Torrid Canyon Zone Act 1 (Original Composition) @SoundOfAShadow
Torrid Canyon Zone Act 1 (Original Composition)  @SoundOfAShadow
Uploaded March 2015 | Updated September 2026, 2 weeks ago
Somewhat of a simpler tune, I suppose. This one sorta came as an accident while working on/working towards a different type of piece. But I just decided to run with it, since there haven't been any wild-west levels in the classic Sonic games (with the exception of the scrapped Dust Hill Zone of Sonic 2). As usual, Act 1 is a little more slow paced, and Act 2 will be more active and upbeat.

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As the name implies, this stage is set in a hot and dry desert, deep within a dried out canyon. Set with a wild-west motif, this stage would feature many desert related gimmicks and hazards, such as cactus patches in place of standard spike hazards for example. The sky is of an orange hue, with a shimmering, blazing sun (think Oil Ocean Zone from Sonic 2), with much of the background distorted with a lightly rippling heat-blur effect. Large canyon walls can be seen in the background. Badniks would also carry the western motif.

This stage would take Sonic on a relatively flat path through the desert, with the only elevation changes being very small hills and slopes, primarily going downhill, and would make use of natural rock formations as the shuttle loops. Following the path will eventually lead up to a deserted ghost town full of dilapidated buildings. Sonic would stop in the center of town, with an old train outpost in the background. Here is where the mini-boss fight would occur, possibly a robot with a quick-draw, showdown type of gimmick, in which Sonic/the player would have to react before the robot could draw it's gun/weapon. (As always, I'll fill this out with more detail at a later date- just kinda a placeholder idea for the moment.)
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Sound Of A Shadow |

Torrid Canyon Zone Act 1 (Original Composition)

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