How to Code Behaviour Trees in Unity C# @git-amend
How to Code Behaviour Trees in Unity C#  @git-amend
Uploaded May 2024 | Updated September 2026, 2 hours ago
Understanding Behavior Trees lays the foundation for understanding the more advanced topics such as Blackboard Architecture. Behavior Trees are a hierarchical decision-making model commonly used in AI and game development. Walk through creating all the most important nodes in a clean, easy to understand implementation.

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▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬

0:00 Behaviour Trees Overview
2:16 Nodes
4:50 Behaviour Tree
8:00 Sequence Node
11:20 Selector Node
13:55 Priority Selector
19:30 Complex Behaviour

*Source code:* github.com/adammyhre/Unity-Behaviour-Trees

Assets Shown In This Video (Affiliate Links)
Dungeon Mason Tiny Hero Duo: (FREE): assetstore.unity.com/packages/3d/characters/humanoids/rpg-tiny-hero-duo-pbr-polyart-225148?aid=1101lw3sv
Tiny Heroes: assetstore.unity.com/packages/3d/characters/humanoids/rpg-tiny-hero-wave-pbr-228701?aid=1101lw3sv
Tidal Flask Dungeon Pack: assetstore.unity.com/packages/3d/environments/dungeons/fantastic-dungeon-pack-175606?aid=1101lw3sv
Hierarchy Icons: assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv
Better Transform: assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv
Better Mesh Filter: assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv
Kyeoms VFX: assetstore.unity.com/publishers/52756?aid=1101lw3sv

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How to Code Behaviour Trees in Unity C#

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