The Humans - Warcraft: Total War - Classic 2nd Edition - Campaign Playtest+ Trying Overlaytextures 1 @mrnygren2
The Humans - Warcraft: Total War - Classic 2nd Edition - Campaign Playtest+ Trying Overlaytextures 1  @mrnygren2
Uploaded January 2026 | Updated September 2026, 2 weeks ago
I'm playing another playtest campaign as the Scarlet Crusade, but this time I'm also controlling the Kingdom of Lordaeron (one settlement, and they're led by Marshall Othmar Garithos, who is a bad character), and I'm also controlling the Kingdom of Stromgarde - I'm doing this through Multiplayer/Hotseat/Custom Campaigns/Frozen Throne - I didn't want everyone to gang up on the Scarlets so it made sense to control Lordaeron and Strom as well.

The Kingdom of Lordaeron and the Scarlet Crusade is essentially the same faction, the Scarlets being an offshoot of Lordaeron consisting of former knights of Tyr and and paladins of the Silver Hand who formed the Scarlet Crusade when most of Lordaeron was in ruins and under undead ockupation.

Many of the Scarlet Crusade members were of Lordaeron previously.

Marshall Garithos is the man with the highest title still in Lordaeron, and Lordaeron only has one settlement - the Mage City of Dalaran - at the start.

The Kingdom of Stromgarde was one of Lordaeron's closest allies, and the Humans of Stormwind and Lordaeron originated from Stromgarde/the Arathi Empire since ages ago.

The Human Expedition Theramore is a Human expedition to Kalimdor from Lordaeron. So Theramore, Lordaeron and the Scarlet Crusade factions could all be the same faction in the WC3 campaign, but in the Frozen Throne they are three different factions. Of course Theramore was still made their own faction in the RoC campaign but could otherwise have been a Lordaeron expedition.

Stromgarde is a different faction, as is Stormwind, but they're all connected.

I am also playing as the Human Expedition Theramore here, which also includes Boralus/Kul'Tiras and the Kingdom of Gilneas in this mod in the latest release.

Unlike the main release of the mod the Classic 2nd Edition is using the smaller older map, which is more stable, and it also has more mercs, regional units etc because the old minor human Kingdoms and some other cut units are still kept here. Unlike on the big map in this version enemies never get stuck and do nothing in battle.

I like the big map, but I wanted to play the version that is less likely to crash.

Download-link of the mod and this specific version:

moddb.com/mods/warcraft-total-war1/downloads/warcraft-total-war-classic-2nd-edition-model-overhaul-stand-alone-stable

Download-link to Durotar and Blackrock Mountains Custom Climate add-on:

moddb.com/mods/warcraft-total-war1/downloads/climates

PS: The custom climate also includes the earlier custom climates, meaning you'd get Elwyn Forest (Stormwind), the Highlands (the Amani/Drakkari Trolls), the Stranglethorne Jungle Climate (the Gurubashi Trolls), Durotar (the Horde) and the Blackrock Mountains Climate (The Dark Irons/Dark Horde).

You can add the climate files to any version of Warcraft: Total War to get the custom climates on the mods battlefields in these regions, and it's 100% save-game compatible.

It's recommended by me to add the add-on even to the older versions if you're still playing an older version in a campaign, as this will replace the medieval 2 climates in battle with these custom climates - a custom climate is essentially a custom battlefield, as what the files are doing is replacing the tree's, vegetables, grass, terrain, skyboxes and ground textures with custom Warcraft stuff.
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The Humans - Warcraft: Total War - Classic 2nd Edition - Campaign Playtest+ Trying Overlaytextures 1

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