Uploaded May 2024 | Updated September 2026, 3 hours ago
Hook your custom C# Systems and Services into Update, Fixed Update and more Unity Player Loop Systems using the UnityEngine LowLevel and PlayerLoop namespaces - in today's example we're building an Improved Unity Timer system that is self managing. This technique can be used for any custom system you need or want to run as part of the player loop including Data Binding and much more.
Want to support me? π
Buy me a coffee! ko-fi.com/adammyhre
π Subscribe for more Unity Tutorials youtube.com/@git-amend
Discord: discord.gg/FDRZGQBBUC
#unity3d #gamedev #indiedev
β¬ Contents of this video β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬
0:00 Bootstrapping The Player Loop
4:30 Adding a System
10:22 Removing a System
13:44 Improved Timers
*Source code:* github.com/adammyhre/Unity-Improved-Timers
More Useful Code:
github.com/adammyhre?tab=repositories
Unity Utility Library: github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642
Assets Shown In This Video (Affiliate Links)
Procedural Progress Bar: assetstore.unity.com/packages/tools/gui/procedural-circular-health-and-progress-bars-pro-187016?aid=1101lw3sv
Dungeon Mason Tiny Hero Duo: (FREE): assetstore.unity.com/packages/3d/characters/humanoids/rpg-tiny-hero-duo-pbr-polyart-225148?aid=1101lw3sv
Tiny Heroes: assetstore.unity.com/packages/3d/characters/humanoids/rpg-tiny-hero-wave-pbr-228701?aid=1101lw3sv
Tidal Flask Dungeon Pack: assetstore.unity.com/packages/3d/environments/dungeons/fantastic-dungeon-pack-175606?aid=1101lw3sv
Hierarchy Icons: assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv
Better Transform: assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv
Better Mesh Filter: assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv
Kyeoms VFX: assetstore.unity.com/publishers/52756?aid=1101lw3sv
*Follow me!*
https://linktr.ee/gitamend
Hook your custom C# Systems and Services into Update, Fixed Update and more Unity Player Loop Systems using the UnityEngine LowLevel and PlayerLoop namespaces - in today's example we're building an Improved Unity Timer system that is self managing. This technique can be used for any custom system you need or want to run as part of the player loop including Data Binding and much more.
Want to support me? π
Buy me a coffee! ko-fi.com/adammyhre
π Subscribe for more Unity Tutorials youtube.com/@git-amend
Discord: discord.gg/FDRZGQBBUC
#unity3d #gamedev #indiedev
β¬ Contents of this video β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬
0:00 Bootstrapping The Player Loop
4:30 Adding a System
10:22 Removing a System
13:44 Improved Timers
*Source code:* github.com/adammyhre/Unity-Improved-Timers
More Useful Code:
github.com/adammyhre?tab=repositories
Unity Utility Library: github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642
Assets Shown In This Video (Affiliate Links)
Procedural Progress Bar: assetstore.unity.com/packages/tools/gui/procedural-circular-health-and-progress-bars-pro-187016?aid=1101lw3sv
Dungeon Mason Tiny Hero Duo: (FREE): assetstore.unity.com/packages/3d/characters/humanoids/rpg-tiny-hero-duo-pbr-polyart-225148?aid=1101lw3sv
Tiny Heroes: assetstore.unity.com/packages/3d/characters/humanoids/rpg-tiny-hero-wave-pbr-228701?aid=1101lw3sv
Tidal Flask Dungeon Pack: assetstore.unity.com/packages/3d/environments/dungeons/fantastic-dungeon-pack-175606?aid=1101lw3sv
Hierarchy Icons: assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv
Better Transform: assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv
Better Mesh Filter: assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv
Kyeoms VFX: assetstore.unity.com/publishers/52756?aid=1101lw3sv
*Follow me!*
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![10 Useful C# Attributes for Intermediate and Advanced Game Devs
C# Attributes are a powerful tool for customizing and extending the behavior of your code, especially in game development where performance and clarity matter most. In this video, we explore attributes that can elevate your projects to the next level. From controlling memory layouts with `[StructLayout]` and `[FieldOffset]`, to ensuring robust runtime behavior with `[NotNull]` and `[UsedImplicitly]`, this guide dives into practical use cases for both performance optimization and tooling enhancements. Whether youre working with Unity, creating custom editors, or tackling advanced interop scenarios, these attributes will help you write cleaner, faster, and more efficient code.
Scene Reference Attribute: https://github.com/KyleBanks/scene-ref-attribute
Want to support me? π
Buy me a coffee! https://ko-fi.com/adammyhre
π Subscribe for more Unity Tutorials https://youtube.com/@git-amend
Discord: https://discord.gg/FDRZGQBBUC
#unity3d #gamedev #indiedev
β¬ Contents of this video β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬
0:00 StructLayout, FieldOffset, Preserve
3:50 InspectorName, DefaultExecutionOrder
5:40 NotNull, CanBeNull, UsedImplicitly
8:45 PreferBinarySerialization
11:10 SelectionBase
12:10 Child, Parent, Self, Anywhere
Correction: 04:47 Enum Search is from Odin Inspector and is compatible with InspectorName
More Useful Code:
https://github.com/adammyhre?tab=repositories
Unity Utility Library: https://github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642
Assets Shown In This Video (Affiliate Links)
Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv
Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv
Heroic Creatures: https://assetstore.unity.com/packages/3d/characters/creatures/heroic-fantasy-creatures-full-pack-volume-1-5730?aid=1101lw3sv
Dynamic Nature: https://assetstore.unity.com/packages/3d/vegetation/forest-environment-dynamic-nature-150668?aid=1101lw3sv
Beautify: https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv
Umbra Soft Shadows: https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/umbra-soft-shadows-better-directional-contact-shadows-for-urp-282485?aid=1101lw3sv
Cloud Shadows: https://assetstore.unity.com/packages/vfx/shaders/cloud-shadows-fx-267702?aid=1101lw3sv
Timeflow: https://assetstore.unity.com/packages/tools/animation/timeflow-animation-system-247895?aid=1101lw3sv
Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv
Hierarchy Icons: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv
Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent 276554?aid=1101lw3sv
Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv
Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv
Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv
*Follow me!*
https://linktr.ee/gitamend 10 Useful C# Attributes for Intermediate and Advanced Game Devs](https://i.ytimg.com/vi/mB4KaZ4GcH4/mqdefault.jpg)

