Uploaded January 2026 | Updated September 2026, 2 weeks ago
I'm playing another playtest campaign as the Scarlet Crusade, but this time I'm also controlling the Kingdom of Lordaeron (one settlement, and they're led by Marshall Othmar Garithos, who is a bad character), and I'm also controlling the Kingdom of Stromgarde - I'm doing this through Multiplayer/Hotseat/Custom Campaigns/Frozen Throne - I didn't want everyone to gang up on the Scarlets so it made sense to control Lordaeron and Strom as well.
The Kingdom of Lordaeron and the Scarlet Crusade is essentially the same faction, the Scarlets being an offshoot of Lordaeron consisting of former knights of Tyr and and paladins of the Silver Hand who formed the Scarlet Crusade when most of Lordaeron was in ruins and under undead ockupation.
Many of the Scarlet Crusade members were of Lordaeron previously.
Marshall Garithos is the man with the highest title still in Lordaeron, and Lordaeron only has one settlement - the Mage City of Dalaran - at the start.
The Kingdom of Stromgarde was one of Lordaeron's closest allies, and the Humans of Stormwind and Lordaeron originated from Stromgarde/the Arathi Empire since ages ago.
The Human Expedition Theramore is a Human expedition to Kalimdor from Lordaeron. So Theramore, Lordaeron and the Scarlet Crusade factions could all be the same faction in the WC3 campaign, but in the Frozen Throne they are three different factions. Of course Theramore was still made their own faction in the RoC campaign but could otherwise have been a Lordaeron expedition.
Stromgarde is a different faction, as is Stormwind, but they're all connected.
I am also playing as the Human Expedition Theramore here, which also includes Boralus/Kul'Tiras and the Kingdom of Gilneas in this mod in the latest release.
Unlike the main release of the mod the Classic 2nd Edition is using the smaller older map, which is more stable, and it also has more mercs, regional units etc because the old minor human Kingdoms and some other cut units are still kept here. Unlike on the big map in this version enemies never get stuck and do nothing in battle.
I like the big map, but I wanted to play the version that is less likely to crash.
Download-link of the mod and this specific version:
moddb.com/mods/warcraft-total-war1/downloads/warcraft-total-war-classic-2nd-edition-model-overhaul-stand-alone-stable
Download-link to Durotar and Blackrock Mountains Custom Climate add-on:
moddb.com/mods/warcraft-total-war1/downloads/climates
PS: The custom climate also includes the earlier custom climates, meaning you'd get Elwyn Forest (Stormwind), the Highlands (the Amani/Drakkari Trolls), the Stranglethorne Jungle Climate (the Gurubashi Trolls), Durotar (the Horde) and the Blackrock Mountains Climate (The Dark Irons/Dark Horde).
You can add the climate files to any version of Warcraft: Total War to get the custom climates on the mods battlefields in these regions, and it's 100% save-game compatible.
It's recommended by me to add the add-on even to the older versions if you're still playing an older version in a campaign, as this will replace the medieval 2 climates in battle with these custom climates - a custom climate is essentially a custom battlefield, as what the files are doing is replacing the tree's, vegetables, grass, terrain, skyboxes and ground textures with custom Warcraft stuff.
I'm playing another playtest campaign as the Scarlet Crusade, but this time I'm also controlling the Kingdom of Lordaeron (one settlement, and they're led by Marshall Othmar Garithos, who is a bad character), and I'm also controlling the Kingdom of Stromgarde - I'm doing this through Multiplayer/Hotseat/Custom Campaigns/Frozen Throne - I didn't want everyone to gang up on the Scarlets so it made sense to control Lordaeron and Strom as well.
The Kingdom of Lordaeron and the Scarlet Crusade is essentially the same faction, the Scarlets being an offshoot of Lordaeron consisting of former knights of Tyr and and paladins of the Silver Hand who formed the Scarlet Crusade when most of Lordaeron was in ruins and under undead ockupation.
Many of the Scarlet Crusade members were of Lordaeron previously.
Marshall Garithos is the man with the highest title still in Lordaeron, and Lordaeron only has one settlement - the Mage City of Dalaran - at the start.
The Kingdom of Stromgarde was one of Lordaeron's closest allies, and the Humans of Stormwind and Lordaeron originated from Stromgarde/the Arathi Empire since ages ago.
The Human Expedition Theramore is a Human expedition to Kalimdor from Lordaeron. So Theramore, Lordaeron and the Scarlet Crusade factions could all be the same faction in the WC3 campaign, but in the Frozen Throne they are three different factions. Of course Theramore was still made their own faction in the RoC campaign but could otherwise have been a Lordaeron expedition.
Stromgarde is a different faction, as is Stormwind, but they're all connected.
I am also playing as the Human Expedition Theramore here, which also includes Boralus/Kul'Tiras and the Kingdom of Gilneas in this mod in the latest release.
Unlike the main release of the mod the Classic 2nd Edition is using the smaller older map, which is more stable, and it also has more mercs, regional units etc because the old minor human Kingdoms and some other cut units are still kept here. Unlike on the big map in this version enemies never get stuck and do nothing in battle.
I like the big map, but I wanted to play the version that is less likely to crash.
Download-link of the mod and this specific version:
moddb.com/mods/warcraft-total-war1/downloads/warcraft-total-war-classic-2nd-edition-model-overhaul-stand-alone-stable
Download-link to Durotar and Blackrock Mountains Custom Climate add-on:
moddb.com/mods/warcraft-total-war1/downloads/climates
PS: The custom climate also includes the earlier custom climates, meaning you'd get Elwyn Forest (Stormwind), the Highlands (the Amani/Drakkari Trolls), the Stranglethorne Jungle Climate (the Gurubashi Trolls), Durotar (the Horde) and the Blackrock Mountains Climate (The Dark Irons/Dark Horde).
You can add the climate files to any version of Warcraft: Total War to get the custom climates on the mods battlefields in these regions, and it's 100% save-game compatible.
It's recommended by me to add the add-on even to the older versions if you're still playing an older version in a campaign, as this will replace the medieval 2 climates in battle with these custom climates - a custom climate is essentially a custom battlefield, as what the files are doing is replacing the tree's, vegetables, grass, terrain, skyboxes and ground textures with custom Warcraft stuff.
![Warcraft: Total War - Stormwind vs The Horde & Dark Horde | Alpha Roster Edition (Unreelased)
[NOTE] This mod is currently unreleased, under development, and features heavily restored/upgraded retro assets.
Welcome to a massive, three-part battle showcase in Warcraft: Total War! In this video, the Kingdom of Stormwind faces off against the crushing might of the Orcish hordes in three distinct cinematic clashes. Across all three engagements, the Horde emerges completely victorious—but the real spotlight is on the massive roster deep-dives, visual overhauls, and rare asset restorations.
Here is the breakdown of the three battles and the exact technical updates showcased in each:
🌲 Battle 1: The First War (Outside Stormwind - Elwynn Forest Climate)
The Lore: Stormwind defends its home territory using its pure, 100% Alpha roster against a pure, Orc-only First War Horde.
Kingdom of Stormwind Overhaul: Stormwind shares its core alpha models (originally by Eoghan Wolfkin) with Lordaeron, but completely re-skinned in their iconic blue and yellow faction colors. While they lack Lordaerons Paladins of the Silver Hand (removing two armor variations), they make up for it with a faction-exclusive elite: the Stormwind Vanguard—heavy, two-handed plates-armored swordsmen.
The Pure Orc Horde: This army uses the classic, smaller Orc models rigged to Medieval 2 animations rather than the larger Warhammer-animated variants from later versions. The Orc Spears and Orc Archers proudly retain their classic shoulder pads.
Hero Models Turned Roster Upgrades: To avoid wasting iconic character models as single-use heroes, I have integrated them as elite armor variations! The Blackrock Destroyers now feature four distinct armor tiers—tier 3 uses Orgrim Doomhammer’s model, and tier 4 uses Blackhand’s model.
The Korkron & Leadership Upgrades: The regular Korkron unit has received the Horde Captain and General models as armor upgrades (just like Lordaerons footmen). The Korkron Bodyguard unit remains pure. Meanwhile, the Orc Warlocks have been given 4 armor variations, with the 4th tier transforming them into the legendary Guldan model!
The Supporting Roster: Features classic Peons, Spearthrowers, Raiders (Wolf Riders), Berserkers, Grunts, and traditional WoW Classic/HD WC3 fan-site assets like Kodo Beasts, Far Seers, Wyvern Riders, Shamans, and Blademasters.
🐗 Battle 2: Enter the Ogres (Elwynn Forest)
The Lore: The Old Horde pushes deeper, now calling upon the classic WC2 retro Ogre mercenary clans to break Stormwinds lines.
The Restored Ogre Roster: This battle showcases four distinct Ogre units utilizing classic, smaller models. While later versions deleted these in favor of giant WoW Classic models, Ive brought back the nostalgic retro scales. The Ogre Magi are Orc size, while the other three Ogre variants match the 1.6 animation scale of the Warhammer Orcs—making them distinct but entirely unique. The heavily armored Half-Ogre Infantry returns here as the core Ogre Warriors like it was originally intended to be.
(Note on Trolls: The blue Darkspear Trolls were cut from this specific battle as they didnt fit the green Amani aesthetic of the Old Horde era).
Stormwind’s Alliances: To fight the Ogres, Stormwind deploys its regional allies. The Dwarves utilize their modern WoW Classic assets, while the High Elves use the classic WC3/fan-made alpha models. Unlike Lordaeron’s red-and-gold Blood Elven variants, Stormwinds Elves proudly wear the blue and silver of QuelThalas.
🏔️ Battle 3: The Dark Horde Arrives (Amani Lands)
The Lore: The scene shifts to the rugged Amani territories as Stormwind fields its absolute best units against the black-and-grey forces of the Dark Horde (Old Horde).
The Green Amani Trolls: With the faction swap to the Dark Horde, the blue Darkspears are completely replaced by five unique units of green Amani Trolls alongside their dark-skinned Orc and Ogre counterparts.
Dragonflight & Drake Riders: The Dark Horde showcases its devastating aerial superiority, fielding Drake Riders (Blackrock Destroyers mounted onto WoW Classic Drakes) alongside independent Black and Red Dragonflights.
Map Continuity Note: This final battle is fought in Amani lands rather than a dedicated Dark Horde custom map, as the custom map files for this sub-faction are currently tied to the giant campaign map version and havent been ported to this standalone custom battle build yet. It is in the campaign though but I forgot to include it for custom battle.
If you love deep-dive total war mod development, retro asset restoration, and massive Warcraft lore battles, make sure to like, comment, and subscribe to track the progress of the Alpha Roster Edition campaign!
#WarcraftTotalWar #Medieval2TotalWar #KingdomOfStormwind #TheHorde #DarkHorde #TotalWarMods #Warcraft1 Warcraft: Total War - Stormwind vs The Horde & Dark Horde | Alpha Roster Edition (Unreelased)](https://i.ytimg.com/vi/g-KNXkoflRY/mqdefault.jpg)









