Uploaded June 2025 | Updated September 2026, 1 week ago
More stuff is working! And more stuff was found broken! But you can see me being able to step through the code in Visual Studio and debug it a bit, while also poking around Unity side things.
This is HUGE. The only way I was able to do this kind of debugging before was by writing code to replicate the issue with headless, since I could run that from Visual Studio, but never with graphical client like this.
It's another thing that's a huge gamechanger for Resonite's development - not just for me, but for every other dev on our team too. Being able to use Visual Studio's powerful debugging tools will make it much MUCH easier to diagnose a lot of bugs, saving us time and making it easier to tackle more problems.
Being able to do this right now for development of the splittening itself feels surreal. In all the years of working on FrooxEngine, we could not really do this, because debugging with embedded Mono in Unity is already hard by default and we do a bunch of post-processing of code that kinda broke it.
Support development at: patreon.com/resonite
Official website: resonite.com
More stuff is working! And more stuff was found broken! But you can see me being able to step through the code in Visual Studio and debug it a bit, while also poking around Unity side things.
This is HUGE. The only way I was able to do this kind of debugging before was by writing code to replicate the issue with headless, since I could run that from Visual Studio, but never with graphical client like this.
It's another thing that's a huge gamechanger for Resonite's development - not just for me, but for every other dev on our team too. Being able to use Visual Studio's powerful debugging tools will make it much MUCH easier to diagnose a lot of bugs, saving us time and making it easier to tackle more problems.
Being able to do this right now for development of the splittening itself feels surreal. In all the years of working on FrooxEngine, we could not really do this, because debugging with embedded Mono in Unity is already hard by default and we do a bunch of post-processing of code that kinda broke it.
Support development at: patreon.com/resonite
Official website: resonite.com










