@PolyToots
  @PolyToots
PolyToots | [Part 2] Burning + Dissolve Shader in Unity. @PolyToots | Uploaded July 2018 | Updated October 2024, 5 days ago.
In this Unity shader tutorial, we're taking a look at advancing the dissolve techniques you may have already seen, by creating a material that can burn any object, and then disintegrate it into nothingness.

In this second part we're covering the the burn itself and also the heatwave distortion effect.

We're using Amplify Shader Editor for this, but if you're using Shader Forge or even the new Unity Graph system, you should be able to follow along just fine.

The final part of this tutorial is coming soon, that's a pinky promise.

♥ Subscribe for more: tinyurl.com/y7hdjg38

● Get Amplify Shader Editor: tinyurl.com/ycpeo7sp
● The textures you'll need: tinyurl.com/ya7wd3yh
[Part 2] Burning + Dissolve Shader in Unity.Lets Build: Zelda Ancient Sword - Part 6: Animation, Particles and Shader in UnityPart 1: Retopologising a full character in 3D CoatUnity: Make It Rain with Amplify Shader Editor.Making Of: Animated Rain Ripple Texture Sheet.[Part 1] Amplify Shader Tutorial - Teleportation!Low Poly Debris Pile, 3d Coat Tutorial.Zelda Breath of the Wild Explosion VFX with Unity Shader Graph & AmplifyBasic water using Shader Graph in Unity.Unity Shader Graph: Triplanar Shader Tutorial.[Part 1] Burning + Dissolve Shader in Unity.[EXTRA] Things I forgot in the previous tutorials.

[Part 2] Burning + Dissolve Shader in Unity. @PolyToots

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