The Challenges of Adapting Dungeon Crawls (and Other Premade Adventures) for SoloRPG play @amanisalone
The Challenges of Adapting Dungeon Crawls (and Other Premade Adventures) for SoloRPG play  @amanisalone
Uploaded January 2025 | Updated September 2026, 2 weeks ago
In this video, I spend an hour and a half of your precious time accounting for ALL of the ways that adapting dungeon delves/MegaDungeons/Point–hex crawls/basically any premade adventures into solo play. In other words, how do you enjoy a game if the text of that game relies on it being read by one person (a GM) and slowly drip–drip–dripped to other people (the players).

In usual Man Alone fashion, I am long on questions but a little light on answers, or at least specific answers. But I would like to hear your solutions to this, because I am very much invested in unlocking my precious mega dungeons for solo players and it would be great to create a more reliable system so that even more inexperienced players could pick up their favorite campaign Adventure and just start playing it on their own.

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The Challenges of Adapting Dungeon Crawls (and Other Premade Adventures) for SoloRPG play

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