmb4xqjxpm9dmqy/thBIT_109a.zip?rlkey=udx6vyd389queq5wbht731smt&st=g71t3qd5&dl=0
(Mirror for v1.02a: mega.nz/folder/kcJnQSKR#Ijf-o7NyDPsy384fnFX6eQ)

For more fan-made goodies - check out Touhou Fangames List! bit.ly/FangamesList
Patreon - thanks for your support! patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill discord.gg/wBVwcxU

Enjoy! And I hope you'll stay for longer!
Touhou: Bubbling Imaginary Treasures (v1.02a) || Extra Perfect (ExNNNN, KomachiA)Danmakufu: Yakumo Ball (By AJS)Touhou Danmakufu: SpellCardCollection Second [Part 1]Danmakufu: Popular Popularity ~ Koishi by Lefkada || Awesome Danmaku July+ #4[Touhou x osu!] 东方琴鼓歌 ~ TDaMR v4.1.3 || Follow You 「MitiS, Rico & Miella」 [FC]Touhou: Spellbroken Dream Festival || Stages 1-6 Scenes Clear (All Stars, Marisa)Danmakufu: 凍花異変 ~ Fairy Wars (Three Mischievous Fairies ExStage)[Touhou x osu!] 东方琴鼓歌 ~ TDaMR v4.1.1 || Grimheart (Original Mix) [FC]Touhou 東方聖戦影 ~ Forlorn Souls of Wicked Past (Demo) || Lunatic No-Bomb Clear (Marisa)[DF] Touhou Danmakufu: -永遠の魔法塔- (Eternal Magic Tower)Danmakufu: Sumireko & Doremy: Dream Team || By PythonTouhou 东方琴鼓歌 ~ TDaMR v4.1.3 || XING「ginkiha」 [Perfect]
CreepyNinja_ |

Touhou: Bubbling Imaginary Treasures (v1.02a) || Extra Perfect (ExNNNN, KomachiA)

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER