Uploaded September 2025 | Updated September 2026, 1 hour ago
This video walks through my transition from a game designer without coding skills to making games on my own. I'll show you the "Three I's" method - a straightforward system I developed to help beginners learn game development fast.
Can't figure out how to make games because you lack technical skills? Been there. Through years of trial and error, I've boiled down game development to three core skills you need to learn:
1. Input - Players press buttons, you make stuff happen
2. Interactions - Game objects bump into each other and react
3. Instancing - Creating and removing objects as needed
Stay till the end for a step-by-step plan to master these three essential skills you need to start making games today.
Join the Mission Selene, my mentorship program:
🌙 https://www.ludens.studio/mission-selene-landing-page-en-us
Get the Godot Adventure Essentials course:
🎓https://www.ludens.studio/godot-adventure-essentials-landing-page
Get access to assets, tutorial files, and more:
👨🚀ko-fi.com/ludensludonaut/tiers
Learn the Platformer Essentials Cookbook:
📘ko-fi.com/s/8df29350d8
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Chapters
00:00 - I. Introduction: My Journey as a Non-Programmer
00:29 - II. The Three I's Framework Overview
00:57 - III. The First Eye: Input
01:35 - IV. Input: Understanding Player Interaction
02:33 - V. Input Events vs Game Events
03:30 - VI. Godot's Scene Tree and Main Loop
04:58 - VII. Handling Input in Godot
06:50 - VIII. Strategic Input Event Management
08:44 - IX. Input Singleton vs Callbacks
10:39 - X. Combining Input Approaches
12:48 - XI. The Second Eye: Interactions
13:44 - XII. Collisions vs Overlapping
15:07 - XIII. Practical Applications of Interactions
16:17 - XIV. The Third Eye: Instancing
17:10 - XV. Resources vs Nodes
18:57 - XVI. Scene Hierarchy and PackedScenes
20:45 - XVII. Creating Objects Dynamically
22:39 - XVIII. Best Practices for Instancing
24:07 - XIX. Mission Selene Mentorship Program
This video walks through my transition from a game designer without coding skills to making games on my own. I'll show you the "Three I's" method - a straightforward system I developed to help beginners learn game development fast.
Can't figure out how to make games because you lack technical skills? Been there. Through years of trial and error, I've boiled down game development to three core skills you need to learn:
1. Input - Players press buttons, you make stuff happen
2. Interactions - Game objects bump into each other and react
3. Instancing - Creating and removing objects as needed
Stay till the end for a step-by-step plan to master these three essential skills you need to start making games today.
Join the Mission Selene, my mentorship program:
🌙 https://www.ludens.studio/mission-selene-landing-page-en-us
Get the Godot Adventure Essentials course:
🎓https://www.ludens.studio/godot-adventure-essentials-landing-page
Get access to assets, tutorial files, and more:
👨🚀ko-fi.com/ludensludonaut/tiers
Learn the Platformer Essentials Cookbook:
📘ko-fi.com/s/8df29350d8
---
Chapters
00:00 - I. Introduction: My Journey as a Non-Programmer
00:29 - II. The Three I's Framework Overview
00:57 - III. The First Eye: Input
01:35 - IV. Input: Understanding Player Interaction
02:33 - V. Input Events vs Game Events
03:30 - VI. Godot's Scene Tree and Main Loop
04:58 - VII. Handling Input in Godot
06:50 - VIII. Strategic Input Event Management
08:44 - IX. Input Singleton vs Callbacks
10:39 - X. Combining Input Approaches
12:48 - XI. The Second Eye: Interactions
13:44 - XII. Collisions vs Overlapping
15:07 - XIII. Practical Applications of Interactions
16:17 - XIV. The Third Eye: Instancing
17:10 - XV. Resources vs Nodes
18:57 - XVI. Scene Hierarchy and PackedScenes
20:45 - XVII. Creating Objects Dynamically
22:39 - XVIII. Best Practices for Instancing
24:07 - XIX. Mission Selene Mentorship Program










