Uploaded February 2013 | Updated September 2026, 35 minutes ago
Wow, this game sucks...
As there are NO VIDEOS of the first Thunder Force game on YouTube, I basically decided to record a little bit of footage of the game just to show you how it looks like.
The main objective of the game is to destroy a specific number of red lights (called "Shield Base" in the game) which can only be found by destroying specific ground enemies. Once you destroy all these, the game sends you to the boss. Once you destroy it, you go to the next stage. You think it sounds easy? It's not.
This ain't Thunder Force II, my friends! The scrolling is jerky, the controls are unresponsive, the weaponry is puny and it's very difficult to avoid the enemy bullets. Not to mention that the bullets also camouflage with the background (and that's the main reasion I died right when the stage begun); wouldn't it be a good idea if they chose a different color scheme?
Graphics are OK, considering that it's from 1985. But the music, oh... my... god.
It's a horrible rendition of William Tell Overture's Finale.
I don't know if the music loops through the entire game, you know why? Because I played this game multiple times and I still can't beat the first stage!!
No wonder why this game isn't as popular as its succesors. What happened Technosoft?
EDIT: The original game was released for the Sharp X1 and this one is a port of it. I've read somewhere that the original has more colors and the gameplay is twice as smooth as this one. But... I'll still say that the game sucks regardless if I played the Sharp X1 version or not.
Wow, this game sucks...
As there are NO VIDEOS of the first Thunder Force game on YouTube, I basically decided to record a little bit of footage of the game just to show you how it looks like.
The main objective of the game is to destroy a specific number of red lights (called "Shield Base" in the game) which can only be found by destroying specific ground enemies. Once you destroy all these, the game sends you to the boss. Once you destroy it, you go to the next stage. You think it sounds easy? It's not.
This ain't Thunder Force II, my friends! The scrolling is jerky, the controls are unresponsive, the weaponry is puny and it's very difficult to avoid the enemy bullets. Not to mention that the bullets also camouflage with the background (and that's the main reasion I died right when the stage begun); wouldn't it be a good idea if they chose a different color scheme?
Graphics are OK, considering that it's from 1985. But the music, oh... my... god.
It's a horrible rendition of William Tell Overture's Finale.
I don't know if the music loops through the entire game, you know why? Because I played this game multiple times and I still can't beat the first stage!!
No wonder why this game isn't as popular as its succesors. What happened Technosoft?
EDIT: The original game was released for the Sharp X1 and this one is a port of it. I've read somewhere that the original has more colors and the gameplay is twice as smooth as this one. But... I'll still say that the game sucks regardless if I played the Sharp X1 version or not.
![(Originals) Kurenais Musical OCtober: Volume 2 [Week 1]
Here are the results of the first winners of my raffle. Feels like Ive done a decent enough job at these songs, most of them had a orchestral flare to them, hahaha.
Onwards to tomorrow, to pick up the winners for Week 2.
Characters are from @/chikorito, @Wobuffet3, @/SyoudreAlvarez and @/Gabofla. (Originals) Kurenais Musical OCtober: Volume 2 [Week 1]](https://i.ytimg.com/vi/Q5KLGWLWPpQ/mqdefault.jpg)


![(Chiptune Cover) Libble Rabble Medley [NES N163 only]
Because I have nothing better to do in my life, I recreated not one but most of the music (plus some SFX) from Libble Rabble, a weird 1983 puzzle game from Namco, in which you close stuff by controlling two arrows.
Done using 0CC-Famitracker, and only using the Namco 163 chip, since its pretty similar to the WSG chip the company used in their early arcade games.
This was quite an experience to create. I mostly had problems with the wedding theme, since Im still not 100% sure how to effectively and easily do triplets in FamiTracker.
Also, in case you dont believe I made this and think I just recorded it from the actual game, heres the .nsf so you can play it on your NES emulator of your choice: https://mega.nz/file/HNhyFS6T#YBvtjhqA6AHm15w9pgxzS-lcwO9A3vL1Z5DwoEkazqM (Chiptune Cover) Libble Rabble Medley [NES N163 only]](https://i.ytimg.com/vi/Qxaje2GbzLQ/mqdefault.jpg)




![(Originals) Kurenais Musical OCtober: Volume 2 [Week 3]
Here are my compositions of the third weeks winners of my raffle... also known as the week of the dragons, since about three of them are those, haha.
With that in mind, I figured their themes should have some degree of epicness to them, since dragons are the most majestic creatures to ever exist in fictional media, haha.
See ya tomorrow, when Ill be picking up the winners for the 4th and final week, and then I go to sleep.
Characters are from @/razer_dragontai, @/chimeramutt , @/RokaEnzaki and @/darkoverord. (Originals) Kurenais Musical OCtober: Volume 2 [Week 3]](https://i.ytimg.com/vi/RzTpTHRZcSo/mqdefault.jpg)

![(Original) Ignite the Embers of Conflict - Academy [Sparks, A Tale of Ink | Soundtrack]
Generic theme Ive composed for Sparks, A Tale of Ink when Zhangken (and company) is in a situation thats going wrong.
As the name suggests, these embers will ignite in other places besides the academy.
Download link for Sparks:
https://sparks-fvn.itch.io/sparks-a-tale-of-ink (Original) Ignite the Embers of Conflict - Academy [Sparks, A Tale of Ink | Soundtrack]](https://i.ytimg.com/vi/Td0bZk7E2Fw/mqdefault.jpg)