Uploaded January 2013 | Updated September 2026, 32 minutes ago
Man... it's been a very long time since I uploaded a playthrough in my channel.
But welll... after such long wait, here it is, a new playthrough!! (yeah, I know it sounds stupid. Trust me, I don't have anything clever to say...)
By the way, here's something a little bit different and also a bit obscure. This is Soldier Blade for the TurboGrafx-16.
For those who don't know what the TurboGrafx-16 is, here's a quick overview:
The TurboGrafx-16 is a 16-bit console manufactured by NEC. It was published in Japan as the PC Engine in 1987 and eventually it was released in North America in September of 1989, actually a few weeks before the release of the Sega Genesis/Megadrive.
Although the PC Engine was very popular in Japan (because it actually outsold Sega's console of the time), in the USA the console wasn't received very well mostly because of the next reasons:
-The console was only released on the largest metropolitan areas in the country like New York, Chicago and California, which means that people outside those cities weren't aware of the console's existence.
-The launch titles didn't show very well the graphic/sound capabilities of the console.
.It lacked the support of 3rd party videogames since companies were actually paying more attention to the most popular consoles of the time. And as a result, most of the games that were published in the USA were made by either NEC or Hudson Soft.
-Because of the reason I previously mentioned, this console was overshadowed by the Super Nintendo and the Sega Genesis.
It's not a bad console to be honest, but too bad it hasn't received too much popularity.
Also, the TurboGrafx-16 has TONS of shoot 'em up games, quite literally... so, fans of shmup games out there, you're gonna LOVE this console.
So, yeah, that's all I have to say. This video shows Stages 1 and 2 and I'm playing on the Hard difficulty.
Enjoy.
Man... it's been a very long time since I uploaded a playthrough in my channel.
But welll... after such long wait, here it is, a new playthrough!! (yeah, I know it sounds stupid. Trust me, I don't have anything clever to say...)
By the way, here's something a little bit different and also a bit obscure. This is Soldier Blade for the TurboGrafx-16.
For those who don't know what the TurboGrafx-16 is, here's a quick overview:
The TurboGrafx-16 is a 16-bit console manufactured by NEC. It was published in Japan as the PC Engine in 1987 and eventually it was released in North America in September of 1989, actually a few weeks before the release of the Sega Genesis/Megadrive.
Although the PC Engine was very popular in Japan (because it actually outsold Sega's console of the time), in the USA the console wasn't received very well mostly because of the next reasons:
-The console was only released on the largest metropolitan areas in the country like New York, Chicago and California, which means that people outside those cities weren't aware of the console's existence.
-The launch titles didn't show very well the graphic/sound capabilities of the console.
.It lacked the support of 3rd party videogames since companies were actually paying more attention to the most popular consoles of the time. And as a result, most of the games that were published in the USA were made by either NEC or Hudson Soft.
-Because of the reason I previously mentioned, this console was overshadowed by the Super Nintendo and the Sega Genesis.
It's not a bad console to be honest, but too bad it hasn't received too much popularity.
Also, the TurboGrafx-16 has TONS of shoot 'em up games, quite literally... so, fans of shmup games out there, you're gonna LOVE this console.
So, yeah, that's all I have to say. This video shows Stages 1 and 2 and I'm playing on the Hard difficulty.
Enjoy.


![(Originals) Kurenais Musical OCtober: Volume 2 [Week 3]
Here are my compositions of the third weeks winners of my raffle... also known as the week of the dragons, since about three of them are those, haha.
With that in mind, I figured their themes should have some degree of epicness to them, since dragons are the most majestic creatures to ever exist in fictional media, haha.
See ya tomorrow, when Ill be picking up the winners for the 4th and final week, and then I go to sleep.
Characters are from @/razer_dragontai, @/chimeramutt , @/RokaEnzaki and @/darkoverord. (Originals) Kurenais Musical OCtober: Volume 2 [Week 3]](https://i.ytimg.com/vi/RzTpTHRZcSo/mqdefault.jpg)

![(Original) Ignite the Embers of Conflict - Academy [Sparks, A Tale of Ink | Soundtrack]
Generic theme Ive composed for Sparks, A Tale of Ink when Zhangken (and company) is in a situation thats going wrong.
As the name suggests, these embers will ignite in other places besides the academy.
Download link for Sparks:
https://sparks-fvn.itch.io/sparks-a-tale-of-ink (Original) Ignite the Embers of Conflict - Academy [Sparks, A Tale of Ink | Soundtrack]](https://i.ytimg.com/vi/Td0bZk7E2Fw/mqdefault.jpg)

![(Arrange) Maidens Capriccio [Ten Desires Mix]
Originally uploaded to Soundcloud in March 8, 2020.
My contribution to Paradise of Boundaries Lotus Land Story Remastered Soundtrack, which was showcased here: https://www.youtube.com/watch?v=PllOFFW9_nQ
While I didnt contribute a lot to this album, considering I was invited to join the team while it was near its completion, it was really fun to be working on this remaster.
Since the theme is mixed in the style of TD, theres a Spirit Trance version, which plays starting at 2:45!
Heres a download link for the whole album (password is ParadiseofBoundaries2020): https://mega.nz/#!Sl0izaYS!cR2tx2ZQWB…rLd6TSxzqw2W udg5naQ (Arrange) Maidens Capriccio [Ten Desires Mix]](https://i.ytimg.com/vi/V5EOuVqLKI0/mqdefault.jpg)
![(Chiptune Cover) Triple Baka [NES 2A03+N163]
Heres my chiptune cover of this 10-year-old VOCALOID classic.
Made with 0CC-Famitracker, using the Namco 163 chip for additional audio (I only used 5 out of the 8 extra channels, though).
What mainly enticed me to create this cover was Nerus phone beeps at the beginning of the song, since I imagined its waveform would be simple enough to recreate, and I was right. Speaking of which, all the waveforms I used for this cover were borrowed from existing games, save for the bass and the phone beep, which were entirely drawn on my own. And speaking of waveforms, the DPCM orchestra hit samples were taken from the Edirol SD-20.
Half-way during the creation of this cover of mine, I noticed that there was already an 8-bit cover of this song floating around, done by Kurofox4444, which uses the Konami VRC6. While it was nicely done, I personally felt certain aspects of it didnt have enough pizzazz, such as some inaccurate notes and a very faint percussion. So, with Kuros cover in mind, I kept experimenting to make something much more improved.
Anata no kororo wo bakyunkyun~ (Chiptune Cover) Triple Baka [NES 2A03+N163]](https://i.ytimg.com/vi/VOAoP1cBWUU/mqdefault.jpg)


