Doom 64 (1997) [N64] - RetroArch with paraLLEl RDP (PC) @RetroArchOfficial
Doom 64 (1997) [N64] - RetroArch with paraLLEl RDP (PC)  @RetroArchOfficial
Uploaded June 2020 | Updated September 2026, 5 minutes ago
Doom 64, released on March 31, 1997 for the Nintendo 64, is a sequel to the #Doom games, taking place after Final Doom. The game has all new graphics and runs with a modified version of the Doom engine. Doom 64 was released by Midway, in cooperation with id Software. The game has been re-released digitally for the Nintendo Switch, PlayStation 4, Xbox One, and Windows as of March 20, 2020. It is also proven to be released on PC as a pre-order bonus for Doom Eternal as a digital copy. The plot focuses on the events following the original Doom/Doom II/Final Doom storyline. An evil entity known as the Mother Demon has survived and brought back the decaying dead creatures you once killed. It is up to you, the Doom Marine, to stop the legions once again.

Doom 64 is one of the games made by many of the original id employees including John Carmack and John Romero.
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This is the official second but simplest page of #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.

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Version: 1.8.9
System: PC
Core: Mupen64Plus-Next (2.1-Vulkan 8827197)
Settings:
Internal upscale: 8x
ParaLLEl Synchronous RDP: Off
All VI settings: On
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Doom 64 (1997) [N64] - RetroArch with paraLLEl RDP (PC)

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