Uploaded May 2025 | Updated September 2026, 2 weeks ago
Wishlist now and support the game:
👉 store.steampowered.com/app/4422410/Aidan_Junior
In this devlog, I show how I finally implemented real pathfinding in Godot 4.4 using NavigationRegion3D and NavigationAgent3D. I replaced my old workaround with RayCast3D and built a proper AI navigation system for my game.
Whether you're working on enemy AI, patrol systems, or player movement, this is a huge upgrade from makeshift solutions. Godot's new navigation features have come a long way, and might save your project too.
🎮 Made in Godot 4.4
🕹️ 3D game dev with custom AI
If you're working with Godot AI, pathfinding, or navigation in 3D, this devlog is for you.
00:00 - Later on
00:07 - Intro
01:16 - Devlog
09:15 - Breaking my game
10:05 - Outro
Become a Chappie get access to perks:
youtube.com/channel/UCKHUxG1Ac4P19LKnsoxeeVQ/join
Check out my gaming channel: youtube.com/@ChapC_Plays
Join us on discord: discord.com/invite/4DMnyEDrTC
Wishlist now and support the game:
👉 store.steampowered.com/app/4422410/Aidan_Junior
In this devlog, I show how I finally implemented real pathfinding in Godot 4.4 using NavigationRegion3D and NavigationAgent3D. I replaced my old workaround with RayCast3D and built a proper AI navigation system for my game.
Whether you're working on enemy AI, patrol systems, or player movement, this is a huge upgrade from makeshift solutions. Godot's new navigation features have come a long way, and might save your project too.
🎮 Made in Godot 4.4
🕹️ 3D game dev with custom AI
If you're working with Godot AI, pathfinding, or navigation in 3D, this devlog is for you.
00:00 - Later on
00:07 - Intro
01:16 - Devlog
09:15 - Breaking my game
10:05 - Outro
Become a Chappie get access to perks:
youtube.com/channel/UCKHUxG1Ac4P19LKnsoxeeVQ/join
Check out my gaming channel: youtube.com/@ChapC_Plays
Join us on discord: discord.com/invite/4DMnyEDrTC










