All Things 3D | "The Maiden Voyage" The 3rd Teaser Trailer for "Ingenuity in VR." @allthings3d | Uploaded 3 years ago | Updated 5 hours ago
In the third and final teaser, Ingenuity is shown in its maiden voyage from a 3rd person perspective. You also get an idea of a rough draft of the detailed area around #Perseverance based on actual images taken from the rover during SOL 11-20. More work to come in cleaning up and blending the super detailed photogrammetry (3D model based overlaid images) area with the less detailed larger terrain as well as adding more animated articulation points on the rove and "hand painted' touches to give it a more "weatherized" look. In any case it will be an "out of this world experience" for everyone to enjoy, young AND old.
The goal when this is done is for the VR user to be able stage and launch Ingenuity for either a programmed flight, or modes of user control: Through the eyes of Perseverance's MastCAM-Z for standard "drone" like flight, or "FPV" mode through down looking cameras, which is what Ingenuity will use to "map" its path. Currently it will be optimized for the desktop with a "lite" version for the Oculus Quest 2 in standalone mode.
In creating the version of the craft for Unreal Engine, we broke apart the NASA - National Aeronautics and Space Administration #Perseverance & #Ingenuity to provide some articulation in the camera and rotors. We also redid the models UV and textures for only one "super" PBR texture to improve VR performance. The goal is to provide a series of movable components to perform tasks that you program the rover to stage the initial launch of Ingenuity. (You will notice both the rotors and MastCAM structure move in this video)
The terrain is based off of NASA Jet Propulsion Laboratory (JPL) earlier images downloaded from Astropedia as 25cm per pixel orthographic image and a 1m per pixel height map in their proprietary HiRISE DTM Mosaic which we scaled up to match the 25cm orthographic image creating a whopping 400GB image, which we immediately cropped down to a more manageable 64K x 64K area that will be brought into UE as for quadrant 16K x 16K UDIM texture. For this demo video we only imported one 16K quadrant with a special terrain derived from a DEM in HiRISE TIFF, converted into a fairly high polygon mesh to capture some of the nuances of the sand drifts. We also added a rough high detailed terrain around the rover again based upon images captured by the rover on SOL 11-20 and did some basic color grading. In the future we will blend the two terrains together and using height determining blending techniques, give the #VR user an experience that is out of this world - literally
More teaser videos on YouTube : youtube.com/playlist?list=PLqnhoKrXoLPEhJca5y_H85xFGx7PCU3As
More info about the VR app coming to https://ingenuityinvr.space soon
#marshelicopter
In the third and final teaser, Ingenuity is shown in its maiden voyage from a 3rd person perspective. You also get an idea of a rough draft of the detailed area around #Perseverance based on actual images taken from the rover during SOL 11-20. More work to come in cleaning up and blending the super detailed photogrammetry (3D model based overlaid images) area with the less detailed larger terrain as well as adding more animated articulation points on the rove and "hand painted' touches to give it a more "weatherized" look. In any case it will be an "out of this world experience" for everyone to enjoy, young AND old.
The goal when this is done is for the VR user to be able stage and launch Ingenuity for either a programmed flight, or modes of user control: Through the eyes of Perseverance's MastCAM-Z for standard "drone" like flight, or "FPV" mode through down looking cameras, which is what Ingenuity will use to "map" its path. Currently it will be optimized for the desktop with a "lite" version for the Oculus Quest 2 in standalone mode.
In creating the version of the craft for Unreal Engine, we broke apart the NASA - National Aeronautics and Space Administration #Perseverance & #Ingenuity to provide some articulation in the camera and rotors. We also redid the models UV and textures for only one "super" PBR texture to improve VR performance. The goal is to provide a series of movable components to perform tasks that you program the rover to stage the initial launch of Ingenuity. (You will notice both the rotors and MastCAM structure move in this video)
The terrain is based off of NASA Jet Propulsion Laboratory (JPL) earlier images downloaded from Astropedia as 25cm per pixel orthographic image and a 1m per pixel height map in their proprietary HiRISE DTM Mosaic which we scaled up to match the 25cm orthographic image creating a whopping 400GB image, which we immediately cropped down to a more manageable 64K x 64K area that will be brought into UE as for quadrant 16K x 16K UDIM texture. For this demo video we only imported one 16K quadrant with a special terrain derived from a DEM in HiRISE TIFF, converted into a fairly high polygon mesh to capture some of the nuances of the sand drifts. We also added a rough high detailed terrain around the rover again based upon images captured by the rover on SOL 11-20 and did some basic color grading. In the future we will blend the two terrains together and using height determining blending techniques, give the #VR user an experience that is out of this world - literally
More teaser videos on YouTube : youtube.com/playlist?list=PLqnhoKrXoLPEhJca5y_H85xFGx7PCU3As
More info about the VR app coming to https://ingenuityinvr.space soon
#marshelicopter