Uploaded June 2026 | Updated September 2026, 2 weeks ago
The “Vent Dilemma” is a situation encountered rather frequently in Intended Route where Mangle and Withered Chica are coming down 2 different vent paths at points where they’ll both hit the vent snares at the same time. This is an annoying situation because you need to deal with other threats, and they can literally move whenever or decide to plonk their asses down and not move for ages. They can be very unpredictable.
In some of these clips I definitely could’ve played better, but the point is that a situation like this makes survival a tight squeeze.
You might think you could just block one and let the other pass. If you let Mangle pass, the run is over because him getting into the office ruins everything, and half of the night is spent outside of the cameras so you’d be stalling her anyway. If you let Withered Chica pass, she acts all funky when she’s past the snare, and you potentially have to keep the door closed for that entire period that she’s past the snare until she hits the door, which not only drains unnecessary power, but also brings door stalling into question.
The “Vent Dilemma” is a situation encountered rather frequently in Intended Route where Mangle and Withered Chica are coming down 2 different vent paths at points where they’ll both hit the vent snares at the same time. This is an annoying situation because you need to deal with other threats, and they can literally move whenever or decide to plonk their asses down and not move for ages. They can be very unpredictable.
In some of these clips I definitely could’ve played better, but the point is that a situation like this makes survival a tight squeeze.
You might think you could just block one and let the other pass. If you let Mangle pass, the run is over because him getting into the office ruins everything, and half of the night is spent outside of the cameras so you’d be stalling her anyway. If you let Withered Chica pass, she acts all funky when she’s past the snare, and you potentially have to keep the door closed for that entire period that she’s past the snare until she hits the door, which not only drains unnecessary power, but also brings door stalling into question.

![Five Nights at Freddy’s 4 (mobile) - Nights 1-5
[Note: These 2026 mobile playthroughs will not replace the original mobile playthroughs, rather they will exist side by side each other, with these ones serving as a more pleasing viewing experience]
So you’re probably confused as to why you’re seeing these 2026 mobile playthroughs again. Put simply, I goofed up. This requires a bit of explanation.
As many of you already know, iPhones after the iPhone 6 don’t have a headphone jack. The only way to use headphones is to either use an adapter built specifically for iPhones, or use Bluetooth headphones. Normally I would prefer to use the adapter, but the one I have is all withered and the wires are exposed, and the connection even cuts out for a second or two because I guess it’s damaged. When that happens it causes the volume bar to appear on-screen and therefore in the video, which I did not want, so I had to use my wireless earbuds. But there’s a problem with that too. For whatever reason the right earbud is much quieter than the left earbud (I think it’s a bit damaged), and this resulted in harder hearing on the right side. To compensate, I would adjust one of the iPhone’s system settings that rebalances audio to a certain side so that both sides would be of equal volume. What I did not realise until it was too late is this affected the videos that I recorded as well, so you’d hear the audio much stronger on the right side than the left, and unfortunately that extended to some of my FNaF 2026 mobile playthroughs, specifically 4, SL and 6 since those are the most dependent on directional audio and headphones. This doesn’t affect the FNaF 1-3 or UCN playthroughs since the first 3 games don’t have any important directional audio, and UCN’s only dangerous directional audio cue was Ballora, whom I could easily tell what side she was coming from even without headphones. Also, not all of the FNaF 4-6 videos have incorrect audio balancing. The max modes (minus FNaF 6’s Saturday) were done months back when the old adapter I had actually worked, so the audio balancing there is fine. In the case of the miscellaneous FNaF 6 certificate videos, I didn’t need to play against the scrap animatronics, so directional audio was not of need.
Today (August 3rd when this is uploaded privately) I managed to acquire a new headphone adapter for my iPhone, so I can redo the FNaF 4-6 2026 playthroughs again with better audio balancing (I really don’t like how it is in the initial 2026 ones). These will come out at a similar rate to the other ones.
In any case, I’m glad I get to do this one again. Originally when I did the FNaF 4 mobile playthrough, it was done in the initial 2.0 remaster, and I played on an iPhone 8. Let’s just say the performance was terrible, and resulted in some things being realistically impossible to beat. Night 8 in particular just was not happening, and subsequently neither was All Nightmare. I did manage to beat night 8 by streaming the game in a Discord VC to reduce the lag (still don’t know how that works), but unfortunately that didn’t allow me to record the gameplay. I got stumped at All Nightmare anyway.
Fast forward about a year later and the 2.0.1 update comes out. It didn’t remove the lag, but it did optimise it a bit, and it made it possible to beat everything. It was still laggy, mind you, but less so.
Now that I have an iPhone 12 and everything is smooth sailing, the gameplay will look much cleaner on top of the 1080p quality and less dark colour tones.
*Timestamps*
Start - 0:00
Pre-Night 1 Minigame - 1:21
Night 1 - 2:15
Post-Night 1 Minigame - 8:23
Night 2 - 10:17
Post-Night 2 Minigame - 14:28
Night 3 - 16:13
Post-Night 3 Minigame - 20:24
Night 4 - 23:54
Post-Night 4 Minigame - 28:05
Night 5 - 29:04
Post-Night 5 Cutscene - 33:14
Extras - 34:26
*Buy Five Nights at Freddy’s 4 on mobile*
iOS - https://apps.apple.com/gb/app/five-nights-at-freddys-4/id1023146677
Android - https://play.google.com/store/apps/details?id=com.scottgames.fnaf4&hl=en_GB Five Nights at Freddy’s 4 (mobile) - Nights 1-5](https://i.ytimg.com/vi/sMazPz4qTNI/mqdefault.jpg)
![FNaF: Sister Location Custom Night (mobile) - Angry Ballet, Freddy & Co., Funtime Frenzy
[Note: These 2026 mobile playthroughs will not replace the original mobile playthroughs, rather they will exist side by side each other, with these ones serving as a more pleasing viewing experience]
Custom Night has seen quite an upgrade since v2.0. Initially the custom night menu looked basically identical to the PC version (so much so that Lolbit’s description still told you to type LOL on your keyboard to deactivate them). In the 2.0.1 update, the menu was revamped to be more mobile friendly. It gave off very similar vibes to the legacy port. 2.0.4 then went ahead and added shortcuts for the doors and LOL in the night gameplay, making the game considerably easier. Overall SLCN mobile has seen some worthy updates over the years.
*Timestamps*
Start - 0:00
Angry Ballet - 1:25
First Cutscene - 7:39
Freddy & Co. - 8:53
Second Cutscene - 15:05
Funtime Frenzy - 15:51
Third Cutscene - 22:03
*Buy Five Nights at Freddy’s Sister Location on mobile*
iOS - https://apps.apple.com/gb/app/five-nights-at-freddys-sl/id1189781891
Android - https://play.google.com/store/apps/details?id=com.scottgames.sisterlocation&hl=en_IN FNaF: Sister Location Custom Night (mobile) - Angry Ballet, Freddy & Co., Funtime Frenzy](https://i.ytimg.com/vi/sxV2TetbTlU/mqdefault.jpg)
![Ultimate Custom Night (mobile) - Nightmares Attack, Springtrapped, Old Friends, 8400 Points
[Note: These 2026 mobile playthroughs will not replace the original mobile playthroughs, rather they will exist side by side each other, with these ones serving as a more pleasing viewing experience]
I was prepared to die on Old Friends. Luckily I did not. My expertise at this game have really proven to be useful, even on mobile.
*Timestamps*
Start - 0:00
Nightmares Attack - 0:25
Springtrapped - 5:33
Old Friends - 10:45
7700 Points - 16:01
Eleventh Cutscene - 21:22
8400 Points - 22:30
Twelfth Cutscene - 27:56
*Buy Ultimate Custom Night on mobile*
iOS - https://apps.apple.com/gb/app/ultimate-custom-night/id1499849161
Android - https://play.google.com/store/apps/details?id=com.clickteam.ultimatecustomnight&hl=en_IN Ultimate Custom Night (mobile) - Nightmares Attack, Springtrapped, Old Friends, 8400 Points](https://i.ytimg.com/vi/ts6qDXZljQ8/mqdefault.jpg)






