Uploaded December 2023 | Updated September 2026, 5 hours ago
Throughout this year me and the guys from Packt Publishing partnered together to bring The Essential Guide to Creating Multiplayer Games with Godot 4.0. And the book is about to launch!
In this video, we are going to take a brief look at the Table of Contents so you guys have a glance at what is about to come.
Pre-order the book!
📙Amazon: packt.link/2dDX5
Support!
☕ Ko-Fi: ko-fi.com/pigdev
My games, assets, and ebooks:
🕹️ itch.io: pigdev.itch.io
Join the community!
💬 Discord discord.com/invite/zfqfpQh
🐦 Twitter: twitter.com/pigdev
Timestamps:
00:00 - Intro
00:24 - Packt's book
00:56 - Amazon Pre-order
01:25 - It's about connection
02:07 - Book's Cover
02:35 - Dedicated to God
02:53 - Foreword by Nathan from GDQuest
03:35 - Table of Contents
03:41 - Part 1 - Handshaking and Networking
04:08 - Chapter 1 - Setting up the Server
04:44 - Thank you Fabio Alessandrelli
05:20 - Chapter 2 Sending and Receiving Data
06:53 - Roleplaying a Network Engineer
07:53 - Chapter 3 - Making a Lobby to Gather Players Together
09:02 - Chapter 4 - Creating an Online Chat
10:40 - Part 2 - Creating Online Multiplayer Mechanics
11:11 - Chapter 5 - Making an Online Quiz Game
11:45 - Chapter 6 - Building an Online Checkers Game
12:51 - Chapter 7 - Developing an Online Pong Game
13:28 - Chapter 8 - Creating an Online Co-op Platformer
14:47 - Chapter 9 - Creating an Online Adventure Prototype
15:10 - It's about principles
16:12 - Part 3 - Optimizing the Online Experience
16:51 - Chapter 10 - Debugging and Profiling the Network
17:21 - It's not just Network but Game Design
18:32 - Chapter 11 - Optimizing Data Requests
19:24 - Chapter 12 - Implementing Lag Compensation
20:04 - Chapter 13 - Caching Data to Decrease Bandwidth
21:24 - Pre-order the book, link in the description
21:40 - Outro
Throughout this year me and the guys from Packt Publishing partnered together to bring The Essential Guide to Creating Multiplayer Games with Godot 4.0. And the book is about to launch!
In this video, we are going to take a brief look at the Table of Contents so you guys have a glance at what is about to come.
Pre-order the book!
📙Amazon: packt.link/2dDX5
Support!
☕ Ko-Fi: ko-fi.com/pigdev
My games, assets, and ebooks:
🕹️ itch.io: pigdev.itch.io
Join the community!
💬 Discord discord.com/invite/zfqfpQh
🐦 Twitter: twitter.com/pigdev
Timestamps:
00:00 - Intro
00:24 - Packt's book
00:56 - Amazon Pre-order
01:25 - It's about connection
02:07 - Book's Cover
02:35 - Dedicated to God
02:53 - Foreword by Nathan from GDQuest
03:35 - Table of Contents
03:41 - Part 1 - Handshaking and Networking
04:08 - Chapter 1 - Setting up the Server
04:44 - Thank you Fabio Alessandrelli
05:20 - Chapter 2 Sending and Receiving Data
06:53 - Roleplaying a Network Engineer
07:53 - Chapter 3 - Making a Lobby to Gather Players Together
09:02 - Chapter 4 - Creating an Online Chat
10:40 - Part 2 - Creating Online Multiplayer Mechanics
11:11 - Chapter 5 - Making an Online Quiz Game
11:45 - Chapter 6 - Building an Online Checkers Game
12:51 - Chapter 7 - Developing an Online Pong Game
13:28 - Chapter 8 - Creating an Online Co-op Platformer
14:47 - Chapter 9 - Creating an Online Adventure Prototype
15:10 - It's about principles
16:12 - Part 3 - Optimizing the Online Experience
16:51 - Chapter 10 - Debugging and Profiling the Network
17:21 - It's not just Network but Game Design
18:32 - Chapter 11 - Optimizing Data Requests
19:24 - Chapter 12 - Implementing Lag Compensation
20:04 - Chapter 13 - Caching Data to Decrease Bandwidth
21:24 - Pre-order the book, link in the description
21:40 - Outro










