Uploaded April 2025 | Updated September 2026, 2 weeks ago
Presented by: David Marttila and Joshua Reiss
Abstract: We will talk about procedural audio or digital foley. What is procedural audio? Rough overview about definition and history , followed by Procedural audio in games: Why and how it is an area of opportunity. Then introducing how Nemisindo works and we can show some demos while showcasing the future of procedural audio.
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ADC Bristol - https://audio.dev
JUCE Meetup Japan - forum.juce.com
AES International Conference on AI & ML for Audio - aes.org
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📚 Learn Audio Programming
theaudioprogrammer.com/books
🚀 Join our Community
theaudioprogrammer.com/community
🤝🏻 Hire Audio Programmers & Music Tech Professionals
theaudioprogrammer.com/recruitment
🎛️ Create Your Own Audio Plug-in with Our Experienced Team
theaudioprogrammer.com/development
Instagram: instagram.com/theaudioprogrammer
Facebook: facebook.com/theaudioprogrammer
Twitter: twitter.com/audioprogrammer
Presented by: David Marttila and Joshua Reiss
Abstract: We will talk about procedural audio or digital foley. What is procedural audio? Rough overview about definition and history , followed by Procedural audio in games: Why and how it is an area of opportunity. Then introducing how Nemisindo works and we can show some demos while showcasing the future of procedural audio.
====
ADC Bristol - https://audio.dev
JUCE Meetup Japan - forum.juce.com
AES International Conference on AI & ML for Audio - aes.org
====
📚 Learn Audio Programming
theaudioprogrammer.com/books
🚀 Join our Community
theaudioprogrammer.com/community
🤝🏻 Hire Audio Programmers & Music Tech Professionals
theaudioprogrammer.com/recruitment
🎛️ Create Your Own Audio Plug-in with Our Experienced Team
theaudioprogrammer.com/development
Instagram: instagram.com/theaudioprogrammer
Facebook: facebook.com/theaudioprogrammer
Twitter: twitter.com/audioprogrammer










