Uploaded July 2024 | Updated September 2026, 4 hours ago
Refactoring is one of the most common tasks while developing a game. In #GodotEngine we also need to refactor scenes. One of the main ways to refactor a class, and thus a scene, is to change its parent class. But how do we do that with PackedScenes? Well, this is what I answer in this video.
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Refactoring is one of the most common tasks while developing a game. In #GodotEngine we also need to refactor scenes. One of the main ways to refactor a class, and thus a scene, is to change its parent class. But how do we do that with PackedScenes? Well, this is what I answer in this video.
Get the Platformer Essentials Cookbook!
📘 The book: pigdev.itch.io/platformer-essentials
Support!
☕ Ko-Fi: ko-fi.com/pigdev
My games, assets, and ebooks:
🕹️ itch.io: pigdev.itch.io
Join the community!
💬 Discord discord.com/invite/zfqfpQh
🐦 Twitter: twitter.com/pigdev










