Uploaded March 2026 | Updated September 2026, 2 weeks ago
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A somewhat respected Spanish YouTuber with 700k subs named “Revenant” shared his experience with the review copy of Crimson Desert in a now deleted podcast VOD. Here’s his impressions I managed to get before it was taken down, as well as some leaks from the reviewer Discord of Crimson Desert where Pearl Abyss helps reviewers which he shared:
- it is not a narrative focused game, not an RPG. It’s much better than Black Desert in narrative, but not close to say Witcher 3 or Kingdom Come. It’s mostly about epic moments and battles.
- Combat is INCREDIBLE. He’s never seen such combat on a large scale. Like a character action game (DMC, Ninja Gaiden) set in a massive open world Crimson Desert supposedly runs at around 40-45 FPS on base PS5 Quality Mode.
Big emphasis on QUALITY mode. There should also be a Performance Mode which runs at or closer to 60 FPS.
Seen this floating around and wanted to clear that up.
- Combat has lots of player expression and depth. Different moves depending on positioning/direction. For example grapple command from behind is a suplex, from the side it’s a throw. Attack animations dependent on where you hit.
- The player is not only able to use trees as slingshots, but can also use enemies as slingshots. Presumably with some of the giant creatures we’ve seen in trailers.
- Absolutely no handholding, quite complex mechanics. It’s not a soulslike, but like a souls game you have to get used to the rhythm of its combat. It’s a slow burn and very steep learning curve for the first 8 hours, but when it clicks you’ll love it.
- Crazy verticality even without the sky islands. The world design and mission structure is like RDR2, the mechanics are like Breath of the Wild and Tears of the Kingdom.
- Massive game. 50 hours in and he’s still in the first area.
- Gushes about the music, says it’s “fucking awesome, fucking awesome, fucking awesome”. Compares it to the Witcher 3. Ambient music also incredible and beautiful, slow and ethereal.
- Incredible atmosphere. Epic sense of scale, like Shadow of the Colossus / BOTW. Fantastic music helps elevate it. Nighttime is actually dark, like Dragons Dogma.
- Says game is lacking QOL. Confusing inventory. Quest items stay in inventory after finishing said quests. Limited inventory and no storage methods in your camp, so no storage. Only a bank where you can exchange currencies. They’ve asked Pearl Abyss about it but haven’t received a response.
- When you clear a camp, bodies despawn from the enemies you’ve killed after you wipe the enemies out. Meaning you have to leave an enemy or two alive so you can loot, unless you want to lose it. Or just loot during battle.
- Other minor issues. Says it’s stuff that can be fixed though.
Overall he thinks the game will get an 80/85 on metacritic from journalists. Only because of the very steep initial learning curve and the lack of QOL. It depends on whether they can overcome the learning curve and look past the QOL, after which wouldn’t be surprised if it got 90+, even a 95. Calls it an unpolished diamond.
Thinks users will love it. He says it’s his “favorite open world game ever”, even above Elden Ring, RDR2, Witcher 3 BOTW, KCD2 which he’s played and loved.
Follow me on social media:
Instagram: instagram.com/dreamcastguy
BlueSky: https://bsky.app/profile/dreamcastguy.bsky.social
Twitch: twitch.tv/thedreamcastguy
A somewhat respected Spanish YouTuber with 700k subs named “Revenant” shared his experience with the review copy of Crimson Desert in a now deleted podcast VOD. Here’s his impressions I managed to get before it was taken down, as well as some leaks from the reviewer Discord of Crimson Desert where Pearl Abyss helps reviewers which he shared:
- it is not a narrative focused game, not an RPG. It’s much better than Black Desert in narrative, but not close to say Witcher 3 or Kingdom Come. It’s mostly about epic moments and battles.
- Combat is INCREDIBLE. He’s never seen such combat on a large scale. Like a character action game (DMC, Ninja Gaiden) set in a massive open world Crimson Desert supposedly runs at around 40-45 FPS on base PS5 Quality Mode.
Big emphasis on QUALITY mode. There should also be a Performance Mode which runs at or closer to 60 FPS.
Seen this floating around and wanted to clear that up.
- Combat has lots of player expression and depth. Different moves depending on positioning/direction. For example grapple command from behind is a suplex, from the side it’s a throw. Attack animations dependent on where you hit.
- The player is not only able to use trees as slingshots, but can also use enemies as slingshots. Presumably with some of the giant creatures we’ve seen in trailers.
- Absolutely no handholding, quite complex mechanics. It’s not a soulslike, but like a souls game you have to get used to the rhythm of its combat. It’s a slow burn and very steep learning curve for the first 8 hours, but when it clicks you’ll love it.
- Crazy verticality even without the sky islands. The world design and mission structure is like RDR2, the mechanics are like Breath of the Wild and Tears of the Kingdom.
- Massive game. 50 hours in and he’s still in the first area.
- Gushes about the music, says it’s “fucking awesome, fucking awesome, fucking awesome”. Compares it to the Witcher 3. Ambient music also incredible and beautiful, slow and ethereal.
- Incredible atmosphere. Epic sense of scale, like Shadow of the Colossus / BOTW. Fantastic music helps elevate it. Nighttime is actually dark, like Dragons Dogma.
- Says game is lacking QOL. Confusing inventory. Quest items stay in inventory after finishing said quests. Limited inventory and no storage methods in your camp, so no storage. Only a bank where you can exchange currencies. They’ve asked Pearl Abyss about it but haven’t received a response.
- When you clear a camp, bodies despawn from the enemies you’ve killed after you wipe the enemies out. Meaning you have to leave an enemy or two alive so you can loot, unless you want to lose it. Or just loot during battle.
- Other minor issues. Says it’s stuff that can be fixed though.
Overall he thinks the game will get an 80/85 on metacritic from journalists. Only because of the very steep initial learning curve and the lack of QOL. It depends on whether they can overcome the learning curve and look past the QOL, after which wouldn’t be surprised if it got 90+, even a 95. Calls it an unpolished diamond.
Thinks users will love it. He says it’s his “favorite open world game ever”, even above Elden Ring, RDR2, Witcher 3 BOTW, KCD2 which he’s played and loved.


![My BRUTALLY Honest Review of Onimusha Way of the Sword! (PS5 Pro/Xbox/Switch 2)
Game code provided by Capcom.
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#onimushawayofthesword
About This Game
An all-new entry in the Onimusha series!
Fight through bloodstained battlefields of intense swordplay action. Explore the historic Japanese capital of Edo-period Kyoto, twisted by malevolent clouds of Malice.
With every stage cloaked in mystery, danger and intrigue. Battle against monstrosities from the underworld known as Genma in a tale of dark fantasy.
Follow the tale of a samurai who wields the Oni Gauntlet, a mystical artifact that grants its bearer the power to slay Genma.
Through gritty, blood-soaked brawls, he searches for his reason to fight. What fate awaits at the end of his path?
The Protagonist, Miyamoto Musashi
An ardent samurai who arrives in Kyoto looking to prove that he is unmatched in the way of the sword. However, the path before him takes a strange and unexpected turn.
The protagonist of this game is a fierce young samurai, constantly moving from one bloody and gritty fight to the next. To cement this image of a striking samurai, Capcom has turned to none other than the late, iconic Japanese samurai movie legend Toshiro Mifune to star as the face model for this rendition of Miyamoto Musashi.
Action
Equipped with an Oni Gauntlet, Musashi is granted power beyond human limits. Besides giving him the strength needed to cut down the Genma, it also holds numerous other abilities, such as being able to absorb Genma souls and convert them into a power source to further enhance its wearer. But who is behind the voice that rings out from the gauntlet?
Genma
Usually found dwelling in the lowest depths of hell, the Malice enveloping Kyoto has brought these fiends into the world of the living. Their ceaseless atrocities have plunged the capital into a state of dread and panic.
Formidable Foes After two decades, Capcom has returned with a new major installment in the Onimusha series. Onimusha: Way of the Sword aims to rekindle the interest of longtime fans while introducing the series to a new generation of players.
In his battle against the Genma threat, Musashi will face powerful opponents whose martial prowess rivals his own. Will he triumph, or die trying? Bloody duels to the death await in the capital.
Setting
Onimusha: Way of the Sword (鬼武者 Way of the Sword) is an upcoming action-adventure game developed and published by Capcom. As the first mainline installment in the Onimusha series since Onimusha: Dawn of Dreams (2006), the game is set to be released on September 4, 2026 for Nintendo Switch 2, PlayStation 5, Windows, and Xbox Series X/S.
Gameplay
Onimusha: Way of the Sword is an action-adventure video game played from a third-person perspective. The game follows a samurai named Miyamoto Musashi (modeled after Toshiro Mifune), as he explores a dark fantasy version of Kyoto during the Edo period and combats rival swordsmen, demons and other supernatural threats.[2] Musashis primary weapon of choice is a sword, which can be used to strike enemies, parry their attack, or deflect incoming projectiles. A prolonged parry allows Musashi to steer his enemy, causing them to fall towards a certain direction.[3] Musashi can also enter a guard stance, which blocks attacks from all directions.[4] Striking and parrying will deplete an opponents stamina, allowing players to use Break Issen, a move which instantly executes an enemy by dismembering them. Performing consecutive parries or dodges grants Musashi combat buffs, enabling him to swiftly execute enemies in succession or unleash a multi-hit attack, respectively.[5] He can also use the environment to his advantage, such as flipping a table and using it as a temporary shield.[
The game is set in Kyoto, home to countless shrines and temples, such as Kiyomizu-dera Temple. Twisted by Malice, the face of the capital starts to take on an eerie and foreboding appearance My BRUTALLY Honest Review of Onimusha Way of the Sword! (PS5 Pro/Xbox/Switch 2)](https://i.ytimg.com/vi/qoitAjAg2Hc/mqdefault.jpg)







