The True Scale of Vivec City: Morrowind in UNREAL ENGINE 5! [4K] @lion_towers3d
The True Scale of Vivec City: Morrowind in UNREAL ENGINE 5! [4K]  @lion_towers3d
Uploaded July 2026 | Updated September 2026, 3 weeks ago
I made Vivec city in Unreal Engine 5 – at a more realistic and lore-accurate scale! Part of an ongoing project to visualise a more realistic and lore-accurate size to Tamriel's cities, removed from gameplay and technical restrictions.

Vivec at a lore-scale is interesting because it inevitably runs into the question of: more cantons or bigger cantons? So my answer is: why not both? Vivec kinda gets a pass for realism because, well: it’s basically a vanity project for an actual living god. It doesn’t necessarily have to make sense layout wise – because what Vivec wants – he gets.

If you enjoy my content and want to help support the channel, you can buy me a coffee! ko-fi.com/liontowers3d

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Rendered out in Unreal Engine 5.8 on an RTX 3090. Using a mix of third-party models and custom assets modelled in Blender. Nanite was used for all models and foliage; Lumen for global illumination and reflections, Megalights for lighting.

Please NOTE: This is a FANMADE cinematic lore visualisation for the Elder Scrolls. It is NOT a mod!

Music courtesy of Epidemic Sound.

Soundtrack: ‘Neptune’ & ‘Leave No One Behind’ – Bonnie Grace.

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FOLLOW ME:

Instagram: @lion_towers3d
Artstation: artstation.com/l_torres

#UE5 #gaming #elderscrolls

Timestamps:

0:00 – Cinematic
1:52 – Walkthrough
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L.Torres |

The True Scale of Vivec City: Morrowind in UNREAL ENGINE 5! [4K]

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