Uploaded September 2019 | Updated September 2026, 2 weeks ago
Some games tell the player where they need to go and what they need to do on an intuitive level. One game that does this really well is thatgamecompany's Journey. In this video I'll analyse Journey to show you how the designers make sure that the player always knows what to do next.
♥ Due to the use of gameplay & music from Journey, this video cannot be monetised. Want to support me to make more video like this one? Become a Game Dev Academy governor by supporting my work on Patreon: patreon.com/shanewhittington
♥ Join the Game Dev Academy Discord & get sorted into your Game Dev Academy house! - bit.ly/GDAdiscord ♥
Want to learn to make your own games? Check out my Unreal Engine 4 Tutorial video here: youtu.be/icR_EgXrS6o
Connect with me on Linkedin: uk.linkedin.com/in/shane-whittington-76175a62
Like my Facebook page: facebook.com/OnlineMediaTutor
Follow me on Twitter: twitter.com/mediatutor
Some games tell the player where they need to go and what they need to do on an intuitive level. One game that does this really well is thatgamecompany's Journey. In this video I'll analyse Journey to show you how the designers make sure that the player always knows what to do next.
♥ Due to the use of gameplay & music from Journey, this video cannot be monetised. Want to support me to make more video like this one? Become a Game Dev Academy governor by supporting my work on Patreon: patreon.com/shanewhittington
♥ Join the Game Dev Academy Discord & get sorted into your Game Dev Academy house! - bit.ly/GDAdiscord ♥
Want to learn to make your own games? Check out my Unreal Engine 4 Tutorial video here: youtu.be/icR_EgXrS6o
Connect with me on Linkedin: uk.linkedin.com/in/shane-whittington-76175a62
Like my Facebook page: facebook.com/OnlineMediaTutor
Follow me on Twitter: twitter.com/mediatutor










