The #1 Game Dev Book That CHANGED MY MIND About Unity @LudonautZero
The #1 Game Dev Book That CHANGED MY MIND About Unity  @LudonautZero
Uploaded October 2025 | Updated September 2026, 4 hours ago
Stop chasing “perfect tutorials” and start learning from the unexpected. In this video, we dive into Borja Lopes Montelia’s book on Unity and Prince of Persia — a masterclass on learning from tools you don’t even like. This is not just about Unity; it’s about mastery, craftsmanship, and going beyond comfort zones. If you’re serious about becoming a true creator, this lesson will reshape how you see game development learning resources forever.

Get Borja's Book on Amazon:
📘amzn.to/3LbkJRL

Get the Godot Adventure Essentials course:
🎓https://www.ludens.studio/godot-adventure-essentials-landing-page

Get access to assets, tutorial files, and more:
👨‍🚀ko-fi.com/ludensludonaut/tiers

Learn the Platformer Essentials Cookbook:
📘ko-fi.com/s/8df29350d8

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Chapters

00:00 - I. The Problem with Learning Resources
00:17 - II. Discovering a Masterpiece Book
00:45 - III. Why You Should Learn from Tools You Hate
01:14 - IV. The Book’s Unique Approach
01:42 - V. The Prince of Persia Case Study
02:07 - VI. Learning from Limitations
02:33 - VII. Creating Instead of Making Excuses
02:58 - VIII. Expanding the Project with Smart Goals
03:26 - IX. Borja’s Meticulous Teaching Method
03:56 - X. The Value of Finite State Machines
04:24 - XI. The Overlooked Power of Post-Production
04:53 - XII. Lessons in Teaching and Growth
The #1 Game Dev Book That CHANGED MY MIND About UnityHow to Make Your Game ConceptUsing Google Trends to understand your niche habits #marketresearch #marketing #indiegameCOMPOSITION vs INHERITANCE: The Best Solution for Your Games - Introduction to OOP in Godot Part 3.Slope Movement in #GodotEngineUnderstanding Spawners: The Key to Game DevelopmentObject Oriented Programming Pillars in Godot - InheritanceKitchen Tales Special Moves System in #GodotEngineHow to Optimize Your Godot Game with Custom Monitors#GodotEngine Online Multiplayer Book released, New Years Resolution, Merry Xmas!Make SYSTEMS not GAMES: How to Build Reusable Game Components#GodotEngine - How to use State Machines to Design a Boss Battle
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The #1 Game Dev Book That CHANGED MY MIND About Unity

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