Uploaded February 2017 | Updated September 2026, 2 hours ago
King Pufferfish is a single player, third-person, endless, top-down, defensive shooter game for Android tablets. The player controls the stationary Pufferfish avatar and shoots waves of invading enemies to protect a robust wall that represents his kingdom’s border. The goal of the game is to prevent enemy sea creatures from reaching the wall by shooting them with the pufferfish’s spines. The Player’s finger taps control shooting whereas swipes clear the screen of ink. Tapping on any location empowers King Pufferfish to shoot a spine in that direction. If aimed to collide with an enemy, the enemy flees the screen and dispels vision-blocking ink onto the screen. If the shot collides with an underwater mine, the player and the enemies take damage. Aiming is important, and rewards high accuracy with a score multiplier. Scrubbing the ink cleans it off the screen to restore visibility. Every fourth wave is a rage wave, where hordes of enemies bombard the player. To combat the horde, King Pufferfish enrages and fires rapidly with a swipe of the player’s finger. Although failure is inevitable, players leave with a high score to show off their expertise to their friends.
King Pufferfish was developed by Cohort 25 team Poseidon Entertainment as part of the Team Game Production 1 class and was one of the very first games developed by Cohort 25.
King Pufferfish is a single player, third-person, endless, top-down, defensive shooter game for Android tablets. The player controls the stationary Pufferfish avatar and shoots waves of invading enemies to protect a robust wall that represents his kingdom’s border. The goal of the game is to prevent enemy sea creatures from reaching the wall by shooting them with the pufferfish’s spines. The Player’s finger taps control shooting whereas swipes clear the screen of ink. Tapping on any location empowers King Pufferfish to shoot a spine in that direction. If aimed to collide with an enemy, the enemy flees the screen and dispels vision-blocking ink onto the screen. If the shot collides with an underwater mine, the player and the enemies take damage. Aiming is important, and rewards high accuracy with a score multiplier. Scrubbing the ink cleans it off the screen to restore visibility. Every fourth wave is a rage wave, where hordes of enemies bombard the player. To combat the horde, King Pufferfish enrages and fires rapidly with a swipe of the player’s finger. Although failure is inevitable, players leave with a high score to show off their expertise to their friends.
King Pufferfish was developed by Cohort 25 team Poseidon Entertainment as part of the Team Game Production 1 class and was one of the very first games developed by Cohort 25.










