@PolyToots
  @PolyToots
PolyToots | The Diablo 3 VFX Shader with Unity. [Shadergraph and Amplify] @PolyToots | Uploaded October 2020 | Updated October 2024, 5 days ago.
In this tutorial we're using both shadergraph and amplify shader editor to build a Diablo 3 inspired VFX shader, based on a GDC talk by Julian Love from 2013 where he describes a magical "blend add shader".

This is a 50% shader magic and 50% particle custom vertex stream solution, so I guess actually that's more like 80% shader and 30% particle? Look I'm not very good at math, or science, geography, history, language etc.

♥ Subscribe to learn more!: tinyurl.com/y7hdjg38
♥ Download the tutorial files: patreon.com/polytoots
♥ Twitter: twitter.com/PolyToots

See the original "The VFX of Diablo" GDC talk here:
youtube.com/watch?v=YPy2hytwDLM

Understanding Custom Vertex Streams (CVS) a bit more:
docs.unity3d.com/Manual/PartSysVertexStreams.html
realtimevfx.com/t/unity-custom-vertex-stream-and-shadergraph-amplify-shader/9524

● Get Amplify Shader Editor: tinyurl.com/ycpeo7sp
● Amplify Discord Channel: discord.gg/YCrE5rD

0:00 = Intro
1:36 = Blending Modes
3:49 = Amplify and Shadergraph
9:41 = Bye Bye Shadergraph
11:38 = Custom Vertex Streams (CVS)
14:24 = Tidy Up and Random Noise
17:44 = Triple Noise Mixing
18:58 = Shadergraph Version
19:42 = Exit
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The Diablo 3 VFX Shader with Unity. [Shadergraph and Amplify] @PolyToots

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