Uploaded June 2026 | Updated September 2026, 3 weeks ago
Meet the Lost Silvanesti Elves of Taladas. Shipwrecked by a massive storm, they didn't isolate themselves like their brothers in Ansalon. Instead, they united with humans, gnomes, kender, and centaurs to build the powerful Confederation of Armach.
Discover the secrets of the Lost Elves in our full episode! youtu.be/-DaW9bqCjM0
#Dragonlance #Taladas #DungeonsAndDragons #Elves #TTRPG #Lore #Krynn #DLSaga #WorldBuilding #FantasyLore
Transcript
If the elves of Ansalon had used this exact system of government, the Dragonarmies never would have broken them. Meet the Silvanaes-Quarti, the Lost Silvanesti of Taladas. Shipwrecked by a catastrophic storm, they built a rare alliance: the Confederation of Armach. Instead of hiding away, they united 16 human barbarian tribes, along with gnomes, centaurs, and kender, under a single shared council. But make no mistake: the elves still hold the power. Their First Edicts dictate that outsiders entering elven land face immediate death, and only elves can command military forces. At night, the land is haunted by ancient spirits. To survive the darkness, the elves light thousands of fires across the forest to push back the terrors. A brilliant, flawed political thriller waiting for your campaign. Watch our full dive into the Confederation of Armach right now!
Meet the Lost Silvanesti Elves of Taladas. Shipwrecked by a massive storm, they didn't isolate themselves like their brothers in Ansalon. Instead, they united with humans, gnomes, kender, and centaurs to build the powerful Confederation of Armach.
Discover the secrets of the Lost Elves in our full episode! youtu.be/-DaW9bqCjM0
#Dragonlance #Taladas #DungeonsAndDragons #Elves #TTRPG #Lore #Krynn #DLSaga #WorldBuilding #FantasyLore
Transcript
If the elves of Ansalon had used this exact system of government, the Dragonarmies never would have broken them. Meet the Silvanaes-Quarti, the Lost Silvanesti of Taladas. Shipwrecked by a catastrophic storm, they built a rare alliance: the Confederation of Armach. Instead of hiding away, they united 16 human barbarian tribes, along with gnomes, centaurs, and kender, under a single shared council. But make no mistake: the elves still hold the power. Their First Edicts dictate that outsiders entering elven land face immediate death, and only elves can command military forces. At night, the land is haunted by ancient spirits. To survive the darkness, the elves light thousands of fires across the forest to push back the terrors. A brilliant, flawed political thriller waiting for your campaign. Watch our full dive into the Confederation of Armach right now!










