Uploaded December 2021 | Updated September 2026, 2 weeks ago
There we go with another BIT video. A lot of N's I guess - no miss, no bomb, no special, no hits (hitless). Plus, huge Komachi's hitbox so guess I'm done.
Extra's stage part wasn't too creative either, but I don't mind at this point. At least the boss were alright to me :v
-----
東方門殊銭 ~ Bubbling Imaginary Treasures is a third... I guess? Touhou fan-game made by Gorenshi. Full game was released at 11 November 2021. As with the other of their games, this one also mixes several Touhou games by partially imcorporating their mechanics or boss' patterns. There are many references to Touhou 11 SA and Touhou 12 UFO, even as to tell that Extra stage is a kinda reproduction of one known from Touhou 11 (at least stage-portion-wise).
Two updates were rolled out, improving performance a little, as well as changing some patterns, like ultimate spellcard.
There are four playable characters to choose from: Reimu, Marisa, Sanae and Komachi, each with three different shot-types, bombs and special abilities (aka Skills or Assist Spirit Strike). Gathering enough money enables the player to use a skill, and depending on player character it can have various effects.
For the record, there is an achievements/trophies system known from recent Touhou games.
-----
[ HP system ]
As with Gore's previous game - Franticallt Forbidden Fruit - here we also get HP bar. Once you get hit, your HP decreases. If by any chance your HP would be decreased to zero, it will be set to 1 HP, but then the next hit will result in a miss and losing a life.
HP taken from a hit is not random. It depends on a hitbox of a bullet (in pixels I assume) x4 + skills level x2. When it is a laser, it is fixed to 100. When player is not in focus mode, damage is doubled up.
Sanae can halve the damage when in skills mode.
-----
[ Mechanics of the game ]
Game borrows mechanics known from Touhou SA and Touhou DDC, and it's very apparent. The multiplier from gathering items can go from x0.50 to x5.00, eventually getting much higher when PIV multiplier is applied, up to x9.99.
It has several thresholds, at which selected number of resources are dropped (from 1 to 4) depending on items collected and multiplier achieved. It will also make clearing circle bigger. At x5.00 and higher, it will cover nearly all the screen, even with the player at the very bottom of the screen.
Players' skills can be activated once one gather enough money. They can be collected through grazing, clearing the bullets, dropped from killed enemies and at the end of stages when your performance is calculated. The effect of skill depends on shot-type chosen.
----------
[ My thoughts on BIT? ]
Honestly? I expected some better fangame coming out from them. I mean, this being half a rip-off of patterns from official games is just a part of the problem. I mean, we still have Stage 5, 6 and Extra stage bosses with more unique patterns. Notice I have said "half a rip-off".
For the biggest problem out there: there is no survival play here. Not in this game. Seriously. Since the only option is a HP system (no insta-death mode), plus one is provided with "Assist Spirit Strike"/skills system which is powerful on its own, and pretty much unbalanced characters that can take off most of bosses in an instant... well, where is a difficulty in it then, when anyone can beat this game effortlessly?
Sure, I have taken some hits here and there (guess I had enough of the game already), it's not like it's ultra free so anyone can pull off a perfect run instantly. And yet, it is that easy given that system. It's horrible.
And the second biggest problem: performance. My 7yrs old PC and Win10 system cannot handle it such that it wouldn't lag every so often. So, I had to use my Win7 build from TWC to handle it, and even then there were lags during recording, even with some effects cut. Plus, memory leaks all over there, which eventually slows down the game dramatically. Like, please, it's the first thing you should have fixed instead of the ultimate attack...
Otherwise, the game would be fine. Quite average, compared to the rest of Touhou fangames out there, even some Western ones. But still a fangame :V
-----
Download Bubbling Imaginary Treasures here: dropbox.com/scl/fi/72lhjggmb4xqjxpm9dmqy/thBIT_109a.zip?rlkey=udx6vyd389queq5wbht731smt&st=g71t3qd5&dl=0
(Mirror for v1.02a: mega.nz/folder/kcJnQSKR#Ijf-o7NyDPsy384fnFX6eQ)
For more fan-made goodies - check out Touhou Fangames List! bit.ly/FangamesList
Patreon - thanks for your support! patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill discord.gg/wBVwcxU
Enjoy! And I hope you'll stay for longer!
There we go with another BIT video. A lot of N's I guess - no miss, no bomb, no special, no hits (hitless). Plus, huge Komachi's hitbox so guess I'm done.
Extra's stage part wasn't too creative either, but I don't mind at this point. At least the boss were alright to me :v
-----
東方門殊銭 ~ Bubbling Imaginary Treasures is a third... I guess? Touhou fan-game made by Gorenshi. Full game was released at 11 November 2021. As with the other of their games, this one also mixes several Touhou games by partially imcorporating their mechanics or boss' patterns. There are many references to Touhou 11 SA and Touhou 12 UFO, even as to tell that Extra stage is a kinda reproduction of one known from Touhou 11 (at least stage-portion-wise).
Two updates were rolled out, improving performance a little, as well as changing some patterns, like ultimate spellcard.
There are four playable characters to choose from: Reimu, Marisa, Sanae and Komachi, each with three different shot-types, bombs and special abilities (aka Skills or Assist Spirit Strike). Gathering enough money enables the player to use a skill, and depending on player character it can have various effects.
For the record, there is an achievements/trophies system known from recent Touhou games.
-----
[ HP system ]
As with Gore's previous game - Franticallt Forbidden Fruit - here we also get HP bar. Once you get hit, your HP decreases. If by any chance your HP would be decreased to zero, it will be set to 1 HP, but then the next hit will result in a miss and losing a life.
HP taken from a hit is not random. It depends on a hitbox of a bullet (in pixels I assume) x4 + skills level x2. When it is a laser, it is fixed to 100. When player is not in focus mode, damage is doubled up.
Sanae can halve the damage when in skills mode.
-----
[ Mechanics of the game ]
Game borrows mechanics known from Touhou SA and Touhou DDC, and it's very apparent. The multiplier from gathering items can go from x0.50 to x5.00, eventually getting much higher when PIV multiplier is applied, up to x9.99.
It has several thresholds, at which selected number of resources are dropped (from 1 to 4) depending on items collected and multiplier achieved. It will also make clearing circle bigger. At x5.00 and higher, it will cover nearly all the screen, even with the player at the very bottom of the screen.
Players' skills can be activated once one gather enough money. They can be collected through grazing, clearing the bullets, dropped from killed enemies and at the end of stages when your performance is calculated. The effect of skill depends on shot-type chosen.
----------
[ My thoughts on BIT? ]
Honestly? I expected some better fangame coming out from them. I mean, this being half a rip-off of patterns from official games is just a part of the problem. I mean, we still have Stage 5, 6 and Extra stage bosses with more unique patterns. Notice I have said "half a rip-off".
For the biggest problem out there: there is no survival play here. Not in this game. Seriously. Since the only option is a HP system (no insta-death mode), plus one is provided with "Assist Spirit Strike"/skills system which is powerful on its own, and pretty much unbalanced characters that can take off most of bosses in an instant... well, where is a difficulty in it then, when anyone can beat this game effortlessly?
Sure, I have taken some hits here and there (guess I had enough of the game already), it's not like it's ultra free so anyone can pull off a perfect run instantly. And yet, it is that easy given that system. It's horrible.
And the second biggest problem: performance. My 7yrs old PC and Win10 system cannot handle it such that it wouldn't lag every so often. So, I had to use my Win7 build from TWC to handle it, and even then there were lags during recording, even with some effects cut. Plus, memory leaks all over there, which eventually slows down the game dramatically. Like, please, it's the first thing you should have fixed instead of the ultimate attack...
Otherwise, the game would be fine. Quite average, compared to the rest of Touhou fangames out there, even some Western ones. But still a fangame :V
-----
Download Bubbling Imaginary Treasures here: dropbox.com/scl/fi/72lhjggmb4xqjxpm9dmqy/thBIT_109a.zip?rlkey=udx6vyd389queq5wbht731smt&st=g71t3qd5&dl=0
(Mirror for v1.02a: mega.nz/folder/kcJnQSKR#Ijf-o7NyDPsy384fnFX6eQ)
For more fan-made goodies - check out Touhou Fangames List! bit.ly/FangamesList
Patreon - thanks for your support! patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill discord.gg/wBVwcxU
Enjoy! And I hope you'll stay for longer!

![Touhou Danmakufu: SpellCardCollection Second [Part 1]
I hope you had a great Christmas time, everyone! Now, lets move back to some neat Danmakufu scripts - for example, SpellCardCollection 2nd by Shijimi Nono. Variety of spellcards, packed into a single package. I hope for updates in the future, these are looking awesome so far.
Download this great fangame right here: https://www.bulletforge.org/u/shijimi_nono/p/spellcardcollection_2nd
For more fan-made goodies - check out Touhou Fangames List! http://bit.ly/FangamesList
Patreon - thanks for your support! https://www.patreon.com/CreepyNinja_
Discord - Fanworks n Chill https://discord.gg/wBVwcxU
Enjoy! And I hope youll stay for longer! Touhou Danmakufu: SpellCardCollection Second [Part 1]](https://i.ytimg.com/vi/aJAA0gpKSbM/mqdefault.jpg)

![[Touhou x osu!] 东方琴鼓歌 ~ TDaMR v4.1.3 || Follow You 「MitiS, Rico & Miella」 [FC]
Song: Follow You「MitiS, Rico & Miella」
Track 11-2 of 东方琴鼓歌 ~ Thunder Drum and Mysterious Rhythm.
Difficulty: Hard 8+. Final rank: Phi. Final score: 9,979,253.
[ Overview ]
Thunder Drum and Mysterious Rhythm is a Touhou fangame based on LuaSTG engine, made by 吃药图书 (https://space.bilibili.com/24053931) - the same guy responsible for LuaSTG Multi-Boss Rush (https://youtu.be/NIakZN6b9Nw) and Gensokyos Day and Night Incident (https://youtu.be/9NFK3XvbcNs).
The game combines Touhou with osu!s three game modes: Mania, Taiko and Catch the Beat. During all 60 tracks available across various difficulty levels, one will have to dodge the bullets, and also tap to the beat - during Mania, Taiko or CtB sections!
Sometimes youll face one of these, sometimes all of them, or even alternating rapidly on the most difficult ones.
All the tracks have awesome Touhou remixes of various kind. Recently it expanded, using even songs from popular rhythm songs! (And not gonna lie, Im quite concerned about legal use of them.)
[ Song Packs & Difficulties ]
As of v4.1.1 there are 11 song packs, in which most of songs will contain Easy/Normal/Hard version of songs. Sometimes Lunatic songs are present, which usually are way higher than an ordinary song.
The difficulty split is a result of recent v4.0.0 major update. Before that, most of songs had only one given difficulty, thus giving some relief for novices, and some extra difficulty for more experienced players.
Each song has a number indicating a real difficulty level (aka Arcaea notation). Only a few of them have level 10 and above, and are just crazy.
These of lower number might have one or two rhythm modes along the dodging. Mode switching is distinct.
As the level goes higher, more modes are used and are usually tougher, especially visible in Mania tracks. One should expect more Hard/Lunatic level bullet barrage too.
[ Ability Points ]
As with v4.0.0, the game introduced Ability Points. They measure overall players performance. Depending on the map, its difficulty (assigned level value) and players performance, one will gain or lose the points with consecutive runs.
It changes with each completed run. The exact formula is unknown to me, but surely depends on relationship between your AP level and maps level. Having a bad run on easier map while your AP is high will lower it down. OTOH having a great run on Hard/Lunatic run with low/moderate AP will substantially raise it. Nothing unusual in it I guess.
Apart from it, player levels from v2.0.0 are still there. Since you gain XP with each run, Id rather treat them as How much time Ive already wasted.
[ Achievements ]
The game contains achievements, and they have various rarity.
Some require perfecting/FC X amount of times, some perfecting certain song/difficulty, some are usually given when one meets certain conditions, like perfecting the map but having only one player hit, or score going negative (Yes, it is possible, very easily).
Requirements are unfortunately in Chinese, which doesnt help in acquiring them. Try your best nonetheless!
Download TDaMR here: https://www.bulletforge.org/u/cyoltose/p/dong-fang-qin-gu-ge-thunder-drum-and-mysterious
For more fan-made goodies - check out Touhou Fangames List! http://bit.ly/FangamesList
Patreon - thanks for your support! https://www.patreon.com/CreepyNinja_
Discord - Fanworks n Chill https://discord.gg/wBVwcxU
Enjoy! And I hope youll stay for longer! [Touhou x osu!] 东方琴鼓歌 ~ TDaMR v4.1.3 || Follow You 「MitiS, Rico & Miella」 [FC]](https://i.ytimg.com/vi/b_dl5VH6VJU/mqdefault.jpg)
![Touhou: Spellbroken Dream Festival || Stages 1-6 Scenes Clear (All Stars, Marisa)
Not gonna lie, I really wanted to play this game when it got released, but engineering thesis was my top priority back then. So, gonna play it now, and I must tell the game is an absolute blast!
Well, lets get started with part one of two. The last two stages Im gonna upload soon :)
Touhou Danmuki ~ Spellbroken Dream Festival is a Spellcard collection-like fangame made by Incandescence System (ISY). It has dropped a few months ago, exactly 25th February 2022.
It contains 64 scenes total across 8 stages, with three different playable characters and various unlockable achievements.
As you progress through stages, difficulty will also rise. Some spellcards may require a trick to actually beat them. In some cases - extraordinary skills. Scene 7-9 would be a perfect example of the latter.
All scenes have a score threshold, once reached will you get a star for given scene. While most of them can be acquired pretty easily, sometimes a lot of grazing or bonus from bullet cancelling might be required in order to get best possible score.
The game is really awesome even though simple-looking. Scenes pose quite a challenge sometimes, yet none of them are somehow BS (except for one and only 7-9, lol). If you wanna play this one - feel free to do so, the game is completely free btw.
[ TIMESTAMPS ]
00:00 - Intro
00:22 - Stage 1
04:46 - Stage 2
09:16 - Stage 3
15:13 - Stage 4
20:14 - Stage 5
24:25 - Stage 6
Download this great fangame right here: https://insys.itch.io/sdf
(Or from here: https://www.bulletforge.org/u/arkeeneum/p/touhou-danmuki-spellbroken-dream-festival)
For more fan-made goodies - check out Touhou Fangames List! http://bit.ly/FangamesList
Patreon - thanks for your support! https://www.patreon.com/CreepyNinja_
Discord - Fanworks n Chill https://discord.gg/wBVwcxU
Enjoy! And I hope youll stay for longer! Touhou: Spellbroken Dream Festival || Stages 1-6 Scenes Clear (All Stars, Marisa)](https://i.ytimg.com/vi/bxoZnq3sTnw/mqdefault.jpg)

![[Touhou x osu!] 东方琴鼓歌 ~ TDaMR v4.1.1 || Grimheart (Original Mix) [FC]
Song: Grimheart (Original Mix) 「Puru」
Track 10-2 of 东方琴鼓歌 ~ Thunder Drum and Mysterious Rhythm.
Difficulty: Hard 9. Final rank: Phi. Final score: 9,845,360.
[ Overview ]
Thunder Drum and Mysterious Rhythm is a Touhou fangame based on LuaSTG engine, made by 吃药图书 (https://space.bilibili.com/24053931) - the same guy responsible for LuaSTG Multi-Boss Rush (https://youtu.be/NIakZN6b9Nw) and Gensokyos Day and Night Incident (https://youtu.be/9NFK3XvbcNs).
The game combines Touhou with osu!s three game modes: Mania, Taiko and Catch the Beat. During all 58 tracks available across various difficulty levels, one will have to dodge the bullets, and also tap to the beat - during Mania, Taiko or CtB sections!
Sometimes youll face one of these, sometimes all of them, or even alternating rapidly on the most difficult ones.
All the tracks have awesome Touhou remixes of various kind. Recently it expanded, using even songs from popular rhythm songs! (And not gonna lie, Im quite concerned about legal use of them.)
[ Song Packs & Difficulties ]
As of v4.1.1 there are 11 song packs, in which most of songs will contain Easy/Normal/Hard version of songs. Sometimes Lunatic songs are present, which usually are way higher than an ordinary song.
The difficulty split is a result of recent v4.0.0 major update. Before that, most of songs had only one given difficulty, thus giving some relief for novices, and some extra difficulty for more experienced players.
Each song has a number indicating a real difficulty level (aka Arcaea notation). Only a few of them have level 10 and above, and are just crazy.
These of lower number might have one or two rhythm modes along the dodging. Mode switching is distinct.
As the level goes higher, more modes are used and are usually tougher, especially visible in Mania tracks. One should expect more Hard/Lunatic level bullet barrage too.
[ Ability Points ]
As with v4.0.0, the game introduced Ability Points. They measure overall players performance. Depending on the map, its difficulty (assigned level value) and players performance, one will gain or lose the points with consecutive runs.
It changes with each completed run. The exact formula is unknown to me, but surely depends on relationship between your AP level and maps level. Having a bad run on easier map while your AP is high will lower it down. OTOH having a great run on Hard/Lunatic run with low/moderate AP will substantially raise it. Nothing unusual in it I guess.
Apart from it, player levels from v2.0.0 are still there. Since you gain XP with each run, Id rather treat them as How much time Ive already wasted.
[ Achievements ]
The game contains achievements, and they have various rarity.
Some require perfecting/FC X amount of times, some perfecting certain song/difficulty, some are usually given when one meets certain conditions, like perfecting the map but having only one player hit, or score going negative (Yes, it is possible, very easily).
Requirements are unfortunately in Chinese, which doesnt help in acquiring them. Try your best nonetheless!
Download TDaMR here: https://www.bulletforge.org/u/cyoltose/p/dong-fang-qin-gu-ge-thunder-drum-and-mysterious
For more fan-made goodies - check out Touhou Fangames List! http://bit.ly/FangamesList
Patreon - thanks for your support! https://www.patreon.com/CreepyNinja_
Discord - Fanworks n Chill https://discord.gg/wBVwcxU
Enjoy! And I hope youll stay for longer! [Touhou x osu!] 东方琴鼓歌 ~ TDaMR v4.1.1 || Grimheart (Original Mix) [FC]](https://i.ytimg.com/vi/e__HAfvP3CI/mqdefault.jpg)

![[DF] Touhou Danmakufu: -永遠の魔法塔- (Eternal Magic Tower)
Browsing through some older scripts, Ive found this one entry from 2007 and a pending replay I havent recorded yet. Feels kinda like Pathouli boss rush or Extra Stage of some sort. Well, as for the script from 2k07 its not too bad, rather nice if I would say so myself :V
Download the script here: https://app.box.com/s/zbq73uxtt8uswx9vh2x9hba3z3ymb3r5
For more fan-made goodies - check out Touhou Fangames List! http://bit.ly/FangamesList
Patreon - thanks for your support! https://www.patreon.com/CreepyNinja_
Discord - Fanworks n Chill https://discord.gg/wBVwcxU
Enjoy! And I hope youll stay for longer! [DF] Touhou Danmakufu: -永遠の魔法塔- (Eternal Magic Tower)](https://i.ytimg.com/vi/fBgLVOjTUU0/mqdefault.jpg)

![Touhou 东方琴鼓歌 ~ TDaMR v4.1.3 || XING「ginkiha」 [Perfect]
Song: XING「ginkiha」(From Muse Dash)
Track 1-4 of 东方琴鼓歌 ~ Thunder Drum and Mysterious Rhythm.
Difficulty: Hard 8. Final rank: Omega. Final score: 10,000,000.
[ Overview ]
Thunder Drum and Mysterious Rhythm is a Touhou fangame based on LuaSTG engine, made by 吃药图书 (https://space.bilibili.com/24053931) - the same guy responsible for LuaSTG Multi-Boss Rush (https://youtu.be/NIakZN6b9Nw) and Gensokyos Day and Night Incident (https://youtu.be/9NFK3XvbcNs).
The game combines Touhou with osu!s three game modes: Mania, Taiko and Catch the Beat. During all 60 tracks available across various difficulty levels, one will have to dodge the bullets, and also tap to the beat - during Mania, Taiko or CtB sections!
Sometimes youll face one of these, sometimes all of them, or even alternating rapidly on the most difficult ones.
All the tracks have awesome Touhou remixes of various kind. Recently it expanded, using even songs from popular rhythm songs! (And not gonna lie, Im quite concerned about legal use of them.)
[ Song Packs & Difficulties ]
As of v4.1.1 there are 11 song packs, in which most of songs will contain Easy/Normal/Hard version of songs. Sometimes Lunatic songs are present, which usually are way higher than an ordinary song.
The difficulty split is a result of recent v4.0.0 major update. Before that, most of songs had only one given difficulty, thus giving some relief for novices, and some extra difficulty for more experienced players.
Each song has a number indicating a real difficulty level (aka Arcaea notation). Only a few of them have level 10 and above, and are just crazy.
These of lower number might have one or two rhythm modes along the dodging. Mode switching is distinct.
As the level goes higher, more modes are used and are usually tougher, especially visible in Mania tracks. One should expect more Hard/Lunatic level bullet barrage too.
[ Ability Points ]
As with v4.0.0, the game introduced Ability Points. They measure overall players performance. Depending on the map, its difficulty (assigned level value) and players performance, one will gain or lose the points with consecutive runs.
It changes with each completed run. The exact formula is unknown to me, but surely depends on relationship between your AP level and maps level. Having a bad run on easier map while your AP is high will lower it down. OTOH having a great run on Hard/Lunatic run with low/moderate AP will substantially raise it. Nothing unusual in it I guess.
Apart from it, player levels from v2.0.0 are still there. Since you gain XP with each run, Id rather treat them as How much time Ive already wasted.
[ Achievements ]
The game contains achievements, and they have various rarity.
Some require perfecting/FC X amount of times, some perfecting certain song/difficulty, some are usually given when one meets certain conditions, like perfecting the map but having only one player hit, or score going negative (Yes, it is possible, very easily).
Requirements are unfortunately in Chinese, which doesnt help in acquiring them. Try your best nonetheless!
Download TDaMR here: https://www.bulletforge.org/u/cyoltose/p/dong-fang-qin-gu-ge-thunder-drum-and-mysterious
For more fan-made goodies - check out Touhou Fangames List! http://bit.ly/FangamesList
Patreon - thanks for your support! https://www.patreon.com/CreepyNinja_
Discord - Fanworks n Chill https://discord.gg/wBVwcxU
Enjoy! And I hope youll stay for longer! Touhou 东方琴鼓歌 ~ TDaMR v4.1.3 || XING「ginkiha」 [Perfect]](https://i.ytimg.com/vi/h93dmhJ6kts/mqdefault.jpg)