Uploaded March 2025 | Updated September 2026, 2 weeks ago
Welcome to Chapter 5! In this part of the Unreal Engine 5 Tutorial Series, we begin the exciting process of bringing a custom 3D character to life.
In this lesson, you will learn the professional workflow for importing a Skeletal Mesh into Unreal Engine 5. We’ll cover essential folder organization, the FBX import settings you need to know, and an explanation of the three vital assets Unreal creates during the process: the Skeletal Mesh, the Physics Asset, and the Skeleton. Finally, we’ll apply the custom materials we built in Chapter 4 to our new robot character, "Blip!"
📦 DOWNLOAD THE COURSE RESOURCE PACK: Get all the assets (including Blip!) used in this series here: gamedevacademy.gumroad.com/l/UE5coursefiles
📺 WATCH THE FULL SERIES PLAYLIST: youtube.com/playlist?list=PLsPHRLf6UN4kFesvCarnbyXLtVpjh5Ek-
In this Character Import tutorial, we cover:
- Project Cleanup: Removing default assets to make room for our custom hero.
- Folder Structure: Setting up Mesh, Anim, and BP folders for a clean workflow.
- Skeletal Mesh vs. Static Mesh: Understanding the difference for animated objects.
- Import Settings: Which boxes to check (and uncheck) for a clean FBX import.
- Asset Breakdown: What are Skeletons and Physics Assets?
- Applying Materials: Dressing our character using the materials from previous lessons.
Navigation:
⬅️ PREVIOUS LESSON (#32): youtu.be/Q19BHnxbcdg
➡️ NEXT LESSON (#34): youtu.be/3stkT_8hbqU
Support the Channel: Join our community on Patreon to support the academy! -- patreon.com/shanewhittington
#UE5 #UnrealEngine5 #CharacterDesign #SkeletalMesh #GameDev #IndieGameDev #UnrealEngineTutorial #LearnUE5 #3DModeling #GameDevelopment
MORE TUTORIALS FROM ME
youtu.be/ATfzfvtvfIo QUICK TRICK to Realistically BLEND ASSETS with LANDSCAPE
youtu.be/VKCi_EDcjLM Amazing PHOTOREALISTIC Landscape Blend Material in Unreal Engine 5.1
youtu.be/XbgvO83CwAI Making Unreal Engine 5.1 PHOTOREALISTIC in 10 mins
DISCORD
♥ Join the Game Dev Academy Discord & get sorted into your Game Dev Academy house! - bit.ly/GDAdiscord ♥
MY PC SPECS (Affiliate links)
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GPU: amzn.to/2PPbnve
Motherboard: amzn.to/30RfX21
RAM: amzn.to/3fPxLz7
PSU: amzn.to/2PN6bYL
Case: amzn.to/3fSh0TT
Keyboard: amzn.to/30PLfGM
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Welcome to Chapter 5! In this part of the Unreal Engine 5 Tutorial Series, we begin the exciting process of bringing a custom 3D character to life.
In this lesson, you will learn the professional workflow for importing a Skeletal Mesh into Unreal Engine 5. We’ll cover essential folder organization, the FBX import settings you need to know, and an explanation of the three vital assets Unreal creates during the process: the Skeletal Mesh, the Physics Asset, and the Skeleton. Finally, we’ll apply the custom materials we built in Chapter 4 to our new robot character, "Blip!"
📦 DOWNLOAD THE COURSE RESOURCE PACK: Get all the assets (including Blip!) used in this series here: gamedevacademy.gumroad.com/l/UE5coursefiles
📺 WATCH THE FULL SERIES PLAYLIST: youtube.com/playlist?list=PLsPHRLf6UN4kFesvCarnbyXLtVpjh5Ek-
In this Character Import tutorial, we cover:
- Project Cleanup: Removing default assets to make room for our custom hero.
- Folder Structure: Setting up Mesh, Anim, and BP folders for a clean workflow.
- Skeletal Mesh vs. Static Mesh: Understanding the difference for animated objects.
- Import Settings: Which boxes to check (and uncheck) for a clean FBX import.
- Asset Breakdown: What are Skeletons and Physics Assets?
- Applying Materials: Dressing our character using the materials from previous lessons.
Navigation:
⬅️ PREVIOUS LESSON (#32): youtu.be/Q19BHnxbcdg
➡️ NEXT LESSON (#34): youtu.be/3stkT_8hbqU
Support the Channel: Join our community on Patreon to support the academy! -- patreon.com/shanewhittington
#UE5 #UnrealEngine5 #CharacterDesign #SkeletalMesh #GameDev #IndieGameDev #UnrealEngineTutorial #LearnUE5 #3DModeling #GameDevelopment
MORE TUTORIALS FROM ME
youtu.be/ATfzfvtvfIo QUICK TRICK to Realistically BLEND ASSETS with LANDSCAPE
youtu.be/VKCi_EDcjLM Amazing PHOTOREALISTIC Landscape Blend Material in Unreal Engine 5.1
youtu.be/XbgvO83CwAI Making Unreal Engine 5.1 PHOTOREALISTIC in 10 mins
DISCORD
♥ Join the Game Dev Academy Discord & get sorted into your Game Dev Academy house! - bit.ly/GDAdiscord ♥
MY PC SPECS (Affiliate links)
CPU: amzn.to/30PEy7E
GPU: amzn.to/2PPbnve
Motherboard: amzn.to/30RfX21
RAM: amzn.to/3fPxLz7
PSU: amzn.to/2PN6bYL
Case: amzn.to/3fSh0TT
Keyboard: amzn.to/30PLfGM
Monitor: amzn.to/2PQyl4S










