Uploaded June 2020 | Updated September 2026, 1 hour ago
Resident Evil 3: Nemesis(#RE3) is a survival horror video game developed by Capcom and released for the #PlayStation in #1999. It is the third installment in the Resident Evil series and takes place in two parts, before and after the events of Resident Evil 2. The story follows Jill Valentine and her efforts to escape from a city infected with a biological weapon. Choices through the game affect the story and ending. The game uses the same engine as its predecessors and features 3D models over pre-rendered backgrounds with fixed camera angles.
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Version: 1.8.8
System: PC
Core: Beetle PSX HW (0.9.44.1 9e0e95b)
Shader Preset Used: presets/nedi-powervr-sharpen.slangp
Core settings used:
Renderer: Hardware (Auto) [Vulkan]
Internal GPU Resolution - 4x
Multi-Sampled Anti-Aliasing: 4x
Texture Filtering: SABR
Adaptive Smoothing: On
MDEC YUV Chroma Filter: ON
Dithering Pattern: OFF
Supersampling (Downsample to Native Resolution): ON
PGXP Operation Mode: ON
PGXP Perspective Correct Texturing: ON
CD Loading Speed: 2x
Resident Evil 3: Nemesis(#RE3) is a survival horror video game developed by Capcom and released for the #PlayStation in #1999. It is the third installment in the Resident Evil series and takes place in two parts, before and after the events of Resident Evil 2. The story follows Jill Valentine and her efforts to escape from a city infected with a biological weapon. Choices through the game affect the story and ending. The game uses the same engine as its predecessors and features 3D models over pre-rendered backgrounds with fixed camera angles.
--
This is the official second but simplest page of #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Don't forget to follow our pages below.
libretro.com
retroarch.com
youtube.com/Libretro
--
Version: 1.8.8
System: PC
Core: Beetle PSX HW (0.9.44.1 9e0e95b)
Shader Preset Used: presets/nedi-powervr-sharpen.slangp
Core settings used:
Renderer: Hardware (Auto) [Vulkan]
Internal GPU Resolution - 4x
Multi-Sampled Anti-Aliasing: 4x
Texture Filtering: SABR
Adaptive Smoothing: On
MDEC YUV Chroma Filter: ON
Dithering Pattern: OFF
Supersampling (Downsample to Native Resolution): ON
PGXP Operation Mode: ON
PGXP Perspective Correct Texturing: ON
CD Loading Speed: 2x
![Hugo 2 (2000) [PS1] - RetroArch with DuckStation
#Hugo 2 is a Action video game published by ITE Media released on April 1st, 2000 for the Sony PlayStation.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
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Version: 1.9.10
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: DuckStation
Settings
Internal Resolution Scale: 6x (for 1440p)
Multisampling Antialiasing: 2x MSAA
True Color Rendering: ON
PGXP Geometry Correction: ON Hugo 2 (2000) [PS1] - RetroArch with DuckStation](https://i.ytimg.com/vi/uWOVZcH4pwk/mqdefault.jpg)
![Need for Speed: Most Wanted (2005) [DS] - RetroArch with DeSmuME
Need for Speed: Most Wanted is a multiplatform racing video game developed by EA Canada and published by Electronic Arts. It is the ninth game in the Need for Speed series.
Need for Speed: Most Wanted reintroduces police pursuits in the series in combination with the open world and vehicle customisation gameplay from the previous Underground titles.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
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Version: 1.9.0
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: DeSmuME
Settings
CPU Cores: 2
Internal Resolution: 1792x1344
OpenGL: Multisampling AA: 8
OpenGL: Texture Smoothing: ON
Screen Layout: Left/Right Need for Speed: Most Wanted (2005) [DS] - RetroArch with DeSmuME](https://i.ytimg.com/vi/uWzZHZT0V5c/mqdefault.jpg)
![Sega Rally 2 (1998) [DC] - RetroArch with Flycast
Sega Rally 2 is an arcade racing game developed by Sega AM5 for the Model 3 arcade hardware. It is the sequel to 1994s Sega Rally Championship.
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Version: 1.8.9
System: PC
Core: Flycast
Settings:
Internal Resolution: 1440x1080
Force Windows CE Mode: ON
Render To Texture Upscaling: 2 Sega Rally 2 (1998) [DC] - RetroArch with Flycast](https://i.ytimg.com/vi/uqQ3RO_3hAw/mqdefault.jpg)
![Thomas the Tank Engine & Friends (1993) [MD] - RetroArch with Genesis Plus GX Wide
Adventure Series is an American SEGA Genesis/Mega Drive video game developed by Malibu Interactive and published by THQ in 1993. Players can pick between five engines to play with: Thomas, Percy, Toby, Duck and James. They can also colour in the engines and give the driver a name. The colour of the driver in the colouring in effects the colour of his sprite in-game. It has three different skill levels for three modes; Game, Explore and Race.
This is the official second but simplest page of @libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
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Version: 1.9.2
System: PS Vita TV
Core: Genesis Plus GX Wide (v1.7.4 73c298b)
Settings
Extra columns to draw in H40 for widescreen: 8 Thomas the Tank Engine & Friends (1993) [MD] - RetroArch with Genesis Plus GX Wide](https://i.ytimg.com/vi/v2-thptSd8M/mqdefault.jpg)
![Fear Effect (2000) [PS1] - RetroArch with SwanStation
Fear Effect features gameplay with unshaded characters textured to resemble cel-shading, notably being one of the first games to attempt the technique. Rather than using pre-rendered 2D backgrounds, the environments are composed of streaming or looping full-motion video. As a consequence, the game is composed of four discs. There are also puzzles interspersed between action sequences, similar to other games of the survival horror genre.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
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Version: 1.9.14
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: SwanStation
Settings
Internal Resolution Scale: 5x (for 1080p) Fear Effect (2000) [PS1] - RetroArch with SwanStation](https://i.ytimg.com/vi/viHihoLu3G8/mqdefault.jpg)

![Crash Team Racing (1999) [PS1] - RetroArch with DuckStation
Crash Team Racing (stylized as #CTR: Crash Team Racing) is a 1999 kart racing video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation. It is the fourth installment in the Crash Bandicoot series. The games story focuses on the efforts of Crash Bandicoot, Doctor Neo Cortex, and other ragtag team of characters in the Crash Bandicoot series, who must race against the egomaniacal Nitros Oxide to save the Earth from destruction. In the game, players can take control of one of fifteen Crash Bandicoot series characters, though only eight are available at first. During the races, offensive and speed boosting power-ups can be used to gain an advantage.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
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Version: 1.9.3
System: XBOX Series S
Core: DuckStation
Settings
Internal Resolution Scale: 5x (for 1080p)
Multisample Antialiasing: 2x MSAA
PGXP Geometry Correction: ON
Multitap Mode: Enable on Ports 1 and 2 Crash Team Racing (1999) [PS1] - RetroArch with DuckStation](https://i.ytimg.com/vi/w9oz5cJesig/mqdefault.jpg)
![Doom 64 (1997) [N64] - RetroArch with paraLLEl RDP (PC)
Doom 64, released on March 31, 1997 for the Nintendo 64, is a sequel to the #Doom games, taking place after Final Doom. The game has all new graphics and runs with a modified version of the Doom engine. Doom 64 was released by Midway, in cooperation with id Software. The game has been re-released digitally for the Nintendo Switch, PlayStation 4, Xbox One, and Windows as of March 20, 2020. It is also proven to be released on PC as a pre-order bonus for Doom Eternal as a digital copy. The plot focuses on the events following the original Doom/Doom II/Final Doom storyline. An evil entity known as the Mother Demon has survived and brought back the decaying dead creatures you once killed. It is up to you, the Doom Marine, to stop the legions once again.
Doom 64 is one of the games made by many of the original id employees including John Carmack and John Romero.
This is the official second but simplest page of #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
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Version: 1.8.9
System: PC
Core: Mupen64Plus-Next (2.1-Vulkan 8827197)
Settings:
Internal upscale: 8x
ParaLLEl Synchronous RDP: Off
All VI settings: On Doom 64 (1997) [N64] - RetroArch with paraLLEl RDP (PC)](https://i.ytimg.com/vi/wRJc6poH-Eo/mqdefault.jpg)
![4-Tris (2000) [MI] - RetroArch with FreeIntv
4-Tris is a game developed by Joe Zbiciak and was released for Mattel Intellivision.
This is the official second but simplest page of @libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
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Version: 1.9.3
System: PS Vita TV
Core: FreeIntv (1.1) 4-Tris (2000) [MI] - RetroArch with FreeIntv](https://i.ytimg.com/vi/wf3Ag2ZIU_8/mqdefault.jpg)
![WarioWare: Twisted! (2004) [GBA] - RetroArch with mGBA
#WarioWare: Twisted! is a party video game for the Game Boy Advance, developed by Nintendo SPD with Intelligent Systems and published by Nintendo. It was released on October 14, 2004 in Japan; May 19, 2005 in Australia; and May 23, 2005 in North America.
This is the official second but simplest page of @Libretro for @RetroArchOfficial. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
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Version: 1.9.0
System: Nintendo Switch
Core: mGBA WarioWare: Twisted! (2004) [GBA] - RetroArch with mGBA](https://i.ytimg.com/vi/wnXJT672pU0/mqdefault.jpg)
![Tekken Card Challenge (1999) [WS] - RetroArch with Beetle Cygne
#Tekken Card Challenge utilizes a system similar to Nintendos Pokémon games. Two opponents are to fight at a time, with various cards for different maneuvers and a 100 point HP total for damage accumulation. The player begins with a hand of four cards, drawing more as the duel proceeds.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
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Version: 1.9.13
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: Beetle Cygne
Settings
Display Rotation: Landscape
WS - Colorization: Greyscale
Color Depth (Restart): Millions (24-bit) Tekken Card Challenge (1999) [WS] - RetroArch with Beetle Cygne](https://i.ytimg.com/vi/wvsDMTXdpQo/mqdefault.jpg)