Final Fantasy X - Overdrive Sin (Ability Nodes Only, No Items/Overdrives/Summons) @JimReaperSaysUnsubscribe
Final Fantasy X - Overdrive Sin (Ability Nodes Only, No Items/Overdrives/Summons)  @JimReaperSaysUnsubscribe
Uploaded March 2019 | Updated September 2026, 3 weeks ago
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Discord: discord.gg/fdSaJv4

Lowdown on the restrictions of this challenge:

Ability Nodes Only (ANO) - You can only activate ability nodes, no raising characters' stats in anyway.
Own Sphere Grid (OSG) - Each character may not leave their own section of the sphere grid. Note that these rules combined mean you can still use key spheres to e.g. teach Lulu Doublecast, Yuna Auto-Life etc.
No Summons (NS) - Self-explanatory, Aeons are OP meatshields
No Overdrives (NO) - Mainly for getting rid of Rikku's Mix, which is ludicrously OP
No Items (NI) - No using items, in or out of battle. Chakra Drops, Revival Beads, Megido Rocks, all those classic FF staples are banned (you can still customize equipment though)

Initial equipment:

Wakka: (Stonetouch, Stonestrike, First Strike) + (HP +10%, SOS Haste, Stoneproof)
Lulu: (One MP Cost, Magic Booster, Magic +20%, Magic +10%) + (HP +30%, Confuse Ward, Zombie Ward, Stone Ward)
Yuna: (One MP Cost, Magic Booster, Magic +20%, Magic +10%) + (HP +30%, Confuse Ward, Zombie Ward, Stone Ward)
Tidus: (Strength +3%, One MP Cost) + (HP +5%, SOS Haste, Stoneproof)
Auron: (Piercing, Strength +10%, Sensor) + (HP +5%, SOS Haste, Stoneproof)
Rikku: (One MP Cost, Magic Booster, Magic +20%, Magic +10%) + (HP +30%, HP +20%, HP +10%, Zombie Ward)

Probably my favourite fight of this challenge. I died several times here trying to figure out the most efficient way to set everyone up. Not one equipment slot is wasted and it's just barely possible. The concept is simple: kill him before his overdrive charges. He has a whopping 140k HP so in order to do this you need to apply Mental Break and get Yuna, Lulu and Rikku in the front line spamming their most powerful magic with the best possible magic weapons whilst under Haste, Regen (there's no time for healing) and Focus x5.

He only spends his turns charging his meme cannon, but he counters every 6th move with an AoE spell that can inflict various statuses. Lulu and Yuna have enough free armour slots to guarantee they survive the attack and its ailments, but Rikku sadly does not. Keeping her alive is the most important thing, since dying strips her of all buffs and causes a massive delay to her turn, so HP+60% and zombie ward ensure this won't happen. Each counter therefore has a 20% chance of inflicting either confuse or petrify on her, but you just have to suck it up.

This is a pretty reliable strat, and even with Rikku getting picked on I just managed to scrape a win. The one thing that would probably ruin it is her getting petrified early on, as you'd have to reapply Haste (but not Focus)

There's some nifty stuff with Copycat in this battle. At the start I have Auron change weapons rather than defend because it can't copy the former, so copies Tidus' Hastega instead. At 1:45 since she had nothing better to do I attempt to get her to Regen herself - normally Copycat will just go for the original target, but if they aren't present it chooses a target at random.

Overall fun fight 10/10. If there was any justice this would be the final boss, but unfortunately there's one more incredibly easy one followed by one that's borderline impossible. So I'll be wrapping this run up soon, but there's plenty of absolute madman optional content that I'll be uploading to distract from my inability to beat the final boss. Also, OTHER GAMES.
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Final Fantasy X - Overdrive Sin (Ability Nodes Only, No Items/Overdrives/Summons)

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