Uploaded June 2020 | Updated September 2026, 5 minutes ago
Doom 64, released on March 31, 1997 for the Nintendo 64, is a sequel to the #Doom games, taking place after Final Doom. The game has all new graphics and runs with a modified version of the Doom engine. Doom 64 was released by Midway, in cooperation with id Software. The game has been re-released digitally for the Nintendo Switch, PlayStation 4, Xbox One, and Windows as of March 20, 2020. It is also proven to be released on PC as a pre-order bonus for Doom Eternal as a digital copy. The plot focuses on the events following the original Doom/Doom II/Final Doom storyline. An evil entity known as the Mother Demon has survived and brought back the decaying dead creatures you once killed. It is up to you, the Doom Marine, to stop the legions once again.
Doom 64 is one of the games made by many of the original id employees including John Carmack and John Romero.
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This is the official second but simplest page of #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Don't forget to follow our pages below.
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youtube.com/Libretro
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Version: 1.8.9
System: PC
Core: Mupen64Plus-Next (2.1-Vulkan 8827197)
Settings:
Internal upscale: 8x
ParaLLEl Synchronous RDP: Off
All VI settings: On
Doom 64, released on March 31, 1997 for the Nintendo 64, is a sequel to the #Doom games, taking place after Final Doom. The game has all new graphics and runs with a modified version of the Doom engine. Doom 64 was released by Midway, in cooperation with id Software. The game has been re-released digitally for the Nintendo Switch, PlayStation 4, Xbox One, and Windows as of March 20, 2020. It is also proven to be released on PC as a pre-order bonus for Doom Eternal as a digital copy. The plot focuses on the events following the original Doom/Doom II/Final Doom storyline. An evil entity known as the Mother Demon has survived and brought back the decaying dead creatures you once killed. It is up to you, the Doom Marine, to stop the legions once again.
Doom 64 is one of the games made by many of the original id employees including John Carmack and John Romero.
--
This is the official second but simplest page of #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Don't forget to follow our pages below.
libretro.com
retroarch.com
youtube.com/Libretro
--
Version: 1.8.9
System: PC
Core: Mupen64Plus-Next (2.1-Vulkan 8827197)
Settings:
Internal upscale: 8x
ParaLLEl Synchronous RDP: Off
All VI settings: On
![4-Tris (2000) [MI] - RetroArch with FreeIntv
4-Tris is a game developed by Joe Zbiciak and was released for Mattel Intellivision.
This is the official second but simplest page of @libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.9.3
System: PS Vita TV
Core: FreeIntv (1.1) 4-Tris (2000) [MI] - RetroArch with FreeIntv](https://i.ytimg.com/vi/wf3Ag2ZIU_8/mqdefault.jpg)
![WarioWare: Twisted! (2004) [GBA] - RetroArch with mGBA
#WarioWare: Twisted! is a party video game for the Game Boy Advance, developed by Nintendo SPD with Intelligent Systems and published by Nintendo. It was released on October 14, 2004 in Japan; May 19, 2005 in Australia; and May 23, 2005 in North America.
This is the official second but simplest page of @Libretro for @RetroArchOfficial. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
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Version: 1.9.0
System: Nintendo Switch
Core: mGBA WarioWare: Twisted! (2004) [GBA] - RetroArch with mGBA](https://i.ytimg.com/vi/wnXJT672pU0/mqdefault.jpg)
![Tekken Card Challenge (1999) [WS] - RetroArch with Beetle Cygne
#Tekken Card Challenge utilizes a system similar to Nintendos Pokémon games. Two opponents are to fight at a time, with various cards for different maneuvers and a 100 point HP total for damage accumulation. The player begins with a hand of four cards, drawing more as the duel proceeds.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.9.13
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: Beetle Cygne
Settings
Display Rotation: Landscape
WS - Colorization: Greyscale
Color Depth (Restart): Millions (24-bit) Tekken Card Challenge (1999) [WS] - RetroArch with Beetle Cygne](https://i.ytimg.com/vi/wvsDMTXdpQo/mqdefault.jpg)
![Floppy Bird (2017) [CL] - RetroArch with ChaiLove
Floppy Bird is a re-implementation using ChaiLove game developed by Rob Loach. The game is same as Flappy Bird; a side-scroller where the player controls a bird, attempting to fly between columns of green pipes without hitting them.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.9.6
System: Amazon Fire TV
Core: Chai Love (1.1.0 f144ff8) Floppy Bird (2017) [CL] - RetroArch with ChaiLove](https://i.ytimg.com/vi/yes6Sn9WPO8/mqdefault.jpg)
![Race America (1990) [NES] - RetroArch with FCEUmm
Alex DeMeos Race America is a racing video game for the Nintendo Entertainment System. The European version received the Chevrolet license to use its Corvette ZR-1 vehicles while those in the North American version had to be redesigned into vehicles that strongly resembled Dodge Vipers.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
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Version: 1.8.7
System: Steam Link HW
Core: FCEUmm Race America (1990) [NES] - RetroArch with FCEUmm](https://i.ytimg.com/vi/ytPlKu0lMQo/mqdefault.jpg)
![Dodge It (1978) [FCF] - RetroArch with FreeChaF
A one or two player sports game published and developed by Fairchild Semiconductor in 1978.
https://g.co/arts/C212UGkE1mCJtctP9
This is the official second but simplest page of @libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.9.0
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: FreeChaF Dodge It (1978) [FCF] - RetroArch with FreeChaF](https://i.ytimg.com/vi/yyb6OIty2tM/mqdefault.jpg)
![Need for Speed: Nitro (2009) [Wii] - RetroArch with Dolphin
Need for Speed: Nitro is a racing video game and the fourteenth title of the Need for Speed series. It was published by Electronic Arts for the Wii and Nintendo DS platforms. It is also one of only two games in the franchise to date (the other being the mobile No Limits) to not be made for PC and the only game of the franchise to be released only for Nintendo consoles. It was announced in January as part of a three-game announcement that includes Need for Speed: Shift and Need for Speed: World. The game was developed by EA Montreal who have previous experience with Nintendo titles, although the DS version was developed separately by Firebrand Games Florida studio. An improved version of the DS edition of the game, Need for Speed: Nitro-X, was released for DSiWare on November 26, 2010.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.9.0
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: Dolphin Need for Speed: Nitro (2009) [Wii] - RetroArch with Dolphin](https://i.ytimg.com/vi/yyhLVYDxRlU/mqdefault.jpg)

![Astro Boy: Omega Factor (2003) [GBA] - RetroArch with mGBA
Astro Boy: Omega Factor is a beat em up video game developed by Treasure and Hitmaker, and published by Sega. The game was released for the Game Boy Advance on December 18, 2003 in Japan; August 18, 2004 in North America; and February 18, 2005 in Europe.
This is the official second but simplest page of @libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.9.0
System: Switch
Core: mGBA (0.8.3 48d0b10) Astro Boy: Omega Factor (2003) [GBA] - RetroArch with mGBA](https://i.ytimg.com/vi/zNiumHwCqnQ/mqdefault.jpg)