Uploaded October 2022 | Updated September 2026, 3 weeks ago
I’m a little bit late to the Metahuman game, but I thought I’d try out something a bit different…
Here’s some realtime heat-vision VFX tests with a Supergirl (Kara Zor-El) Metahuman, both with the traditional red/orange beams and the blue Arrowverse variations. Trying to go for some realistic graphics here, both for game and cinematic usage.
This is was a single Niagara particle system with six different GPU sprite emitters along with a point light for the core glow. Lumen was used for global illumination and reflections, while shadows were RTX.
(Also forgive the facial animations, or lack therof - still trying to get a hang of Metahuman control rig!)
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FOLLOW ME:
Instagram: instagram.com/lion_towers3d
Artstation: artstation.com/l_torres
Behance: behance.net/l_torres
#UE5 #UnrealEngine5 #Supergirl
I’m a little bit late to the Metahuman game, but I thought I’d try out something a bit different…
Here’s some realtime heat-vision VFX tests with a Supergirl (Kara Zor-El) Metahuman, both with the traditional red/orange beams and the blue Arrowverse variations. Trying to go for some realistic graphics here, both for game and cinematic usage.
This is was a single Niagara particle system with six different GPU sprite emitters along with a point light for the core glow. Lumen was used for global illumination and reflections, while shadows were RTX.
(Also forgive the facial animations, or lack therof - still trying to get a hang of Metahuman control rig!)
*
FOLLOW ME:
Instagram: instagram.com/lion_towers3d
Artstation: artstation.com/l_torres
Behance: behance.net/l_torres
#UE5 #UnrealEngine5 #Supergirl



![The Lore-Accurate Size of Bravil: Oblivion in UNREAL ENGINE 5! [4K]
Part of an ongoing project to visualise a more realistic and lore-accurate scale to Tamriel – so here’s Bravil – now with sixteen times the detail!
Bravil always had that run-down, pirate-den charm to it with a Venetian twist. But, you know – in a swamp.
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If you enjoy my content and want to help support the channel, you can buy me a coffee! https://ko-fi.com/liontowers3d
Rendered out in Unreal Engine 5.6.1 on an RTX 3090. Using a mix of third-party models and custom assets modelled and textured in Blender. Nanite was used for all models and foliage; Lumen for global illumination and reflections. TSR was used for all anti-aliasing.
Please NOTE: This is a FANMADE cinematic lore visualisation for the Elder Scrolls. It is NOT a mod!
Music courtesy of Epidemic Sound.
Soundtrack: ‘Uncharted Land’ – Helmut Schenker.
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FOLLOW ME:
Instagram: @lion_towers3d
Artstation: https://www.artstation.com/l_torres
Behance: https://www.behance.net/l_torres
#UE5 #Oblivion #elderscrolls The Lore-Accurate Size of Bravil: Oblivion in UNREAL ENGINE 5! [4K]](https://i.ytimg.com/vi/TkWrCEP6BCw/mqdefault.jpg)
![The True Scale of Tamriel: Skyrim, Oblivion & Morrowind in UE5 | 1 Hour Definitive Edition [4K]
A mega-cut of the cinematics from my Lore-Accurate Tamriel project, compiled together for easy viewing. This project has spanned almost four years and covers various cities, towns and locations from the provinces of Skyrim, Morrowind and Cyrodiil to give an idea of their real, lore-accurate scales, removed from gameplay and technical limitations.
From the frozen tundras of Skyrim, to the lush, fertile heartlands of Cyrodiil, to the strange and otherworldly landscapes of Vvardenfell in Morrowind – take a digital tour around a lore-accurate Tamriel!
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If you enjoy my content and want to help support the channel, you can buy me a coffee! https://ko-fi.com/liontowers3d
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Built and rendered out in Unreal Engine 5.2 - 5.8 on an RTX 3060ti - 3090. Using a mix of third-party models and custom assets modelled and textured in Blender. Nanite was used for all models and foliage; Lumen for global illumination and reflections, Megalights for lighting.
Please NOTE: This is a FANMADE cinematic lore visualisation for the Elder Scrolls. It is NOT a mod!
Music courtesy of Epidemic Sound. (See original videos for soundtrack titles!)
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FOLLOW ME:
Instagram: @lion_towers3d
Artstation: https://www.artstation.com/l_torres
#skyrim #elderscrolls #morrowind
0:00 – Blackreach
1:06 – Imperial City
2:34 – Forgotten Vale
3:55 – High Hrothgar
5:13 – Helgen
6:22 – Ald’ruhn
8:29 – Cheydinhal
9:55 – Dawnstar
11:19 – Anvil
13:03 – Morthal
14:35 – Windhelm
16:39 – Balmora
18:11 – Bravil
20:06 – Kvatch
22:21 – Riverwood
23:34 – Sadrith Mora
24:59 – Falkreath
26:14 – Dragon Bridge
29:21 – Chorrol
31:51 – Winterhold
34:49 – Bruma
36:40 – Ivarstead
38:43 – Skingrad
42:09 – Rorikstead
44:08 – Leyawiin
46:52 – Solitude
49:31 – Markarth
50:53 – Riften
52:34 – Vivec City
56:59 – Whiterun
58:58 – Sovngarde The True Scale of Tamriel: Skyrim, Oblivion & Morrowind in UE5 | 1 Hour Definitive Edition [4K]](https://i.ytimg.com/vi/TnmyZVrClqg/mqdefault.jpg)





