The Biggest Marketing Mistake Indie Developers Make @IndieGameBusiness
The Biggest Marketing Mistake Indie Developers Make  @IndieGameBusiness
Uploaded August 2026 | Updated September 2026, 3 weeks ago
We had Charlie Brandick, founder of Quetzal Core Games, on the IndieGameBusiness Podcast, and this is what he had to say about why developers should begin building interest in their games as early as possible. Waiting until launch to start marketing can leave even a strong game without an audience. Sharing development, gathering feedback, and building a community early can give your project a much stronger foundation.

Learn more about Charlie and Quetzal Core Games:

quetzalcoregames.com
linkedin.com/in/charles-brandick

IndieGameBusiness brings together game developers, publishers, investors, service providers, and industry professionals to share practical advice about building, funding, marketing, publishing, and growing video games.

Join the IndieGameBusiness Discord community to meet other developers, ask questions, share your work, and connect with industry professionals:
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The Biggest Marketing Mistake Indie Developers Make

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