@PolyToots
  @PolyToots
PolyToots | Let's Build: Zelda Ancient Sword - Part 6: Animation, Particles and Shader in Unity @PolyToots | Uploaded February 2019 | Updated October 2024, 5 days ago.
Get ready to unbuckle that seat belt because this is the last video of the series! We're taking our ancient short sword and doing weird and wonderful things to it inside the unity game engine. From animating some components, to doing a little trickery with the Amplify Shader Editor, and finally getting some basic but lovely looking particles on the go.

Thanks for watching, I hope these tutorials have proven useful and I'll be back soon with more goodies.


● Download the reference guide here: tinyurl.com/y27pqkvz
● Music by Francis Preve

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♥ Find me on the twitter: twitter.com/PolyToots

● Get Amplify Shader Editor: tinyurl.com/ycpeo7sp
● Get the free demo or buy 3d Coat: 3dcoat.com
● Also on Steam: store.steampowered.com/app/100980/3DCoat_V48
● 3d Coat Forums: 3dcoat.com/forum/index.php
Lets Build: Zelda Ancient Sword - Part 6: Animation, Particles and Shader in UnityPart 1: Retopologising a full character in 3D CoatUnity: Make It Rain with Amplify Shader Editor.Making Of: Animated Rain Ripple Texture Sheet.[Part 1] Amplify Shader Tutorial - Teleportation!Low Poly Debris Pile, 3d Coat Tutorial.Zelda Breath of the Wild Explosion VFX with Unity Shader Graph & AmplifyBasic water using Shader Graph in Unity.Unity Shader Graph: Triplanar Shader Tutorial.[Part 1] Burning + Dissolve Shader in Unity.[EXTRA] Things I forgot in the previous tutorials.Unity: Water Shader with Amplify [URP]

Let's Build: Zelda Ancient Sword - Part 6: Animation, Particles and Shader in Unity @PolyToots

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