Uploaded November 2021 | Updated September 2026, 1 hour ago
The Simpsons: Hit & Run is a 2003 action-adventure game developed by Radical Entertainment and published by Vivendi Universal Games. It is based on the American animated sitcom The Simpsons, and is the twenty-second installment in the #Simpsons series of video games.
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This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
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Version: 1.9.10
System: XBOX Series S
Core: PCSX2
The Simpsons: Hit & Run is a 2003 action-adventure game developed by Radical Entertainment and published by Vivendi Universal Games. It is based on the American animated sitcom The Simpsons, and is the twenty-second installment in the #Simpsons series of video games.
--
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Don't forget to follow our pages below.
libretro.com
retroarch.com
youtube.com/Libretro
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Version: 1.9.10
System: XBOX Series S
Core: PCSX2
![Gunstar Super Heroes (2005) [GBA] - RetroArch with mGBA
Gunstar Super Heroes, is a run and gun video game for the Game Boy Advance developed by Treasure and published by Sega in 2005. It is the sequel to the 1993 Sega Genesis game Gunstar Heroes, with the story taking place after the events of the original game and featuring an expanded combat system over its predecessor.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
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Version: 1.9.5
System: Nintendo Wii
Core: mGBA (eb3ddbe) Gunstar Super Heroes (2005) [GBA] - RetroArch with mGBA](https://i.ytimg.com/vi/sIgwrZy4jq4/mqdefault.jpg)
![Rez (2002) [PS2] - RetroArch with PCSX2
Rez is a musical rail shooter developed by United Game Artists and published by Sega for the Dreamcast and PlayStation 2. It was released in Japan in 2001, followed by releases to the United States and Europe in 2002. The game was ported to Xbox 360 as #Rez HD by Q Entertainment and HexaDrive in 2008.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.9.0
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: PCSX2 alpha
Settings
Internal Resolution: 2x Native Rez (2002) [PS2] - RetroArch with PCSX2](https://i.ytimg.com/vi/surtXmXXmrI/mqdefault.jpg)
![Mario Teaches Typing (1992) [DOS] - RetroArch with DOSBox-Pure
Mario Teaches Typing was released on personal computers and was designed to teach typing skills to children. The game was developed and published by Interplay Productions. It was first released for MS-DOS in #1992 and then for Windows and Macintosh in 1994. #Mario is voiced by Ronald B. Ruben in the floppy disk version and by Charles Martinet in the CD-ROM version.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
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Version: 1.9.0
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: DOSBox-Pure
Settings
Shader: CRT Lottes Mario Teaches Typing (1992) [DOS] - RetroArch with DOSBox-Pure](https://i.ytimg.com/vi/sxr1bSXMJhg/mqdefault.jpg)
![Thunder Force IV (1993) [MD] - RetroArch with Genesis Plus GX
Thunder Force IV, known in North America as Lightening Force: Quest for the Darkstar, is a shoot em up video game developed and published by Technosoft for the Mega Drive in 1992. It is the fourth installment in Technosofts Thunder Force series, and the third and final one created for the Mega Drive. It was developed by the team at Technosoft that ported Devils Crush to the Mega Drive rather than the team that developed the previous Thunder Force games. Like its predecessors, it is a horizontally scrolling shooter, but it also features extensive vertical scrolling with large playing fields.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
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Version: 1.9.7
System: Nintendo Wii
Core: Genesis Plus GX Thunder Force IV (1993) [MD] - RetroArch with Genesis Plus GX](https://i.ytimg.com/vi/sz1PPObXxUw/mqdefault.jpg)
![ACID TETRIS (1998) [DOS] - RetroArch with DOSbox-Pure
Acid #Tetris is a #freeware Tetris clone, true to the original version. There is only one game mode, where you guide an unlimited amount of falling bricks to form complete rows until you hit the top of the screen. After reaching a certain amount of points, the speed of the bricks is increased.
This is the official second but simplest page of @libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
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Version: 1.9.11
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: DOSbox-Pure (0.17) ACID TETRIS (1998) [DOS] - RetroArch with DOSbox-Pure](https://i.ytimg.com/vi/szGOVXx3C3w/mqdefault.jpg)
![Rayman (1995) [PS1] - RetroArch with Beetle PSX HW
Rayman is a side-scrolling platform video game developed and published by Ubi Soft. As the first installment in the Rayman series, the game follows the adventures of #Rayman, a hero who must save his colourful world from the evil Mr. Dark.
This is the official second but simplest page of #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
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Version: 1.8.8
System: PC
Core: Rayman (1995) [PS1] - RetroArch with Beetle PSX HW](https://i.ytimg.com/vi/t6mcLQYNbIo/mqdefault.jpg)
![Snowjob (1995) [3DO] - RetroArch with Opera
Retired NY cop Jaques Jock Lamont must return to the Big Apple to track down Snowman, a mysterious mob hitman sent to take out his ex girlfriend and present NY assistant DA, Lara Calabreze.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
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Version: 1.9.10
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: Opera (1.0.0 d6e80f5) Snowjob (1995) [3DO] - RetroArch with Opera](https://i.ytimg.com/vi/t_ySybRik1Q/mqdefault.jpg)
![Takin It to the Hoop (1990) [TG16] - RetroArch with Beetle PCE
Takin it to the Hoop is a #basketball game with comic graphics. The player either participates in a league, play-offs or a single match and chooses one of eight American teams with twelve athletes. The teams performance during a match does not only depend on the players ability but also on the athlethes statistics (e.g. agility or dribbling) and their energy. Energy decreases during the course of a match and describes how much power an athlete has left. There are also three different defense tactics (one-on-one defense, zone defense or a mix between the two) which can be set before the match or during interceptions.
This is the official second but simplest page of @libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
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Version: 1.10.2
System: PC
Core: Beetle PCE
Settings
Resolution Scaling: High Resolution
High Resolution Blending Strength: 1 Takin It to the Hoop (1990) [TG16] - RetroArch with Beetle PCE](https://i.ytimg.com/vi/u99j3FCL9G8/mqdefault.jpg)
![Resident Evil 3: Nemesis (1999) [PS1] - RetroArch with Beetle PSX HW
Resident Evil 3: Nemesis(#RE3) is a survival horror video game developed by Capcom and released for the #PlayStation in #1999. It is the third installment in the Resident Evil series and takes place in two parts, before and after the events of Resident Evil 2. The story follows Jill Valentine and her efforts to escape from a city infected with a biological weapon. Choices through the game affect the story and ending. The game uses the same engine as its predecessors and features 3D models over pre-rendered backgrounds with fixed camera angles.
This is the official second but simplest page of #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
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https://www.youtube.com/Libretro
Version: 1.8.8
System: PC
Core: Beetle PSX HW (0.9.44.1 9e0e95b)
Shader Preset Used: presets/nedi-powervr-sharpen.slangp
Core settings used:
Renderer: Hardware (Auto) [Vulkan]
Internal GPU Resolution - 4x
Multi-Sampled Anti-Aliasing: 4x
Texture Filtering: SABR
Adaptive Smoothing: On
MDEC YUV Chroma Filter: ON
Dithering Pattern: OFF
Supersampling (Downsample to Native Resolution): ON
PGXP Operation Mode: ON
PGXP Perspective Correct Texturing: ON
CD Loading Speed: 2x Resident Evil 3: Nemesis (1999) [PS1] - RetroArch with Beetle PSX HW](https://i.ytimg.com/vi/uCE5-Jhx-ho/mqdefault.jpg)
![Hugo 2 (2000) [PS1] - RetroArch with DuckStation
#Hugo 2 is a Action video game published by ITE Media released on April 1st, 2000 for the Sony PlayStation.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
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Version: 1.9.10
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: DuckStation
Settings
Internal Resolution Scale: 6x (for 1440p)
Multisampling Antialiasing: 2x MSAA
True Color Rendering: ON
PGXP Geometry Correction: ON Hugo 2 (2000) [PS1] - RetroArch with DuckStation](https://i.ytimg.com/vi/uWOVZcH4pwk/mqdefault.jpg)
![Need for Speed: Most Wanted (2005) [DS] - RetroArch with DeSmuME
Need for Speed: Most Wanted is a multiplatform racing video game developed by EA Canada and published by Electronic Arts. It is the ninth game in the Need for Speed series.
Need for Speed: Most Wanted reintroduces police pursuits in the series in combination with the open world and vehicle customisation gameplay from the previous Underground titles.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
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Version: 1.9.0
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: DeSmuME
Settings
CPU Cores: 2
Internal Resolution: 1792x1344
OpenGL: Multisampling AA: 8
OpenGL: Texture Smoothing: ON
Screen Layout: Left/Right Need for Speed: Most Wanted (2005) [DS] - RetroArch with DeSmuME](https://i.ytimg.com/vi/uWzZHZT0V5c/mqdefault.jpg)