The Combat Matrix & THAC0 | How to Play AD&D | DragonLance Saga @DLSaga
The Combat Matrix & THAC0 | How to Play AD&D | DragonLance Saga  @DLSaga
Uploaded March 2026 | Updated September 2026, 3 weeks ago
Let’s take a look at The Combat Matrix & THAC0 in AD&D, and find out why it is the best version of Dungeons & Dragons in this How to Play Advanced Dungeons & Dragons series. Buy the AD&D Dungeon Masters Guide Handbook: drivethrurpg.com/en/product/17004/dungeon-master-s-guide-1e?src=hottest_filtered&affiliate_id=50797
AD&D Combat Computer: dlsaga.com/the-dragon-magazine-combat-calculator
How to Play Advanced Dungeons & Dragons Playlist: youtube.com/playlist?list=PL-ZMN0IxDq3TXm3Q0Cf692N-qw805XabQ

Like, Subscribe & Click The Bell
Patreon: patreon.com/AdamPC?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink
Merchandise: dlsaga.com/shop
Play TTRPGs: https://startplaying.games/referral/cmjfslgm6004fjx045w45tt8n
Join My TTRPGs: https://startplaying.games/gm/adampc
Membership: youtube.com/@DLSaga/join
Buy Dragonlance: dmsguild.com/en/browse?setting=45354-dragonlance&src=fid45354?affiliate_id=50797
Buy Advanced Dungeons & Dragons: drivethrurpg.com/en/browse?ruleSystem=44829-1e-ad-d&src=fid44829?affiliate_id=50797
Sign up for Audible today: amzn.to/4o4q9N7
#CombatMatrix #THAC0 #HowToPlay #AdvancedDungeonsAndDragons #ADnD #DLSaga #DragonlanceSaga #OSR

Transcript
In modern D&D, Armor Class is just a number you have to beat. But in 1st Edition, Armor Class is a material. It represents the difference between hide, chain, and plate—and your choice of weapon is the key that unlocks those defenses.
Intro
Welcome to another DragonLance Saga episode. My name is Adam and today I am going to talk about the Combat Matrix and THAC0 in Advanced Dungeons & Dragons. I'd like to take a moment and thank the DLSaga members and Patreon patrons, and invite you to consider becoming a member or patron — you can even pick up AD&D and Dragonlance media or get $10 by signing up to StartPlaying.Games using my affiliate links. I'm referencing the Players Handbook, Dungeon Masters Guide and Dragon Magazine #74 for this information. If I leave anything out or misspeak, please leave a comment below.
Discussion
Preface: Abstract vs. Simulation
The biggest difference between AD&D and modern D&D (like 5th Edition) is the philosophy of combat. The mechanic of rolling a d20, adding or subtracting modifiers, and rolling over a target number is the exact same. The difference is that modern D&D is abstract. AC 18 is just a difficulty class; it doesn't matter if that 18 comes from Plate Mail or a very high Dexterity. You just roll a d20 and add a flat bonus.
AD&D 1st Edition is a simulation. Here, Armor Class is inherently tied to a specific armor type. AC 3 is Plate Mail. AC 5 is Chain Mail. Because the game identifies what you are wearing, it allows for a layer of strategy that modern games have lost.
Weapon Effectiveness vs. Armor Types
In 1e, weapons are naturally more effective against certain types of armor. Think about the physics: a Longsword is a versatile blade, but it struggles to find a gap in Plate Mail. A Mace, however, doesn't need a gap—it just needs to crush.
The "Weapon Type vs. Armor Class" table (found in the PHB) gives you specific bonuses or penalties based on your target's armor. A Long Sword might get a +1 to hit someone using a shield (AC 9), but a penalty against someone in Plate Mail (AC 3). This makes perfect sense! Just as you would choose a silver weapon for a Lycanthrope or a blunt weapon for a Skeleton, a smart 1e player chooses their weapon based on the armor the enemy is wearing. It rewards tactical preparation over just having the "highest damage die."
The Attack Matrix & The "20 Block"
To manage this, we use the Attack Matrix. If you open your Dungeon Masters Guide, you’ll find the "Attack Matrix" tables. There is one for Fighters, one for Clerics, one for Thieves, and one for Magic-Users. To use it, you find your level on the top and look down to the defender’s Armor Class on the left. The number where they meet is what you need to roll on a d20.
You’ll also notice the "repeating 20s." For a low-level Cleric, hitting AC 0 requires a 20. But hitting AC -1 through -5 also requires a 20.
This is the "20 Block." It represents the limit of human skill vs. superior protection. It ensures that no matter how good the armor is, there is always a "puncher's chance" to land a hit, while preventing high-level characters from becoming mathematically untouchable.
Demystifying THAC0
Now, we can't talk about the Matrix without mentioning THAC0—which stands for "To Hit Armor Class 0." While this term didn't become a household name until the end of 1st Edition and the start of 2nd, the math is right there in the 1e tables.
THAC0 is simply the number a character needs to hit an enemy with an AC of 0.
If you know your THAC0, you don't always need the table. The formula is: THAC0 minus Target AC equals the number you need to roll...
The Combat Matrix & THAC0 | How to Play AD&D | DragonLance SagaD&D 5.5e - DL1 Dragons of Despair Actual Play, Part 2 | DragonLance SagaThe Alan-Atu of the Ilquar Mountains | DragonLance SagaDragonlance Legends - Mail Time | DragonLance SagaDM101 World and Lore: Running Iconic Fantasy Locations | DragonLance SagaThe Goat People of Dragonlance? #ShortsGaming AD&D: Monster Manual Reading 5 | DragonLance SagaThe D&D Sanctuary Where Gods & Heretics United! #ShortsOrder of Aesthetics News - July 10th, 2026 | DragonLance SagaThe Tower of Flame | DragonLance SagaOrder of Aesthetics News - March 27th, 2026 | DragonLance SagaAD&D - DL2 Dragons of Flame Actual Play, Session 6 | DragonLance Saga
DragonLance Saga |

The Combat Matrix & THAC0 | How to Play AD&D | DragonLance Saga

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER