Uploaded December 2023 | Updated September 2026, 3 hours ago
Hot Wings the Chicken is stuck in a city overrun with hostile robot enemies that eat chickens. Hot Wings’ hatchlings have been lost and are scattered around the city. Hot Wings must collect her hatchlings and stop the robots in order to proceed through the city and escape.
The game takes place in a cyberpunk, futuristic world with a darkly humorous tone. The environment is full of robots and futuristic technology, such as moving platforms. The world is crumbling and damaged due to being overrun by robots, so there are many dangerous drops and gaps. The dangerous feel of the environment is further enhanced by traps such as bloody rotating spikes.
This game is a puzzle-platformer in the vein of Mario, meaning that the player’s main goal is to use his/her platforming skills in order to reach the end of the level. However, there are three other goals that the player can strive for. Stars are awarded at the end of every level that rewards the player for completing each of the following goals: the player did not die, the player collected all the hatchlings, and the player beat the level.
Features of the game include jumping, double jumping, collecting hatchlings, and jumping on enemies to kill them. Double jumping allows players to reach higher platforms or avoid enemies altogether, while collecting hatchlings counts towards one of the player’s goals. Killing enemies also may be easier than avoiding them, but the player runs the risk of death. All of these features help support the core loop and pillar of platforming in our game.
This student-made game was created in Fall 2019 by students in Cohort 29, as part of SMU Guildhall's Team Game Production I curriculum.
Hot Wings the Chicken is stuck in a city overrun with hostile robot enemies that eat chickens. Hot Wings’ hatchlings have been lost and are scattered around the city. Hot Wings must collect her hatchlings and stop the robots in order to proceed through the city and escape.
The game takes place in a cyberpunk, futuristic world with a darkly humorous tone. The environment is full of robots and futuristic technology, such as moving platforms. The world is crumbling and damaged due to being overrun by robots, so there are many dangerous drops and gaps. The dangerous feel of the environment is further enhanced by traps such as bloody rotating spikes.
This game is a puzzle-platformer in the vein of Mario, meaning that the player’s main goal is to use his/her platforming skills in order to reach the end of the level. However, there are three other goals that the player can strive for. Stars are awarded at the end of every level that rewards the player for completing each of the following goals: the player did not die, the player collected all the hatchlings, and the player beat the level.
Features of the game include jumping, double jumping, collecting hatchlings, and jumping on enemies to kill them. Double jumping allows players to reach higher platforms or avoid enemies altogether, while collecting hatchlings counts towards one of the player’s goals. Killing enemies also may be easier than avoiding them, but the player runs the risk of death. All of these features help support the core loop and pillar of platforming in our game.
This student-made game was created in Fall 2019 by students in Cohort 29, as part of SMU Guildhall's Team Game Production I curriculum.










