Uploaded August 2021 | Updated September 2026, 44 minutes ago
Thunder Force IV, known in North America as Lightening Force: Quest for the Darkstar, is a shoot 'em up video game developed and published by Technosoft for the Mega Drive in 1992. It is the fourth installment in Technosoft's Thunder Force series, and the third and final one created for the Mega Drive. It was developed by the team at Technosoft that ported Devil's Crush to the Mega Drive rather than the team that developed the previous Thunder Force games. Like its predecessors, it is a horizontally scrolling shooter, but it also features extensive vertical scrolling with large playing fields.
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Version: 1.9.7
System: Nintendo Wii
Core: Genesis Plus GX
Thunder Force IV, known in North America as Lightening Force: Quest for the Darkstar, is a shoot 'em up video game developed and published by Technosoft for the Mega Drive in 1992. It is the fourth installment in Technosoft's Thunder Force series, and the third and final one created for the Mega Drive. It was developed by the team at Technosoft that ported Devil's Crush to the Mega Drive rather than the team that developed the previous Thunder Force games. Like its predecessors, it is a horizontally scrolling shooter, but it also features extensive vertical scrolling with large playing fields.
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This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Don't forget to follow our pages below.
libretro.com
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youtube.com/Libretro
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Version: 1.9.7
System: Nintendo Wii
Core: Genesis Plus GX
![ACID TETRIS (1998) [DOS] - RetroArch with DOSbox-Pure
Acid #Tetris is a #freeware Tetris clone, true to the original version. There is only one game mode, where you guide an unlimited amount of falling bricks to form complete rows until you hit the top of the screen. After reaching a certain amount of points, the speed of the bricks is increased.
This is the official second but simplest page of @libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
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Version: 1.9.11
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: DOSbox-Pure (0.17) ACID TETRIS (1998) [DOS] - RetroArch with DOSbox-Pure](https://i.ytimg.com/vi/szGOVXx3C3w/mqdefault.jpg)
![Rayman (1995) [PS1] - RetroArch with Beetle PSX HW
Rayman is a side-scrolling platform video game developed and published by Ubi Soft. As the first installment in the Rayman series, the game follows the adventures of #Rayman, a hero who must save his colourful world from the evil Mr. Dark.
This is the official second but simplest page of #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
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Version: 1.8.8
System: PC
Core: Rayman (1995) [PS1] - RetroArch with Beetle PSX HW](https://i.ytimg.com/vi/t6mcLQYNbIo/mqdefault.jpg)
![Snowjob (1995) [3DO] - RetroArch with Opera
Retired NY cop Jaques Jock Lamont must return to the Big Apple to track down Snowman, a mysterious mob hitman sent to take out his ex girlfriend and present NY assistant DA, Lara Calabreze.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
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Version: 1.9.10
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: Opera (1.0.0 d6e80f5) Snowjob (1995) [3DO] - RetroArch with Opera](https://i.ytimg.com/vi/t_ySybRik1Q/mqdefault.jpg)
![Takin It to the Hoop (1990) [TG16] - RetroArch with Beetle PCE
Takin it to the Hoop is a #basketball game with comic graphics. The player either participates in a league, play-offs or a single match and chooses one of eight American teams with twelve athletes. The teams performance during a match does not only depend on the players ability but also on the athlethes statistics (e.g. agility or dribbling) and their energy. Energy decreases during the course of a match and describes how much power an athlete has left. There are also three different defense tactics (one-on-one defense, zone defense or a mix between the two) which can be set before the match or during interceptions.
This is the official second but simplest page of @libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
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Version: 1.10.2
System: PC
Core: Beetle PCE
Settings
Resolution Scaling: High Resolution
High Resolution Blending Strength: 1 Takin It to the Hoop (1990) [TG16] - RetroArch with Beetle PCE](https://i.ytimg.com/vi/u99j3FCL9G8/mqdefault.jpg)
![Resident Evil 3: Nemesis (1999) [PS1] - RetroArch with Beetle PSX HW
Resident Evil 3: Nemesis(#RE3) is a survival horror video game developed by Capcom and released for the #PlayStation in #1999. It is the third installment in the Resident Evil series and takes place in two parts, before and after the events of Resident Evil 2. The story follows Jill Valentine and her efforts to escape from a city infected with a biological weapon. Choices through the game affect the story and ending. The game uses the same engine as its predecessors and features 3D models over pre-rendered backgrounds with fixed camera angles.
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Version: 1.8.8
System: PC
Core: Beetle PSX HW (0.9.44.1 9e0e95b)
Shader Preset Used: presets/nedi-powervr-sharpen.slangp
Core settings used:
Renderer: Hardware (Auto) [Vulkan]
Internal GPU Resolution - 4x
Multi-Sampled Anti-Aliasing: 4x
Texture Filtering: SABR
Adaptive Smoothing: On
MDEC YUV Chroma Filter: ON
Dithering Pattern: OFF
Supersampling (Downsample to Native Resolution): ON
PGXP Operation Mode: ON
PGXP Perspective Correct Texturing: ON
CD Loading Speed: 2x Resident Evil 3: Nemesis (1999) [PS1] - RetroArch with Beetle PSX HW](https://i.ytimg.com/vi/uCE5-Jhx-ho/mqdefault.jpg)
![Hugo 2 (2000) [PS1] - RetroArch with DuckStation
#Hugo 2 is a Action video game published by ITE Media released on April 1st, 2000 for the Sony PlayStation.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
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Version: 1.9.10
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: DuckStation
Settings
Internal Resolution Scale: 6x (for 1440p)
Multisampling Antialiasing: 2x MSAA
True Color Rendering: ON
PGXP Geometry Correction: ON Hugo 2 (2000) [PS1] - RetroArch with DuckStation](https://i.ytimg.com/vi/uWOVZcH4pwk/mqdefault.jpg)
![Need for Speed: Most Wanted (2005) [DS] - RetroArch with DeSmuME
Need for Speed: Most Wanted is a multiplatform racing video game developed by EA Canada and published by Electronic Arts. It is the ninth game in the Need for Speed series.
Need for Speed: Most Wanted reintroduces police pursuits in the series in combination with the open world and vehicle customisation gameplay from the previous Underground titles.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
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Version: 1.9.0
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: DeSmuME
Settings
CPU Cores: 2
Internal Resolution: 1792x1344
OpenGL: Multisampling AA: 8
OpenGL: Texture Smoothing: ON
Screen Layout: Left/Right Need for Speed: Most Wanted (2005) [DS] - RetroArch with DeSmuME](https://i.ytimg.com/vi/uWzZHZT0V5c/mqdefault.jpg)
![Sega Rally 2 (1998) [DC] - RetroArch with Flycast
Sega Rally 2 is an arcade racing game developed by Sega AM5 for the Model 3 arcade hardware. It is the sequel to 1994s Sega Rally Championship.
This is the official second but simplest page of #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
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Version: 1.8.9
System: PC
Core: Flycast
Settings:
Internal Resolution: 1440x1080
Force Windows CE Mode: ON
Render To Texture Upscaling: 2 Sega Rally 2 (1998) [DC] - RetroArch with Flycast](https://i.ytimg.com/vi/uqQ3RO_3hAw/mqdefault.jpg)
![Thomas the Tank Engine & Friends (1993) [MD] - RetroArch with Genesis Plus GX Wide
Adventure Series is an American SEGA Genesis/Mega Drive video game developed by Malibu Interactive and published by THQ in 1993. Players can pick between five engines to play with: Thomas, Percy, Toby, Duck and James. They can also colour in the engines and give the driver a name. The colour of the driver in the colouring in effects the colour of his sprite in-game. It has three different skill levels for three modes; Game, Explore and Race.
This is the official second but simplest page of @libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
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Version: 1.9.2
System: PS Vita TV
Core: Genesis Plus GX Wide (v1.7.4 73c298b)
Settings
Extra columns to draw in H40 for widescreen: 8 Thomas the Tank Engine & Friends (1993) [MD] - RetroArch with Genesis Plus GX Wide](https://i.ytimg.com/vi/v2-thptSd8M/mqdefault.jpg)
![Fear Effect (2000) [PS1] - RetroArch with SwanStation
Fear Effect features gameplay with unshaded characters textured to resemble cel-shading, notably being one of the first games to attempt the technique. Rather than using pre-rendered 2D backgrounds, the environments are composed of streaming or looping full-motion video. As a consequence, the game is composed of four discs. There are also puzzles interspersed between action sequences, similar to other games of the survival horror genre.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
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Version: 1.9.14
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: SwanStation
Settings
Internal Resolution Scale: 5x (for 1080p) Fear Effect (2000) [PS1] - RetroArch with SwanStation](https://i.ytimg.com/vi/viHihoLu3G8/mqdefault.jpg)
