Uploaded September 2021 | Updated September 2026, 2 weeks ago
I've edited the Text for Wario & Waluigi as well as edited the models so they can share the Part 2 Set of Color Codes instead of requiring their own versions. I've also separated the ppf Patch so you can mix & match the Model, Voice & Text Patches. The bps Patch still an All-in-One Patch.
Wario Download Link:
drive.google.com/drive/u/2/folders/1HEpzHacOpf3atqt_WTMxmqkgtDPc0j7y
Waluigi Download Link:
drive.google.com/drive/u/0/folders/1pwWuSV1UdpJ6LTl85oCKP6nV0CDSTtJx
Color Screen Room ppf Patches Download Link:
drive.google.com/drive/u/2/folders/1g7gh4umXknj51ZvV9uYvECbVFE1DdvuD
Color Code Tutorials:
youtube.com/watch?v=ahjDbBVmQaA
youtube.com/watch?v=cTx_PWeCvYo
youtube.com/watch?v=qFeLVzR_igI
Music Used:
Toadstool's Groove (SM64 OverClocked ReMix)
Please Credit me if you use these Model Imports in videos or rom hacks/mods.
HUGE thanks to kurethedead & everyone else involved with making the Fast64 Plugin for Blender:
bitbucket.org/kurethedead/fast64/src/master
PATCHES VS DECOMP FILES
The patches are for regular SM64 roms while the Decomp Files are specifically for the Decompilation Project. The Decomp Project allows much more freedom with editing the game however it completely changes the rom which results in Cheat Codes & SM64 Tools not working with the new rom.
Now if you just want to play the original game with the new Model instead of using it in videos or your own rom hacks/mods, I highly, highly recommend you use the Decomp files because of reasons explained in this video: youtube.com/watch?v=iO2U5Okfo8g
PPF PATCH INSTRUCTIONS:
Apply to a Super Mario 64 (U) [!] rom that has been extended with the SM64 Rom Manager. These patches can & should be patched on top of each other.
They're separated so you can mix & match with someone else's Voice & Text Patches if you don't like mine.
Does work with edited roms but not always, just depends on what Rom Hack/Mod is used. I have no plans on making a list of Rom Hacks/Mods that will work, that is not the goal of this Mod.
BPS PATCH INSTRUCTIONS:
Apply to a clean, unextended Super Mario 64 (U) [!] rom, aka has not been edited or opened by any of the modding tools including the SM64 Rom Manager. This is mainly for people who don't want to or can't use any of the modding tools but can apply BPS Patches. The end result is the same as having all 3 PPF Patches combined as one.
GREEN SCREEN ROOM NOTES:
The Green Screen Room replaces Bob-omb Battlefield, it is a simple box that you can run around in.
The Camera is the one used in the Bowser Courses, so it will only rotate when you tell it to. There is no shading so the room is always a solid color, the Level Background is solid black so you'll know when you are at the edge of the room when you can see the background.
You will start off in the Castle Grounds, with the Castle's Front Doors being the warps to the level, which have been moved closer to the starting point.
If you Pause Exit out of the Green Screen Room, you will go to Inside Peach's Castle. Use the Castle's Front Doors to go back outside, and then walk right back in to go to the Green Screen Room. Or you can jump into the Bob-omb Battlefield Painting.
Not intended for Console but does work correctly.
DECOMP FILES INTRSTRUCTIONS:
Copy and paste the folders into your root Decomp folder, click yes to any files asking to be replaced, and then build/compile the rom like usual. Mario's Models, Textures, Voice Clips as well as some of the Text should have changed.
There is no Green Screen version because I'm assuming that if you're using the Decompilation Project, it's not for making videos.
REPLACING TEXTURES:
The textures can be replaced using Quad64, a discontinued level editor that can edit the Original Levels (as SM64 Rom Manager can only edit Custom Levels) as well as most of the rom's Textures. If you're familiar with Toad's Tool 64, this is basically a better version that can even edit clean, unextended roms. Best part is that it keeps a rom's Console Compatibility.
Go to the Levels tab and select Textures to open up the Texture Editor.
Quad64 Thread with Download Link:
hack64.net/Thread-Quad64-v0-2-Beta-Build-5
You can of course edit the textures with a Texture Pack, which is recommended if you're making a video and need to quickly change the textures.
Twitter: twitter.com/StupidMarioFan1
I've edited the Text for Wario & Waluigi as well as edited the models so they can share the Part 2 Set of Color Codes instead of requiring their own versions. I've also separated the ppf Patch so you can mix & match the Model, Voice & Text Patches. The bps Patch still an All-in-One Patch.
Wario Download Link:
drive.google.com/drive/u/2/folders/1HEpzHacOpf3atqt_WTMxmqkgtDPc0j7y
Waluigi Download Link:
drive.google.com/drive/u/0/folders/1pwWuSV1UdpJ6LTl85oCKP6nV0CDSTtJx
Color Screen Room ppf Patches Download Link:
drive.google.com/drive/u/2/folders/1g7gh4umXknj51ZvV9uYvECbVFE1DdvuD
Color Code Tutorials:
youtube.com/watch?v=ahjDbBVmQaA
youtube.com/watch?v=cTx_PWeCvYo
youtube.com/watch?v=qFeLVzR_igI
Music Used:
Toadstool's Groove (SM64 OverClocked ReMix)
Please Credit me if you use these Model Imports in videos or rom hacks/mods.
HUGE thanks to kurethedead & everyone else involved with making the Fast64 Plugin for Blender:
bitbucket.org/kurethedead/fast64/src/master
PATCHES VS DECOMP FILES
The patches are for regular SM64 roms while the Decomp Files are specifically for the Decompilation Project. The Decomp Project allows much more freedom with editing the game however it completely changes the rom which results in Cheat Codes & SM64 Tools not working with the new rom.
Now if you just want to play the original game with the new Model instead of using it in videos or your own rom hacks/mods, I highly, highly recommend you use the Decomp files because of reasons explained in this video: youtube.com/watch?v=iO2U5Okfo8g
PPF PATCH INSTRUCTIONS:
Apply to a Super Mario 64 (U) [!] rom that has been extended with the SM64 Rom Manager. These patches can & should be patched on top of each other.
They're separated so you can mix & match with someone else's Voice & Text Patches if you don't like mine.
Does work with edited roms but not always, just depends on what Rom Hack/Mod is used. I have no plans on making a list of Rom Hacks/Mods that will work, that is not the goal of this Mod.
BPS PATCH INSTRUCTIONS:
Apply to a clean, unextended Super Mario 64 (U) [!] rom, aka has not been edited or opened by any of the modding tools including the SM64 Rom Manager. This is mainly for people who don't want to or can't use any of the modding tools but can apply BPS Patches. The end result is the same as having all 3 PPF Patches combined as one.
GREEN SCREEN ROOM NOTES:
The Green Screen Room replaces Bob-omb Battlefield, it is a simple box that you can run around in.
The Camera is the one used in the Bowser Courses, so it will only rotate when you tell it to. There is no shading so the room is always a solid color, the Level Background is solid black so you'll know when you are at the edge of the room when you can see the background.
You will start off in the Castle Grounds, with the Castle's Front Doors being the warps to the level, which have been moved closer to the starting point.
If you Pause Exit out of the Green Screen Room, you will go to Inside Peach's Castle. Use the Castle's Front Doors to go back outside, and then walk right back in to go to the Green Screen Room. Or you can jump into the Bob-omb Battlefield Painting.
Not intended for Console but does work correctly.
DECOMP FILES INTRSTRUCTIONS:
Copy and paste the folders into your root Decomp folder, click yes to any files asking to be replaced, and then build/compile the rom like usual. Mario's Models, Textures, Voice Clips as well as some of the Text should have changed.
There is no Green Screen version because I'm assuming that if you're using the Decompilation Project, it's not for making videos.
REPLACING TEXTURES:
The textures can be replaced using Quad64, a discontinued level editor that can edit the Original Levels (as SM64 Rom Manager can only edit Custom Levels) as well as most of the rom's Textures. If you're familiar with Toad's Tool 64, this is basically a better version that can even edit clean, unextended roms. Best part is that it keeps a rom's Console Compatibility.
Go to the Levels tab and select Textures to open up the Texture Editor.
Quad64 Thread with Download Link:
hack64.net/Thread-Quad64-v0-2-Beta-Build-5
You can of course edit the textures with a Texture Pack, which is recommended if you're making a video and need to quickly change the textures.
Twitter: twitter.com/StupidMarioFan1
![Daisy as a Peach Clone for Project M [Mod]
Huge Update along with a Project+ Version can be found here:
https://www.youtube.com/watch?v=R4mF4JvpALY
This Channels Targeted Audience is 13 Years & Older.
The age you are SUPPOSED to be when making an account.
Although this video does not contain anything inappropriate for children, this video shows footage of a video game that is Rated T.
After the disappointment that was Daisy being a Peach Duplicate in Super Smash Bros Ultimate, I decided to make her a proper Peach Clone in Project M as well as Brawl although 1 important thing couldnt be replicated perfectly for some reason.
I have been working on this mod periodically over the past year and Ive wanted to announce it sooner but figured I would wait until the mod was pretty much done before teasing it.
The video goes into way more detail but Daisy has different stats, some edited attacks, and 3 new attacks which are edits of Non-Peach moves.
However the most important thing is that she now has a 3rd Jump instead of a Float ability, which has its own unique animation...for Project M and not Brawl. The thing I was the most proud of and Brawl wont load the new animations for it, only registered that Daisy has a 3rd Jump.
The models are heavily edited using Brawl Peachs Body, Mario Party 8 Daisys Body & Ultimate Daisys Head. Textures took a lot of time to get right and I am super proud of how they turned out.
Also really proud of all the recreated animations.
Daisy has the usual stuff:
Near-Perfect Rigging
Final Smash Eyes
Eye Movement
Metals
Clear models
Shadow models
Recolors
If you use the Soundbank and Effect.pac Expansion codes, Daisy wont have to share with Peach which avoids possible glitches & crashes.
In addition, theres codes to have Costume-Specific Toads so I highly recommend using those codes to get the full experience.
Download: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=218328
Twitter: https://www.twitter.com/StupidMarioFan1 Daisy as a Peach Clone for Project M [Mod]](https://i.ytimg.com/vi/iXun-lx_q4Y/mqdefault.jpg)
![Can You Beat GE007 on Agent WITHOUT Using Weapons?
This Channels Targeted Audience is 13 Years & Older.
The age you are SUPPOSED to be when making an account.
This video shows footage of a video game that contains lots of Violence. The game in question is Rated T so it is not appropriate for children under 13 Years Old.
I jumped on the bandwagon of those Can You beat the game WITHOUT using/touching [blank] videos BUT with a game you wouldnt expect. Let me know what you think of the video. Can You Beat GE007 on Agent WITHOUT Using Weapons?](https://i.ytimg.com/vi/j67YQZR7PDw/mqdefault.jpg)





![September 2018 in a Nutshell: Expanded & Enhanced [Perfect Dark Mod]
To celebrate the 3rd anniversary of the Bowsette meme, I decided to revisit the old meme mod I made representing what September 2018 was like. Its not only better but is now available for download! Works on both Emulator & Console.
Download Link:
https://drive.google.com/file/d/1OD3inT7I0prmwC79TEBk9LjcRzOhlEUQ/view
Twitter: https://www.twitter.com/StupidMarioFan1 September 2018 in a Nutshell: Expanded & Enhanced [Perfect Dark Mod]](https://i.ytimg.com/vi/kfjw49W3Qkk/mqdefault.jpg)
![Princess Shroob as a Peach Costume [Brawl & Project M Mod]
The alien princess from Mario & Luigi: Partners in Time has found her way into Smash Bros!
Ive used JuLzs old retexture as a base because the dress texture was basically perfect although I tweaked the coloring to be more like the Artwork rather than the actual sprites. She has the usual things:
Expressions
Recolors
Metals
FS Eyes
Shadow model
Near-perfect rig
Ive made bone edits to the fingers so they can be rigged & not look bad, they SHOULD be Wifi-Safe/Tournament Legal since Replays dont break and the finger bones dont have hitboxes.
Ive also made a Shroob model to replace Toad & even included recolors in order to be used with the Effect.pac Roster Expansion System codes.
Download: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=218847 Princess Shroob as a Peach Costume [Brawl & Project M Mod]](https://i.ytimg.com/vi/m5rt_Sa86F0/mqdefault.jpg)
![Making a More Accurate SM64 Outfit for Odyssey [Cant Test In Game Yet]
The Official 64 Outfit is strangely inaccurate, as well as inconsistent in its inaccuracies but thats for another video. As someone who has had plenty of experience with importing SM64 Marios model into games, I felt that I needed to prepare a more accurate model for when Model Importing becomes a reality.
Now the model isnt 100% accurate because of me remapping textures (but its like 99.9% close) as well as having to extend the legs. People were right about the model needing to be edited to fit Odyssey Marios proportions, but not in the way that the official model did. The head was never THAT big in SM64.
I also went the extra mile (that I normally do) and make accurate normals/smoothing as the Official model has everything completely smooth. Also the 100% accurate rigging as the official model was only 95%, legs bend for some weird reason despite everything else being correct.
Now Im sure Ill need to do more edits such as renaming the objects & materials, maybe even attach things to have the same number of objects, but thats for later. Ill worry about that when actually testing the model, which by the way I need someone to do that for me. Im not doing anything to my Switch. lol Yes that means I wont be able to use this, but I still want it to be out there for others to enjoy.
Cheat Codes Used:
Debug Control
81269BD8 0C09
81269BDA 5FAB
Cap In Hand
8033B177 0020
Link to Old N64 Ripping Tutorial I Used Years ago: https://forums.stardock.com/396656/tutorial-how-to-rip-graphics-from-n64-games
Link to Modern Version of the Tutorial: https://forum.gflclan.ru/d/65-ripping-n64-models-to-source
The only difference is that the old tutorial suggests FluxStudio which is why I used it to isolate the models, but its not really necessary hence the modern tutorial not including it.
For me its just a force of habit to use FluxStudio.
FaceBook Page: https://www.facebook.com/StupidMarioBros1Fan
Twitter: https://www.twitter.com/StupidMarioFan1 Making a More Accurate SM64 Outfit for Odyssey [Cant Test In Game Yet]](https://i.ytimg.com/vi/mnJMBpJLWc4/mqdefault.jpg)
![Fight Bowsette in NSMBW [Custom Animations, Model & Voice Clips]
This Channels Targeted Audience is 13 Years & Older.
The age you are SUPPOSED to be when making an account.
This video contains some Sensitive Material that is not appropriate for children under 13 Years Old. Specifically: A female character wearing an outfit with a decent amount of cleavage as well as jiggle physics.
I dont always do Meme Mods but when I do, I put in 9001% effort into them.
While I did get a few requests to make this, ultimately I decided to do this on my own because of what all I could do to Bowsers model & animations in NSMBW.
Bowsette for the most part is based off the original comic that started the whole trend, but with some changes to match Peachette a little bit more such as different eyes, earrings and the crown is more like Peachettes instead of just being the item.
She is a heavily edited version of Peachs model from Mario Party 9 with parts of NSMBW Bowser and custom modeling for things such as her shoulders and crown.
All animations were remade from scratch by me, used Bowsers original animations as a reference but this was 100% re-animated.
The voice clips are various Peach ones from Mario Party 10, Mario Tennis Ultra Smash, New Super Mario Bros Wii and Mario & Luigi: Dream Team (the laughing ones specifically)
All of them are slowed down a little to make her voice deeper because I felt like an evil Peach would have a slightly deeper voice.
Download: https://drive.google.com/file/d/1Xo5TwX4JQngCYwt-g8QaMNLtIiqMx_nc/view
FaceBook Page: https://www.facebook.com/StupidMarioBros1Fan
Twitter: https://www.twitter.com/StupidMarioFan1
All Copyrighted Materials belong to their respective owners. Mario and all related characters are owned by Nintendo. Bowsette is a fan character created by ayyk92 & while my model is mostly based off his original design, I still made my own edits to it. I only claim to own the model, the custom animations & the video themselves. Fight Bowsette in NSMBW [Custom Animations, Model & Voice Clips]](https://i.ytimg.com/vi/mnQizdVF99U/mqdefault.jpg)