Uploaded September 2021 | Updated September 2026, 3 weeks ago
pained shiva noises
twitter.com/JimsOnlyTweet1
Rules:
- This is a low level run of zombero's hardtype mod: romhacking.net/hacks/3299
- The aim is to keep XP gain as low as possible without affecting my sanity.
- Hard mode, obviously
- No stat boosting items
- All other game mechanics are fair game!
Last part. It's been smooth sailing for a while but these ones really up the ante... getting ambushed by any of these while you're dungeon crawling is no fun at all, especially in a LL run.
FIFTH KALPA
Pixie? (0:18) - Hoo boy, this is another fun one. If you lower her stats not only does she auto-Dekunda but she can even go full Mot and cast Beast Eye multiple times, so it's best not to bother. Best bet is to bounce her ridiculous Zio spells back in her face. She can use Mediarahan when she's on low HP so try to take her out quickly (didn't check the exact threshold for this).
Beelzebub (3:04) - This mod is such a meme. The Mothmans are kind of a non-issue as long as Panic Voice doesn't mess you up, and they actually give you some time to set up some buffs. The main threat from Beelzebub is Primal Force, which he didn't even use here. Otherwise he's pretty tame, and with this setup he loses his turn whenever he casts force/elec magic.
WORLD MAP #7
Garuda (6:55) - Seems like it might be intimidating with that first round (Dragon Eye AND Beast Eye?) but is destroyed by force repel. Not much HP compared to the other FKEs at this point in the game either.
TOWER OF KAGUTSUCHI
Ongyo-Ki (8:58) - Seems to be scripted so he doesn't use Heat Riser every round, thankfully. Keep up with his buffs and keep Tetraja up.
**After so long without fusing, I finally caved and made some bespoke sets for these last few battles, which are definitely the most threatening in the game**
Michael (12:26) - It's all about surviving that first round +3 Megidolaon/Deathbound. Debilitate isn't quite enough here, ideally you want something with War Cry or Dekaja. He seems to give up on casting Tarukaja after a few rounds which makes him a lot less threatening.
Shiva (15:17) - Yeesh, this is a pain. He always opens with Allure but never uses it after that, which makes it safe to switch Wu in. From round 2 onwards he will cast Antichthon twice before choosing other offensive moves. Good job I had all those Luster Candies. The main risk here is double Antichthon on Demi followed by Megidolaon, which should be unlikely but... cturne.
BANDOU SHRINE
Vishnu (19:50) - Even with full buffs Last Word can deal over 600 damage, but he never uses it on his first turn. Having fire and expel repel can make him lose his turns before he can cast it. Phys drain would be good as well but I didn't have it on this file.
pained shiva noises
twitter.com/JimsOnlyTweet1
Rules:
- This is a low level run of zombero's hardtype mod: romhacking.net/hacks/3299
- The aim is to keep XP gain as low as possible without affecting my sanity.
- Hard mode, obviously
- No stat boosting items
- All other game mechanics are fair game!
Last part. It's been smooth sailing for a while but these ones really up the ante... getting ambushed by any of these while you're dungeon crawling is no fun at all, especially in a LL run.
FIFTH KALPA
Pixie? (0:18) - Hoo boy, this is another fun one. If you lower her stats not only does she auto-Dekunda but she can even go full Mot and cast Beast Eye multiple times, so it's best not to bother. Best bet is to bounce her ridiculous Zio spells back in her face. She can use Mediarahan when she's on low HP so try to take her out quickly (didn't check the exact threshold for this).
Beelzebub (3:04) - This mod is such a meme. The Mothmans are kind of a non-issue as long as Panic Voice doesn't mess you up, and they actually give you some time to set up some buffs. The main threat from Beelzebub is Primal Force, which he didn't even use here. Otherwise he's pretty tame, and with this setup he loses his turn whenever he casts force/elec magic.
WORLD MAP #7
Garuda (6:55) - Seems like it might be intimidating with that first round (Dragon Eye AND Beast Eye?) but is destroyed by force repel. Not much HP compared to the other FKEs at this point in the game either.
TOWER OF KAGUTSUCHI
Ongyo-Ki (8:58) - Seems to be scripted so he doesn't use Heat Riser every round, thankfully. Keep up with his buffs and keep Tetraja up.
**After so long without fusing, I finally caved and made some bespoke sets for these last few battles, which are definitely the most threatening in the game**
Michael (12:26) - It's all about surviving that first round +3 Megidolaon/Deathbound. Debilitate isn't quite enough here, ideally you want something with War Cry or Dekaja. He seems to give up on casting Tarukaja after a few rounds which makes him a lot less threatening.
Shiva (15:17) - Yeesh, this is a pain. He always opens with Allure but never uses it after that, which makes it safe to switch Wu in. From round 2 onwards he will cast Antichthon twice before choosing other offensive moves. Good job I had all those Luster Candies. The main risk here is double Antichthon on Demi followed by Megidolaon, which should be unlikely but... cturne.
BANDOU SHRINE
Vishnu (19:50) - Even with full buffs Last Word can deal over 600 damage, but he never uses it on his first turn. Having fire and expel repel can make him lose his turns before he can cast it. Phys drain would be good as well but I didn't have it on this file.





![SMT: Nocturne Hardtype - Clotho/Lachesis/Atropos (Low Level)
[creepy ambient music intensifies]
Rules:
- This is a low level run of zomberos hardtype mod: https://www.romhacking.net/hacks/3299/
- The aim is to keep XP gain as low as possible without affecting my sanity.
- Hard mode, obviously
- No stat boosting items
- All other game mechanics are fair game!
Hardtype changes:
- Clotho HP: 2200 → 4200
- Attack → Drain Attack
- Marin Karin/Dia (?) → Stun Needle/Megido
- Diarama now heals considerably more
- Lachesis HP: 2200 → 4200
- Attack → Attack All
- Atropos HP: 2600 → 5000
The main change here is Clotho, who is way more irritating now. Her new improved Diarama heals over 1k even with her magic debuffed all the way, so you can get caught in a heal loop if youre unlucky. However, she doesnt start healing until shes lost about 1k HP, so you can skip over this annoyance altogether with good timing and a lucky crit or 2. We want to max out our defences for her and Lachesis so they dont wipe us out, but this isnt necessary for Atropos who is no threat at all to a team without elemental weaknesses. Still a rather easy gauntlet overall. The use for Nozuchi and Inugami will become clear in the next video. SMT: Nocturne Hardtype - Clotho/Lachesis/Atropos (Low Level)](https://i.ytimg.com/vi/Qk0ojVfQTn8/mqdefault.jpg)




