Uploaded August 2024 | Updated September 2026, 20 hours ago
Building and Advanced Player Controller than can handle friction, gravity, step height, slopes, stairs, jumping and falling and so on, is a daunting task. Today we're going to build a system than can take full control of these physics calculations and move our Character in a professional and realistic manner!
NOTE: Older versions of Unity, use Rigidbody's velocity property instead of linearVelocity to apply velocity to the player.
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🔔 Subscribe for more Unity Tutorials youtube.com/@git-amend
Discord: discord.gg/FDRZGQBBUC
#unity3d #gamedev #indiedev
▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬
0:00 Raycast Sensor
3:17 Player Mover
12:50 Player Controller
27:54 Jumping and Falling
*Source code:* github.com/adammyhre/Advanced-Player-Controller
More Useful Code:
github.com/adammyhre?tab=repositories
Unity Utility Library: github.com/adammyhre/Unity-Utils
Assets Shown In This Video (Affiliate Links)
Grid Master Shader FREE: assetstore.unity.com/packages/vfx/shaders/grid-master-286714?aid=1101lw3sv
Gridbox Prototype Materials FREE: assetstore.unity.com/packages/2d/textures-materials/gridbox-prototype-materials-129127?aid=1101lw3sv
Dungeon Mason Tiny Hero Duo: (FREE): assetstore.unity.com/packages/3d/characters/humanoids/rpg-tiny-hero-duo-pbr-polyart-225148?aid=1101lw3sv
Tiny Heroes: assetstore.unity.com/packages/3d/characters/humanoids/rpg-tiny-hero-wave-pbr-228701?aid=1101lw3sv
Hierarchy Icons: assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv
Better Transform: assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv
Better Mesh Filter: assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv
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Building and Advanced Player Controller than can handle friction, gravity, step height, slopes, stairs, jumping and falling and so on, is a daunting task. Today we're going to build a system than can take full control of these physics calculations and move our Character in a professional and realistic manner!
NOTE: Older versions of Unity, use Rigidbody's velocity property instead of linearVelocity to apply velocity to the player.
Want to support me? 😀
Buy me a coffee! ko-fi.com/adammyhre
🔔 Subscribe for more Unity Tutorials youtube.com/@git-amend
Discord: discord.gg/FDRZGQBBUC
#unity3d #gamedev #indiedev
▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬
0:00 Raycast Sensor
3:17 Player Mover
12:50 Player Controller
27:54 Jumping and Falling
*Source code:* github.com/adammyhre/Advanced-Player-Controller
More Useful Code:
github.com/adammyhre?tab=repositories
Unity Utility Library: github.com/adammyhre/Unity-Utils
Assets Shown In This Video (Affiliate Links)
Grid Master Shader FREE: assetstore.unity.com/packages/vfx/shaders/grid-master-286714?aid=1101lw3sv
Gridbox Prototype Materials FREE: assetstore.unity.com/packages/2d/textures-materials/gridbox-prototype-materials-129127?aid=1101lw3sv
Dungeon Mason Tiny Hero Duo: (FREE): assetstore.unity.com/packages/3d/characters/humanoids/rpg-tiny-hero-duo-pbr-polyart-225148?aid=1101lw3sv
Tiny Heroes: assetstore.unity.com/packages/3d/characters/humanoids/rpg-tiny-hero-wave-pbr-228701?aid=1101lw3sv
Hierarchy Icons: assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv
Better Transform: assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv
Better Mesh Filter: assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv
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![10 Useful C# Attributes for Intermediate and Advanced Game Devs
C# Attributes are a powerful tool for customizing and extending the behavior of your code, especially in game development where performance and clarity matter most. In this video, we explore attributes that can elevate your projects to the next level. From controlling memory layouts with `[StructLayout]` and `[FieldOffset]`, to ensuring robust runtime behavior with `[NotNull]` and `[UsedImplicitly]`, this guide dives into practical use cases for both performance optimization and tooling enhancements. Whether youre working with Unity, creating custom editors, or tackling advanced interop scenarios, these attributes will help you write cleaner, faster, and more efficient code.
Scene Reference Attribute: https://github.com/KyleBanks/scene-ref-attribute
Want to support me? 😀
Buy me a coffee! https://ko-fi.com/adammyhre
🔔 Subscribe for more Unity Tutorials https://youtube.com/@git-amend
Discord: https://discord.gg/FDRZGQBBUC
#unity3d #gamedev #indiedev
▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬
0:00 StructLayout, FieldOffset, Preserve
3:50 InspectorName, DefaultExecutionOrder
5:40 NotNull, CanBeNull, UsedImplicitly
8:45 PreferBinarySerialization
11:10 SelectionBase
12:10 Child, Parent, Self, Anywhere
Correction: 04:47 Enum Search is from Odin Inspector and is compatible with InspectorName
More Useful Code:
https://github.com/adammyhre?tab=repositories
Unity Utility Library: https://github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642
Assets Shown In This Video (Affiliate Links)
Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv
Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv
Heroic Creatures: https://assetstore.unity.com/packages/3d/characters/creatures/heroic-fantasy-creatures-full-pack-volume-1-5730?aid=1101lw3sv
Dynamic Nature: https://assetstore.unity.com/packages/3d/vegetation/forest-environment-dynamic-nature-150668?aid=1101lw3sv
Beautify: https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv
Umbra Soft Shadows: https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/umbra-soft-shadows-better-directional-contact-shadows-for-urp-282485?aid=1101lw3sv
Cloud Shadows: https://assetstore.unity.com/packages/vfx/shaders/cloud-shadows-fx-267702?aid=1101lw3sv
Timeflow: https://assetstore.unity.com/packages/tools/animation/timeflow-animation-system-247895?aid=1101lw3sv
Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv
Hierarchy Icons: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv
Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent 276554?aid=1101lw3sv
Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv
Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv
Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv
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https://linktr.ee/gitamend 10 Useful C# Attributes for Intermediate and Advanced Game Devs](https://i.ytimg.com/vi/mB4KaZ4GcH4/mqdefault.jpg)





