StupidMarioBros1FanIn the Release Video for the revamped version of Odyssey's 64 Outfit, I said that the game would slow down at time (especially in the Castle whenever a Painting was loaded in) because of the model having a lot more polygons than SM64 Mario had.
Turns out this was NOT the actual reason and in fact the model had nothing to do with the slowdown!
Music Used: The Italian Plumber (Super Mario Bros OC ReMix)
I Was WRONG About Why The Game Was Slowing Down! [SM64 Model Importing]StupidMarioBros1Fan2021-05-17 | In the Release Video for the revamped version of Odyssey's 64 Outfit, I said that the game would slow down at time (especially in the Castle whenever a Painting was loaded in) because of the model having a lot more polygons than SM64 Mario had.
Turns out this was NOT the actual reason and in fact the model had nothing to do with the slowdown!
Music Used: The Italian Plumber (Super Mario Bros OC ReMix)You Burned My House [FNaF Blender]StupidMarioBros1Fan2024-03-28 | Toy Freddy yells at Toy Bonnie after losing his house in Minecraft.
Originally this was just going to be the phone stuff but the video kept being automatically converted into a YouTube Short because it wasn't Widescreen. Rather than cropping the footage I decided to add onto it with some Minecraft footage and Toy Chica is also playing with them. I honestly wouldn't care if YouTube Shorts was exclusive to Mobile but it's not and is straight up an inferior way to watch videos on Desktop & TV so the fact we can't manually choose if a video is turned into a Short is infuriating.
Animated in Blender 3.3.0
While not the exact same, this Behind-the-Scenes Video for another FNaF Blender animation I made covers the basic process if you're interested: youtube.com/watch?v=398v3QDRndo
Twitter: twitter.com/StupidMarioFan1Hitman WoA: Apex Predator | SASO | Master Difficulty | Coin Only (Item Throw Glitch)StupidMarioBros1Fan2024-03-23 | Recorded yesterday on PS5 with the latest Patch (1.021.000) This was meant to be uploaded to my second channel but it's longer than 15 Minutes. This video was edited using ShareFactory Studio, Hitman WoA on PS5 uses HDR so the video is a little washed out.
A lot of times I like to mess around on Casual Difficulty and a couple of days ago I remembered that there was a glitch that allowed you to hit NPCs and Cameras with any concealable item. I thought it'd be funny if I beat the Apex Predator mission by using a Coin to kill the Targets and I quickly realized that this could be done while keeping the SA Ranking and even Suit Only. After some more testing I found that the route I did was actually nearly identical on the Professional and even Master Difficulties, you just had to get rid of a few Cameras and be mindful of where the Guards are.
It's explained in the video but the "Coin Only" refers to taking out the Targets and Cameras. I also use a couple of Subdues on various Guards, the "Peek-a-boo" technique to lure some NPCs as well as set up the meeting with Agent Montgomery for an isolated kill. It's literally impossible to beat the level SASO with just a Coin. Now because the glitch is simply letting me hit stuff with a Coin, this run is a completely valid SASO route and a pretty consistent one too. The only reason I failed multiple times at this is because I specifically wanted to use the Coin whenever possible, and I also wanted the "Never Spotted" bonus points. Of course there was the usual fails of figuring out a SASO route but it's actually a pretty reliable method and doesn't require any special unlocks so this can be done on a fresh profile.
Twitter: twitter.com/stupidmariofan1MatPat meets Scott Cawthon (Meme)StupidMarioBros1Fan2024-03-10 | After almost 10 years of making theories about FNaF, MatPat finally meets up with Scott Cawthon to discuss the Official Lore.
I thought of this joke and I just could not focus on other stuff until I made it a reality, probably not as funny as I think it is.
Hotel Mario (1994 Game)Play as Mario in Batman: Arkham Knight [PC Mod]StupidMarioBros1Fan2024-02-27 | This mod adds Mario as a new Skin for Batman. It does have some issues that affect Gameplay because I edited the Bones for Mario to keep his proportions. Hopefully these issues can be fixed in the future.
DESCRIPTION:
Have you ever wanted to play a Batman game as Mario? Probably not but this is what I typically do when modding games. lol
Anyways, Mario's model is from Super Mario Odyssey but with various edits to better fit Arkham Knight's Artstyle like utilizing the game's "Micro Bump Map" feature to have more detailed Fabric and Skin Textures.
Mario has accurate proportions which works surprisingly well during Combat, I didn't notice any issues regarding the Hitboxes. Mario will visually clip through Objects & Characters during animations but he won't actually clip through anything so don't worry about falling through a Floor or going through a Wall.
Because of how the characters are animated in this game, I had to overhaul Mario's Eyes & Eyelids to work properly which did result in some wonky movement due to being designed differently. Looks fine for the most part, but it looks awful whenever Mario is looking off to the side because the Eyelids will also rotate alongside the Eyes. O_o
Mario can remove his Cap whenever Batman removes his Cowl, it looks really silly but works. If you're familiar with Mario's design then you'll notice that his Hair is a bit squished, that's because it's always visible. Batman's Hair doesn't simply appear & disappear during Cutscenes, it's actually a separate model that gets spawned. This model is actually shared between all Batman Skins, so editing it for Mario wasn't an option.
I have no plans to make this mod for any of the other Batman: Arkham games, feel free to backport it yourself but please Credit me if you release it. Preferably with a Credits.txt similar to the one that's included in this mod.
CHAPTERS:
00:00 Video Disclaimers/Important Info 00:56 Basic Gameplay/Early Game Cutscenes 10:43 Some Technical Info about the Mod 15:04 Known Issues [Out-of-Context Spoilers] 23:25 Hush Side Mission [Side Mission Spoilers] 26:00 Bonus Mod [Out-of-Context Spoilers] 29:21 Defeating Harley Quinn [Major Story Spoilers]
DOWNLOAD LINKS:
I've uploaded the mods to two locations, Google Drive like I usually do and Nexus Mods which requires an Account in order to download.
If you are interested in modding Batman: Arkham Knight, you should go ahead and make an account because not only are most of the publicly released mods on Nexus Mods, so are the tools like UPK Explorer.
If you simply only want to play the game with these mods, then go with the Google Drive download I mentioned how to install the mod inside the Readme.txt
OC ReMix #3059: Super Mario 64 'Medieval Koopa Jam' [Koopa's Road, Medival Jam (JJ2)] by DaMonz: youtube.com/watch?v=6pyEmF86OFw
I have a Twitter: twitter.com/stupidmariofan1Testing if this is True about YouTubeStupidMarioBros1Fan2024-02-17 | Recently I was recommended a video that goes over different Settings that supposedly hurt a video and/or channel's growth here on YouTube. Although I don't care anymore about if my channel is popular, I don't want to actively suppress my videos so I decided to test if this was true.
Luckily, I just made a big video that is wildly different from my usual content: A 26 Minute long YTP based on the Five Nights at Freddy's Movie.
This video goes over how I made certain jokes, as well as explains why I made those jokes. Does not cover the whole video but I did cover every type of edit so you should be able to figure out how the rest of the jokes were made.
MUSIC USED:
Last Breath (Ultimate Custom Night OST) Where Dreams Die (Ultimate Custom Night OST) Hibernating Evil (Ultimate Custom Night OST) Sleep No More (Ultimate Custom Night OST)
LINKS:
Stupid Mario Brothers: The Interactive Adventure - Just Be Evil: youtube.com/watch?v=b76sFduFRjUFNaF Movie YTP: Mike Sucks at His JobStupidMarioBros1Fan2024-02-17 | For a while now I've wanted to try my hand at making a YTP, so last year I started working on one & occasionally chip away at it. Later the FNaF Movie finally released and after the second viewing I decided to make a YTP on it. This YTP is meant to have a somewhat similar style to 2000s & 2010s YTPs, I think I did a good job but maybe not. idk
I started working on this back in November and have finally finished it along with a Behind-the-Scenes video, give it a watch if you enjoyed this video & are interested in how it was made: youtube.com/watch?v=cUQj3vO9WRE
This is a Non-Profit, Fan-Made video for Entertainment Purposes. It is not meant to be a replacement or an unofficial way to watch the Five Nights at Freddy's movie.
CHAPTERS:
00:00 Content Warnings (I highly encourage that you read them) 00:42 Actual Video
CREDITS:
YouTube Descriptions are limited to 5000 characters, which has never been an issue for me before so I never bothered check how long the full list of Credits is until uploading this. Turns out that it's 9494 characters long, so here's a link to a text file:
The Doctor Mario Costumes now have working Physics for the Coat & Stethoscope, done by porting & modifying Peach's HavokData[0]. However because of how Brawl's Physics Bones work, the Coat is still animated to avoid clipping with the Legs and the Stethoscope is slightly animated to give some more movement for certain Animations. There will be clipping though if a stage has Wind but hey, that means the Physics work!
The Models & Textures for various stuff are now Higher Quality thanks to the reduced File Size of the FitMarioMotion.pac, Multiple Animations and GFX have been improved or revamped as well as some surprises!
Full list of Credits are included in the download.
BrawlVault Download: [BV is currently down, will upload when available]
The download link is to a folder that contains multiple Zip Folders depending on what you want.
"File Path" zip folders are Drag-and-Drop versions for whichever Build you chose.
"Everything" All-in-One Download that contains the above mentioned "File Path" downloads along with an "Individual Files" folder which contains the various Files needed to add into Custom Builds or to make other Mario Models compatible with this mod, as various things were overhauled like Fludd now being the Warp Pipe/Pills used during the Entry Animation
Music Used:
Heartbeat (GoldenEye 007 (OST Style) HD Ultra) Dino Band Rehearsal (Super Mario World 2: Yoshi's Island OverClocked ReMix) 2001 Elastic New Year (Super Mario World 2: Yoshi's Island OverClocked ReMix) Paralyzed (Donkey Kong Country OverClocked ReMix) Terror Plant (Donkey Kong Country OverClocked ReMix)
Twitter: twitter.com/StupidMarioFan1Joke Video I Made for Twitter [FNaF Blender]StupidMarioBros1Fan2023-12-24 | This is a joke video I made for Twitter, decided to upload it here so it can be viewed in full quality. It's a complete coincidence that I'm uploading this on Christmas Eve, this isn't related to any kind of project which speaking of which: I've got nothing finished to release tomorrow or anything Christmas-Themed in the works.
In The Depths Five Nights at Freddy's 2 (Original PC Release)
Scary Ambience With S Five Nights at Freddy's 2 (Original PC Release)
Twitter: twitter.com/StupidMarioFan1I Added RE2 Mr. X to Perfect Dark [Mod]StupidMarioBros1Fan2023-11-26 | This was meant to be a Halloween mod but I started too late and it took way longer than I anticipated to get everything to work like I wanted. Lot of trial & error as well as redoing stuff to be better.
Anyways, this mod adds Mr. X from Resident Evil 2 as a new Enemy to all Story & Bonus Missions. He is Invincible and always knows where you are so try not to stay in the same place too long, he throws quite the punch.
The Missions themselves are basically identical to the Original Game, had to make an occasional change to accommodate Mr. X being added along with fixing a few bugs that the GE Setup Editor made. Perfect Agent is beatable but some levels are really difficult and will require you to rethink how you play them.
Music Used: Carrington Institute (Perfect Dark (Surround) HDU) Main Titles Hurry! (Perfect Dark (Surround) HDU) Dark Combat (Perfect Dark (Surround) HDU)
@Graslu00's Livestream (Originally named ??? Mod): youtube.com/watch?v=Kx2ZGdVxXesProject+ Update for Daisy as a Peach Clone [Mod]StupidMarioBros1Fan2023-07-29 | After over 3 years of on-and-off progress, Daisy as a Peach Clone has finally been added to Project+Ex along with tons of changes & improvements.
I would like to start by apologizing for the video length, it shouldn't be over 30 minutes but there's a lot of Text to get through.
Anyways, in this Update Daisy has gotten: Improved Models & Textures Brand New Costumes Improved Animations New Attacks Remade Icons with CSProject v2.5 As well as a few new Voice Clips and improved sentence-mixing for the Announcer. Updated the Trophy with the Improved Model & Textures If using the "File Path" versions, Daisy has been added to Classic Mode. A couple of cool things Exclusive to Project+ due to requiring certain ASM Codes and other Features not currently available for the other versions.
Full list of Credits are included in the download.
The download link is to a folder that contains multiple Zip Folders depending on what you want.
"File Path" zip folders are Drag-and-Drop versions for whichever Build you chose. The GDrive Folder contains each version separately, the zip folder in the Main Folder contains all of them.
"BrawlInstaller Packages" are, well, Packages for Brawl Installer. (Does not contain Announcer Voice Clips and a few other things from main download)
"Easy Recoloring" contains the GIMP Image Editor files I used to make Recolors. Made in GIMP 2.6, can be used in later versions.
"Individual Files" are for modders that know their way around Brawl's files and want to add Daisy to Custom Builds.
"HD Textures for Dolphin" Contains the higher quality versions of Daisy's Textures and Icons to use in Dolphin Emulator.
"Everything" All-in-One Download that contains everything included in the other zip folders.
Music Used:
Heartbeat (GoldenEye 007 (OST Style) HD Ultra) Indian Ragga (Super Mario World 2: Yoshi's Island OverClocked ReMix) Interruptible Power (Donkey Kong Country OverClocked ReMix) Crystalline Caverns (Super Mario World 2: Yoshi's Island OverClocked ReMix) Liquid Mario (Super Mario 64 OverClocked ReMix) 2001 Elastic New Year (Super Mario World 2: Yoshi's Island OverClocked ReMix) Medieval Koopa Jam (Super Mario 64 OverClocked ReMix) Dino Band Rehearsal (Super Mario World 2: Yoshi's Island OverClocked ReMix) The Alternate Route (Super Mario 64 OverClocked ReMix) Why So Serious? (Super Mario Land OverClocked ReMix)
MUSIC USED: Darkness (FNaF1 Main Menu) Main Menu (FNaF1 Console Ports) Hibernating Evil (FNaF Ultimate Custom Night) Last Breath (FNaF Ultimate Custom Night) Where Dreams Die (FNaF Ultimate Custom Night)
Twitter: twitter.com/StupidMarioFan1Toy Freddy Plays a Game [FNaF Blender]StupidMarioBros1Fan2023-05-12 | Popular YouTuber Toy Freddy tries out a new game that just came out. Animated in Blender 3.0
Twitter: twitter.com/StupidMarioFan1Annotations Arent Dead! Browser Plugins to the Rescue!StupidMarioBros1Fan2023-04-25 | If you used YouTube during the 2000s & 2010s then you probably remember Annotations, a feature that allowed you to add Text or Links to a video after it was uploaded. Similar to today's End Screens but you could customize when they appeared, their shape & size as well as how long they appeared on screen. Because of this people realized that you could make "Interactive Videos" where Annotations would appear during the video that would send you to different videos, allowing for Content Creators to make "Choose Your Own Adventure" style content for YouTube.
Other people would use Annotations to add Corrections to videos. Like if information in the video was wrong or if new information was discovered, an Annotation would appear on screen to correct the outdata info.
However like everything, some people would abuse the feature and have Annotations spammed on screen with links to their other videos or merchandise (cough) Smosh (cough) Machinima (cough)
In 2019 YouTube removed this feature because they couldn't get them to work on the Mobile & TV Apps as well as low usage compared to the relatively new End Screens & Cards feature. This not only destroyed Interactive Adventures but also removed Corrections resulting in a lot of broken or straight up lost content....except YouTube didn't remove Annotations. They simply buried them.
As it turns out, a lot of the Annotation Data still exists and with the help of browser plugins we can restore YouTube Annotations...we can bring back those Corrections and we can finally replay Interactive Adventure videos as they were meant to be played!
The Alternate Route (SM64 OverClocked ReMix) youtube.com/watch?v=VLFXugmVYT8Fun with the FNaF Ultimate Model PackStupidMarioBros1Fan2023-04-01 | Not an April Fool's joke but felt like a good day to upload this video.
This is a collection of short Animations I made using the Blender 3.0 Ports of the "Five Nights at Freddy's Ultimate Model Pack", a fan project that aimed to faithfully recreate the 3D Models used in the original FNaF games which used Pre-Rendered images. Sadly the project was cancelled last year but there were multiple releases before the cancellation so the models are still accessible and can be used in fanart & videos.
This video also uses some models made by other people that I found on DeviantArt, mainly Maps as the Blender 3.0 Ports are done by 3rd Parties so not everything from the UMP has been ported yet.
CHAPTERS: 0:00 Quick Message 0:10 Test Animation 0:13 Freddy does a dance 0:19 Springtrap describes himself 0:23 They're a little quirky at night 0:27 Freddy in the hallway 0:30 Floating Golden Freddy Head 0:36 Withered Bonnie enters the Office 0:43 Toy Chica likes Cupcakes
SOURCES: Five Nights at Freddy's 1, 2 & 3 (2014 Games) Never Gonna Give You Up (1987 Song) Spider-Man (2002 Movie) Willy Wonka & the Chocolate Factory (1971 Movie) Mario Teaches Typing (1991 Game) SpongeBob SquarePants S3E3 (2001 TV Episode) Microsoft Zira (Text-to-Speech Voice) Green Screen Explosion (youtube.com/watch?v=Q7KmAe8_jZE)
Twitter: twitter.com/StupidMarioFan1The Living Daylights Safehouse Scene Hitman (2016) StyleStupidMarioBros1Fan2023-02-21 | A silly video idea that I had over a year ago after rewatching The Living Daylights. Took over a year because I slowly chipped away at it whenever I wasn't doing anything else. Basically one of the bad guys disguises himself to reach one of the characters in a secure building, similar to what Agent 47 does in the Hitman games.
There was a lot of work involved with editing as well as creating various things for this video, this Twitter Thread goes a bit in-depth into the process if you're interested: twitter.com/StupidMarioFan1/status/1628122777914904612
As expected the video got a Copyright Claim for using footage from a James Bond movie, however it wasn't for the whole video. Basically only the second half of the video was claimed, seems to be because I stopped chopping up footage as the first half had multiple shots removed or reordered to flow better as a Mission Intro Cutscene.
Music used during the Disclaimers: Heartbeat (GoldenEye 007 (OST Style) HD Ultra)
00:00 Channel & Video Disclaimers 00:15 Actual Video 05:48 CreditsGLideN64 Renders Line Mode Correctly Now (GoldenEye 007)StupidMarioBros1Fan2023-02-13 | Line Mode is an unused Cheat for GoldenEye 007 as well as a Debug Mode for the game. While it was mostly complete, the devs decided to not include it in the final release because it "didn't make the game." Personally I disagree because it makes for a fun challenge but the effect does get old if you don't like it.
Line Mode disables all Textures, Fog and some Graphical Effects such as Explosions with Models showing their Wireframes. Textures with Transparency don't have their Wireframe showing, instead appearing as solid white objects. The Crosshair is disabled or invisible so aiming is much harder unless you're used to playing with it turned off. Line Mode also disables Text, leaving only a white rectangle for whenever they appear. This also affects the HUD and the Watch Menus so you are unable to look at your Ammo Count or properly look at your Inventory. Unknown if this was intentional or an unfinished aspect that wasn't completed once it was decided to not be included with the other Cheats.
Played on the GE/PD Edition of the 1964 Emulator which allows for Mouse & Keyboard control schemes, Download Link & Setup Tutorial by @Graslu00 here: youtube.com/watch?v=8mL0I__VMecWatching YouTube in 2022 Be Like:StupidMarioBros1Fan2022-11-09 | Footage Used: Spider-Man: Into the Spider-Verse (2018)
Music Used: Plumber's Bane: I. Don't Look Back! (New Super Mario Bros OverClocked ReMix)
Twitter: twitter.com/StupidMarioFan1Orchestra Follows Yellow Ball Down a Snowy MountainStupidMarioBros1Fan2022-11-01 | "Man Tasked with Making Score for a Yellow Ball Skating Down a Snowy Mountain Creates Exhilarating Piece of Music"
I am once again singing the praises of Pac-Man World 2's Soundtrack, it elevates every level and makes things so much more fun.
I am not the guy in the video, instead it's this guy doing an one-man orchestra in front of a Green Screen:
Twitter: twitter.com/StupidMarioFan1Another Model Update for Perfect Dark With Mario Characters [Mod]StupidMarioBros1Fan2022-10-11 | Made some more changes to the Models, mostly to line up with GoldenEye with Mario Characters v3 & Later. I also made an important edit to Deep Sea that changes the pace of the mission.
dataDyne Central Investigation (Perfect Dark (Surround) HDU)
Twitter: twitter.com/StupidMarioFan1All Bosses & Endings (GoldenEye with Mario Characters v3.17)StupidMarioBros1Fan2022-09-28 | Every Boss Battle and Ending Cutscene from the GoldenEye Mod "GoldenEye with Mario Characters v3.17"
Played on Agent Difficulty because besides on 1 Mission, the only difference was the Boss' Stats which would've extended the video even further.
Played on the GE/PD Edition of the 1964 Emulator which allows for Mouse & Keyboard control schemes, Download Link & Setup Tutorial by @Graslu00 here: youtube.com/watch?v=8mL0I__VMec
00:00 - Disclaimers 00:25 - Intro 00:56 - Jungle Boss 01:28 - Cradle Boss 04:46 - Credits 07:16 - The Actors 09:00 - Aztec Boss 09:25 - Egyptian Boss 10:12 - Bob-omb Battlefield Boss 11:10 - Big Boo's Haunt Boss (00 Agent) 12:08 - Peach's Castle Boss 13:00 - Facility Secret Boss & Alt Ending 13:34 - Frigate Alt Ending 1 14:04 - Frigate Alt Ending 2 14:31 - Frigate Alt Ending 3 15:07 - Surface II Secret Boss 16:42 - Bunker II Secret Boss & Alt Ending 17:30 - Statue Park Alt Ending (Cheats: Turbo Mode) 18:00 - Archives Secret Boss & Alt Ending 18:46 - Control Alt Ending 1 19:18 - Control Alt Ending 2 19:44 - Control Alt Ending 3 20:04 - Jungle Boss (Cheats: Play as Luigi) 20:31 - Cradle Boss (Cheats: Play as Luigi) 25:24 - Credits (Cheats: Play as Luigi) 27:53 - The Actors (Cheats: Play as Luigi) 29:37 - Egyptian Boss (Cheats: Play as Luigi) 31:12 - Facility Secret Boss & Alt Ending (Cheats: Play as Luigi) 31:52 - Frigate Alt Ending 1 (Cheats: Play as Luigi) 32:22 - Frigate Alt Ending 2 (Cheats: Play as Luigi) 32:46 - Frigate Alt Ending 3 (Cheats: Play as Luigi) 33:20 - Bunker II Secret Boss & Alt Ending (Cheats: Play as Luigi) 34:14 - Statue Park Alt Ending (Cheats: Turbo Mode, Play as Luigi) 34:39 - Archives Secret Boss & Alt Ending (Cheats: Play as Luigi) 35:28 - Control Alt Ending 1 (Cheats: Play as Luigi) 35:56 - Control Alt Ending 2 (Cheats: Play as Luigi) 36:13 - Control Alt Ending 3 (Cheats: Play as Luigi) 36:29 - Jungle Boss (Cheats: Play as Peach) 36:53 - Cradle Boss (Cheats: Play as Peach) 40:20 - Credits (Cheats: Play as Peach) 42:49 - The Actors (Cheats: Play as Peach) 44:33 - Egyptian Boss (Cheats: Play as Peach) 46:16 - Facility Secret Boss & Alt Ending (Cheats: Play as Peach) 46:56 - Frigate Alt Ending 1 (Cheats: Play as Peach) 47:25 - Frigate Alt Ending 2 (Cheats: Play as Peach) 47:48 - Frigate Alt Ending 3 (Cheats: Play as Peach) 48:19 - Bunker II Secret Boss & Alt Ending (Cheats: Play as Peach) 49:13 - Statue Park Alt Ending (Cheats: Turbo Mode, Play as Peach) 49:38 - Archives Secret Boss & Alt Ending (Cheats: Play as Peach) 50:29 - Control Alt Ending 1 (Cheats: Play as Peach) 51:15 - Control Alt Ending 2 (Cheats: Play as Peach) 51:42 - Control Alt Ending 3 (Cheats: Play as Peach) 52:00 - Jungle Boss (Cheats: Play as Daisy) 52:25 - Cradle Boss (Cheats: Play as Daisy) 55:09 - Credits (Cheats: Play as Daisy) 57:39 - The Actors (Cheats: Play as Daisy) 59:23 - Egyptian Boss (Cheats: Play as Daisy) 1:00:23 - Peach's Castle Boss (Last Section, Cheats: Play as Daisy) 1:00:48 - Facility Secret Boss & Alt Ending (Cheats: Play as Daisy) 1:01:24 - Frigate Alt Ending 1 (Cheats: Play as Daisy) 1:01:54 - Frigate Alt Ending 2 (Cheats: Play as Daisy) 1:02:16 - Frigate Alt Ending 3 (Cheats: Play as Daisy) 1:02:47 - Bunker II Secret Boss & Alt Ending (Cheats: Play as Daisy) 1:03:39 - Statue Park Alt Ending (Cheats: Turbo Mode, Play as Daisy) 1:04:06 - Archives Secret Boss & Alt Ending (Cheats: Play as Peach) 1:04:57 - Control Alt Ending 1 (Cheats: Play as Daisy) 1:05:26 - Control Alt Ending 2 (Cheats: Play as Daisy) 1:05:56 - Control Alt Ending 3 (Cheats: Play as Daisy) 1:06:12 - Temple Secret Boss & Alt Ending 1:11:25 - Temple Secret Boss (Cheats: Invincibility) 1:13:10 - Temple Secret Boss (Cheats: Invisible Mode)
This video's length is meant to make fun of Gameplay Channels that stretch their videos out with unnecessary stuff such as including the Company Logos and/or the entire Credits when the actual content has already ended. However to make the video less repetitive I decided to show off the Play as Cheats as they change Names in the Dialogue as well as some of the NPCs, also showed off some of the RNG stuff like the Music during the Credits...this probably makes the joke less obvious as now there's not really any repeated content. I was originally going to include the full levels to further stretch out the video but then realized how long the video would be after doing it 3 more times.
To any Newcomers, the Channel isn't Monetized so there was no financial gain to extending the video length nor any pressure on myself for it to do well. Also if you are new, I made the Mod.I Added 15 More Multiplayer Maps to GoldenEye With Mario Characters [Mod]StupidMarioBros1Fan2022-09-12 | This Update contains multiple Bugfixes, a couple of Improvements and 15 Additional Multiplayer Maps, read the Changelog for more details.
This should be the last Update for a while as I did much more extensive playtesting and hopefully caught all major bugs, there are a few minor bugs that I couldn't fix which have been explained in a new text file included in the download.
Download now includes all previous versions of the Mod for personal preferences or speedrunning as each major Update changed a lot of things throughout the game.
You can now play the new Multiplayer Maps in the regular game: http://n64vault.com/ge-multi-levels:xbla-source-mp-maps The mod also includes the fixes/improvements I made to some of the OG MP Maps (ex: bad ammo box placements) as well as the additional Weapon Sets, proper 3rd Person Models for the Silver & Gold PP7s as well as being able to use All Outfits for Bond, Natalya & Trevelyan.
Watch the Release Trailer for v3 for information about the rest of the recent overhaul of the Mod: youtube.com/watch?v=gtp2eth_eWE
Music Used:
Heartbeat (GoldenEye 007 Retro HD+) A Classy Deathmatch (Sole Signal) (GoldenEye: Source OST) Casino (GoldenZen) (GoldenEye: Source OST) I Was Always Better (GoldenZen) (GoldenEye: Source OST)
Twitter: twitter.com/StupidMarioFan1GoldenEye with Mario Characters v3 Release TrailerStupidMarioBros1Fan2022-08-26 | Revamped & New Models, Restored Beta Content, Recreated Content, and New Content. To celebrate GoldenEye's 25th Anniversary, I basically Remade GoldenEye with Mario Characters.
A ton of changes and improvements were made to the mod but the video only highlights some of them, read the Changelog text files for more details. Does contain Spoilers for some cool things.
Download now includes all previous versions of the Mod for personal preferences or speedrunning as each major Update changed a lot of things throughout the game.
Credit & Thanks to @Graslu00 Carnivorous, Sogun, @subdrag, @WreckSeven, Zoinkity and @AlDavisMusic, check out the Readme text file & Game's Credits for more info.
2019 Luigi Custom Model for Super Mario 64 by @Cjes and @CyberTanuki with Special Thanks to @Dudaw, @Flotonic, and @subdrag.
Twitter: twitter.com/StupidMarioFan1Why Daisy Took 6 Weeks to Join Mario Strikers: Battle LeagueStupidMarioBros1Fan2022-07-20 | This video was thrown together pretty quickly so I apologize for the lower quality of content. Also the rest of the Description contains Spoilers because it contains the Credits.
Footage used/Screenshots as Backgrounds:
Spider-Man 2 (2004) Spider-Man 3 (2007) Mario Strikers: Battle League (2022, Switch)
SM64 Luigi (2019) Mod by:
Cjes, CyberTanuki with Special Thanks to Dudaw, Flotonic, Subdrag
SM64 Daisy (Modern) Mod by:
Me, unfinished & hasn't been released at the time of uploading this video.
Luigi Voice Clips used from:
Mario & Luigi: Bowser's Inside Story (2009, DS)
Daisy Voice Clips used from:
Mario Kart 8 (2014, Wii U) Mario & Sonic at the Olympic Games Tokyo 2020 (2019, Switch)
Underground Riddims (by McVaffe) (Super Mario Bros. 2 OverClocked ReMix) Spider-Man Main Theme (by Danny Elfman) (Spider-Man (2002) OST) People Get Up and Drive Your Funky Soul (by James Brown) (Spider-Man 3 (2007) OST)
Twitter: twitter.com/StupidMarioFan1The Flash Running & Screaming But Its Super Mario 64 (Meme)StupidMarioBros1Fan2022-01-07 | Saw a funny meme that used a green screen version of The Flash running & screaming, and I wanted to make my own meme. May have put in too much effort but I think it came out great.
Twitter: twitter.com/StupidMarioFan1Explaining the Design Choices for Perfect Dark With Mario Characters [Mod]StupidMarioBros1Fan2021-12-17 | There's quite a couple of Design Choices for Perfect Dark With Mario Characters that may seem a bit weird or confusing, so I've made a video going into detail behind each of characters that were chosen. Hopefully this video answers any questions you had with the mod, and I hope you've been enjoying it.
Enter the Dark (Perfect Dark (Surround) Retro HD+)
Carrington Villa Hostage One (Perfect Dark (Surround) Retro HD+)
Air Base Espionage (Perfect Dark (Surround) Retro HD+)
dataDyne Central Defection (Perfect Dark (Surround) Retro HD+)
Dark Combat (Perfect Dark (Surround) Retro HD+)
Twitter: twitter.com/StupidMarioFan1Model Update for Perfect Dark With Mario Characters [Mod]StupidMarioBros1Fan2021-12-17 | I've made a couple of changes to some of the models as well as a few miscellaneous changes to the mod. This video also goes over the two tiny updates I released back in September, as well as teases a few SM64 related projects that I'm working on.
Carrington Villa Hostage One (Perfect Dark (Surround) Retro HD+)
Dark Combat (Perfect Dark (Surround) Retro HD+)
Twitter: twitter.com/StupidMarioFan1Headphones and Glasses for Mario in Super Mario 64 [Mod]StupidMarioBros1Fan2021-10-08 | This mod is about as simple as it sounds: Mario with Glasses and a pair of Headphones. There's different versions to take off the Glasses or Headphones, and whether or not Mario has a Cap. While this mod is mainly for making videos, all Cap Powers do work. Mario also works with Color Codes and Texture Packs work without having to rename the textures. This mod is designed to work with @GlitchyPSI's SPARK Studio Addon for Mario 64 Movie Maker 3, so the Colors for the Shirt & Overalls are separated into pieces for more customization. This mod also works on Console and has files for the SM64 Decompilation Project.
PATCHES VS DECOMP FILES The patches are for regular SM64 roms while the Decomp Files are specifically for the Decompilation Project. The Decomp Project allows much more freedom with editing the game however it completely changes the rom which results in Cheat Codes & SM64 Tools not working with the new rom. Now if you just want to play the original game with the new Model instead of using it in videos or your own rom hacks/mods, I highly, highly recommend you use the Decomp files because of reasons explained in this video: youtube.com/watch?v=iO2U5Okfo8g
PPF PATCH INSTRUCTIONS: Apply to a Super Mario 64 (U) [!] rom that has been extended with the SM64 Rom Manager. Does work with edited roms but not always, just depends on what Rom Hack/Mod is used. I have no plans on making a list of Rom Hacks/Mods that will work, that is not the goal of this Mod.
BPS PATCH INSTRUCTIONS: Apply to a clean, unextended Super Mario 64 (U) [!] rom, aka has not been edited or opened by any of the modding tools including the SM64 Rom Manager. This is mainly for people who don't want to or can't use any of the modding tools but can apply BPS Patches. The end result is the same as having all 3 PPF Patches combined as one.
GREEN SCREEN ROOM NOTES: The Green Screen Room replaces Bob-omb Battlefield, it is a simple box that you can run around in. The Camera is the one used in the Bowser Courses, so it will only rotate when you tell it to. There is no shading so the room is always a solid color, the Level Background is solid black so you'll know when you are at the edge of the room when you can see the background. You will start off in the Castle Grounds, with the Castle's Front Doors being the warps to the level, which have been moved closer to the starting point. If you Pause Exit out of the Green Screen Room, you will go to Inside Peach's Castle. Use the Castle's Front Doors to go back outside, and then walk right back in to go to the Green Screen Room. Or you can jump into the Bob-omb Battlefield Painting. Not intended for Console but does work correctly.
DECOMP FILES INTRSTRUCTIONS: Copy and paste the folders into your root Decomp folder, click yes to any files asking to be replaced, and then build/compile the rom like usual. Mario's Models, Textures, Voice Clips as well as some of the Text should have changed. There is no Green Screen version because I'm assuming that if you're using the Decompilation Project, it's not for making videos.
REPLACING TEXTURES: The textures can be replaced using Quad64, a discontinued level editor that can edit the Original Levels (as SM64 Rom Manager can only edit Custom Levels) as well as most of the rom's Textures. If you're familiar with Toad's Tool 64, this is basically a better version that can even edit clean, unextended roms. Best part is that it keeps a rom's Console Compatibility. Go to the Levels tab and select Textures to open up the Texture Editor.
You can of course edit the textures with a Texture Pack, which is recommended if you're making a video and need to quickly change the textures.
Twitter: twitter.com/StupidMarioFan1Standardizing Custom Color Codes [SM64 Sort of Tutorial]StupidMarioBros1Fan2021-09-29 | While editing the text for Wario & Waluigi, it kept bothering me that they needed different Color Codes for parts of their models. It was required because the Colors were located at different Hex Addresses. So I went back to the Decomp Files for Mario and messed around some more in a Hex Editor and figured out how to get both models to use the same Hex Addresses, allowing them to use the same sets of Color Codes.
Liquid Mario (SM64 OverClocked ReMix) Indian Ragga (SMW2: YI OverClocked ReMix)
Twitter: twitter.com/StupidMarioFan1Text & Color Code Update for Wario & Waluigi in SM64 [Mod]StupidMarioBros1Fan2021-09-29 | I've edited the Text for Wario & Waluigi as well as edited the models so they can share the Part 2 Set of Color Codes instead of requiring their own versions. I've also separated the ppf Patch so you can mix & match the Model, Voice & Text Patches. The bps Patch still an All-in-One Patch.
PATCHES VS DECOMP FILES The patches are for regular SM64 roms while the Decomp Files are specifically for the Decompilation Project. The Decomp Project allows much more freedom with editing the game however it completely changes the rom which results in Cheat Codes & SM64 Tools not working with the new rom. Now if you just want to play the original game with the new Model instead of using it in videos or your own rom hacks/mods, I highly, highly recommend you use the Decomp files because of reasons explained in this video: youtube.com/watch?v=iO2U5Okfo8g
PPF PATCH INSTRUCTIONS: Apply to a Super Mario 64 (U) [!] rom that has been extended with the SM64 Rom Manager. These patches can & should be patched on top of each other. They're separated so you can mix & match with someone else's Voice & Text Patches if you don't like mine. Does work with edited roms but not always, just depends on what Rom Hack/Mod is used. I have no plans on making a list of Rom Hacks/Mods that will work, that is not the goal of this Mod.
BPS PATCH INSTRUCTIONS: Apply to a clean, unextended Super Mario 64 (U) [!] rom, aka has not been edited or opened by any of the modding tools including the SM64 Rom Manager. This is mainly for people who don't want to or can't use any of the modding tools but can apply BPS Patches. The end result is the same as having all 3 PPF Patches combined as one.
GREEN SCREEN ROOM NOTES: The Green Screen Room replaces Bob-omb Battlefield, it is a simple box that you can run around in. The Camera is the one used in the Bowser Courses, so it will only rotate when you tell it to. There is no shading so the room is always a solid color, the Level Background is solid black so you'll know when you are at the edge of the room when you can see the background. You will start off in the Castle Grounds, with the Castle's Front Doors being the warps to the level, which have been moved closer to the starting point. If you Pause Exit out of the Green Screen Room, you will go to Inside Peach's Castle. Use the Castle's Front Doors to go back outside, and then walk right back in to go to the Green Screen Room. Or you can jump into the Bob-omb Battlefield Painting. Not intended for Console but does work correctly.
DECOMP FILES INTRSTRUCTIONS: Copy and paste the folders into your root Decomp folder, click yes to any files asking to be replaced, and then build/compile the rom like usual. Mario's Models, Textures, Voice Clips as well as some of the Text should have changed. There is no Green Screen version because I'm assuming that if you're using the Decompilation Project, it's not for making videos.
REPLACING TEXTURES: The textures can be replaced using Quad64, a discontinued level editor that can edit the Original Levels (as SM64 Rom Manager can only edit Custom Levels) as well as most of the rom's Textures. If you're familiar with Toad's Tool 64, this is basically a better version that can even edit clean, unextended roms. Best part is that it keeps a rom's Console Compatibility. Go to the Levels tab and select Textures to open up the Texture Editor.
You can of course edit the textures with a Texture Pack, which is recommended if you're making a video and need to quickly change the textures.
Twitter: twitter.com/StupidMarioFan1Perfect Dark is a Choose Your Own Adventure GameStupidMarioBros1Fan2021-09-27 | While Perfect Dark's Single Player is fairly linear with room for experimentation, most of the Objectives can only be done one way with some having backup methods. However there are a few instances where not only are you given a choice between two ways to complete an Objective, they actually effect later levels to some degree.
The information in this video has been documented before but I wanted to make a video that had them all in one place.
G5 Building Reconnaissance (Perfect Dark (Surround) Retro HD+)
dataDyne Central Defection (Perfect Dark (Surround) Retro HD+)September 2018 in a Nutshell: Expanded & Enhanced [Perfect Dark Mod]StupidMarioBros1Fan2021-09-20 | To celebrate the 3rd anniversary of the Bowsette meme, I decided to revisit the old meme mod I made representing what September 2018 was like. It's not only better but is now available for download! Works on both Emulator & Console.
Twitter: twitter.com/StupidMarioFan1Perfect Dark With Mario Characters Release TrailerStupidMarioBros1Fan2021-09-03 | After over 3 years since the project was announced, Perfect Dark With Mario Characters has been released! Obviously it hasn't been 3 years of constant work as I've released several mods in the meantime, but I have put in a lot of time & effort into this mod so I hope you enjoy it.
For those of you who are new: This is a mod that replaces all of the characters with ones from the Mario universe along with a variety of changes & improvements. Make sure to look at the README and Important Info text files for more information.
Also make sure to check out this video as it shows a lot of new changes that were made since the last time I uploaded a video about this project (contains spoilers), as well as explains why I'm releasing without Full Voice Acting which I said years ago that I would include:
Twitter: twitter.com/StupidMarioFan1Perfect Dark With Mario Characters Status Update & Important DecisionStupidMarioBros1Fan2021-09-03 | It's been quite a while since I last posted anything for Perfect Dark With Mario Characters, so here's a new video! The first 19 Minutes is the Status Update (contains spoilers), the rest of the video is about an Important Decision I've made regarding the mod.
Download Link for the Mod + Voice Acting Stuff: drive.google.com/file/d/1S4_BXNo2SetQQYZOn4nMznXEddLj7eze/viewGetting Custom Models to use Mario Color Codes [SM64 Tutorial]StupidMarioBros1Fan2021-07-01 | This is a redo of the second part of my Color Code tutorial, please watch it before this one. Hopefully this one is much less confusing, I don't make tutorials often so I haven't gotten the hang of them yet.
Roads to Everywhere (SM64: Portrait of a Plumber OC Remix Album)
Twitter: twitter.com/StupidMarioFan1The Issue with Custom Animations for Super Mario 64StupidMarioBros1Fan2021-06-23 | The Fast64 Plugin for Blender is an amazing tool that allows you to replace Models & Animations for Super Mario 64. However it has it's limitations with a pretty bad one for replacing Animations.
Music Used: The Strange Green Pipe (SM64: Portrait of a Plumber OC Remix Album)
On a happier note: Today is Super Mario 64's 25th Anniversary, Happy Birthday to one of the best video games ever created!How to Make Color Codes for ANY Character in Super Mario 64 [Tutorial]StupidMarioBros1Fan2021-05-24 | While remaking my Wario & Waluigi mods, I was looking around in SM64's Files via the Decompilation Project and found various Hex Addresses in the Notes & Descriptions that are inside throughout the files. After doing some comparisons with the rom in a Hex Editor, I figured out how Mario's Model uses Vertex Coloring and was able to get Custom Models to use it and in turn, use Color Codes!
After looking around on Google for basic info on Gameshark Codes for N64 games, I figured out how Color Codes were made for Mario which lead to figuring out how to make Color Codes for ANY Character in the game including Custom Models which allowed me to make Brand New Color Codes for Wario & Waluigi where you can change the color of their Noses, Mustaches & the Inside of their Caps!
This tutorial should hopefully guide you on how to do the same things, which should open up a lot more creativity for the SM64 Community!
I've redone the part about getting Custom Models to use Mario's Color Codes, hopefully it's less confusing this time. It also has info that I forgot to include as well as a new piece of info in regards ones made with kurethedead's old SM64 Model Importer: youtube.com/watch?v=cTx_PWeCvYo
REQUIRED STUFF
Hex Editor (HxD 2.5 used in Tutorial) Nemu64 Emulator (v0.8 used in Tutorial) Decompilation Project (To look at SM64's Files) Extended SM64 Rom (Doesn't matter how)
Music Used:
Medieval Koopa Jam (SM64 OverClocked ReMix)
Twitter: twitter.com/StupidMarioFan1Revamped Wario and Waluigi for Super Mario 64 [Model Imports]StupidMarioBros1Fan2021-05-24 | Thanks to the new Fast64 plugin for Blender, Wario & Waluigi are now better than ever before with multiple improvements & additions to the mods.
Both characters come with Patches to be applied to Extended SM64 roms with alternate versions containing a Green Screen Room for Video Making. They also come with Files for the Decompilation Project and everything works on both Emulator & Console.
To make more things dramatic, this video was set to be a Premiere so everything could be revealed a little more dramatically, it won't be a habit for future videos, I just wanted to try something new.
Medieval Koopa Jam (SM64 OverClocked ReMix) Roads to Everywhere (SM64 Portrait of a Plumber OC ReMix Album) See You Next Time (SM64 Portrait of a Plumber OC ReMix Album)
Please Credit me if you use these Model Imports in videos or rom hacks/mods.
PATCHES VS DECOMP FILES The patches are for regular SM64 roms while the Decomp Files are specifically for the Decompilation Project. The Decomp Project allows much more freedom with editing the game however it completely changes the rom which results in Cheat Codes & SM64 Tools not working with the new rom. Now if you just want to play the original game with the new Model instead of using it in videos or your own rom hacks/mods, I highly, highly recommend you use the Decomp files because of reasons explained in this video: youtube.com/watch?v=iO2U5Okfo8g
PPF PATCH INSTRUCTIONS: Apply to a Super Mario 64 (U) [!] rom that has been extended with the SM64 Rom Manager. Does work with edited roms but not always, just depends on what Rom Hack/Mod is used. I have no plans on making a list of Rom Hacks/Mods that will work, that is not the goal of this Model Import.
BPS PATCH INSTRUCTIONS: Apply to a clean, unextended Super Mario 64 (U) [!] rom, aka has not been edited or opened by any of the modding tools including the SM64 Rom Manager. This is mainly for people who don't want to or can't use any of the modding tools but can apply BPS Patches. The end result is the same but the PPF Patches can be applied to edited roms.
GREEN SCREEN ROOM NOTES: The Green Screen Room replaces Bob-omb Battlefield, it is a simple box that you can run around in. The Camera is the one used in the Bowser Courses, so it will only rotate when you tell it to. There is no shading so the room is always a solid color, the Level Background is solid black so you'll know when you are at the edge of the room when you can see the background. You will start off in the Castle Grounds, with the Castle's Front Doors being the warps to the level, which have been moved closer to the starting point. If you Pause Exit out of the Green Screen Room, you will go to Inside Peach's Castle. Use the Castle's Front Doors to go back outside, and then walk right back in to go to the Green Screen Room. Not intended for Console but does work correctly.
DECOMP FILES INTRSTRUCTIONS: Copy and paste the folders into your root Decomp folder, click yes to any files asking to be replaced, and then build/compile the rom like usual. Mario's Models, Textures & Voice Clips should have changed. There is no Green Screen version because I'm assuming that if you're using the Decompilation Project, it's not for making videos.
REPLACING TEXTURES: The textures can be replaced using Quad64, a discontinued level editor that can edit the Original Levels (as SM64 Rom Manager can only edit Custom Levels) as well as most of the rom's Textures. If you're familiar with Toad's Tool 64, this is basically a better version that can even edit clean, unextended roms. Best part is that it keeps a rom's Console Compatibility. Go to the Levels tab and select Textures to open up the Texture Editor.
You can of course edit the textures with a Texture Pack, which is recommended if you're making a video and need to quickly change the textures.
Twitter: twitter.com/StupidMarioFan1Revamped My Play as Odysseys 64 Outfit Mod for Super Mario 64StupidMarioBros1Fan2021-04-27 | Replacing Characters in Super Mario 64 has gotten a lot better over the past few years, and after learning the basics of how to use Blender 2.8 (I'm a 3DS Max User) it is finally time for me to Revamp all of my SM64 Model Imports as well as make new ones!
This is the 64 Outfit from Super Mario Odyssey, a recreation of Mario's model from Super Mario 64 that has multiple differences as well as missing things such as alternate Hand Models and Damage Eyes (X_X) making it a worse version of the model. Because of limitations of the old Blender Plugin, the model had to be edited to work better, but now the Model has Perfect Proportions, a Better Rig including the Legs actually bending, and a Texture Pack as the Textures are too big for SM64. All Cap variations have been replaced, however the actual Cap models as well as the Icons have not been because I'm lazy & it's still Mario anyways. Now has Odyssey Mario's voice clips. Now works on Console.
PATCHES VS DECOMP FILES The patches are for regular SM64 roms while the Decomp Files are specifically for the Decompilation Project. The Decomp Project allows much more freedom with editing the game however it completely changes the rom which results in Cheat Codes & SM64 Tools not working with the new rom. Now if you just want to play the original game with the new Model instead of using it in videos or your own rom hacks/mods, I highly, highly recommend you use the Decomp files because of reasons explained in this video: youtube.com/watch?v=iO2U5Okfo8g
PPF PATCH INSTRUCTIONS: Apply to a Super Mario 64 (U) [!] rom that has been extended with the SM64 Rom Manager. Does work with edited roms but not always, just depends on what Rom Hack/Mod is used. I have no plans on making a list of Rom Hacks/Mods that will work, that is not the goal of this Model Import.
BPS PATCH INSTRUCTIONS: Apply to a clean, unextended Super Mario 64 (U) [!] rom, aka has not been edited or opened by any of the modding tools including the SM64 Rom Manager. This is mainly for people who don't want to or can't use any of the modding tools but can apply BPS Patches. The end result is the same but the PPF Patches can be applied to edited roms.
GREEN SCREEN ROOM NOTES: The Green Screen Room replaces Bob-omb Battlefield, it is a simple box that you can run around in. The Camera is the one used in the Bowser Courses, so it will only rotate when you tell it to. There is no shading so the room is always a solid color, the Level Background is solid black so you'll know when you are at the edge of the room when you can see the background. You will start off in the Castle Grounds, with the Castle's Front Doors being the warps to the level, which have been moved closer to the starting point. If you Pause Exit out of the Green Screen Room, you will go to Inside Peach's Castle. Use the Castle's Front Doors to go back outside, and then walk right back in to go to the Green Screen Room. Not intended for Console but does work correctly.
DECOMP FILES INTRSTRUCTIONS: Copy and paste the folders into your root Decomp folder, click yes to any files asking to be replaced, and then build/compile the rom like usual. Mario's Models, Textures & Voice Clips should have changed. There is no Green Screen version because I'm assuming that if you're using the Decompilation Project, it's not for making videos.
REPLACING TEXTURES: The textures can be replaced using Quad64, a discontinued level editor that can edit the Original Levels (as SM64 Rom Manager can only edit Custom Levels) as well as most of the rom's Textures. If you're familar with Toad's Tool 64, this is basically a better version that can even edit clean, unextended roms. Best part is that it keeps a rom's Console Compatibiliy. Go to the Levels tab and select Textures to open up the Texture Editor.
The Mario & Luigi series is a series that would be perfect for Co-op and this hidden (possibly unintentional) feature is a taste of that. If the series ever comes back, I really hope an official Co-op mode is introduced.
If the Wii U's Virtual Console hasn't shut down yet in your country, as it did shut down for some countries last year, I highly recommend getting this before it's too late.Follow Up Video to They Actually Did It!StupidMarioBros1Fan2021-03-06 | A follow up video now that Pyra & Mythra have been released and their files have been ripped & uploaded.
Music Used: See You Next Time (Staff Roll) (SM64: Portrait of a Plumber OC Remix Album)They Actually Did It!StupidMarioBros1Fan2021-02-19 | I had to watch the Nintendo Direct on my phone with a low quality because of my Internet being down, but when rewatching the Pyra & Mythra Reveal in HD I noticed something insane.Interesting Things About Guard Heads in the Leaked GE XBLA BuildStupidMarioBros1Fan2021-02-04 | Just a couple of things I noticed regarding the Guard Heads when playing through the leaked GoldenEye XBLA build.
Look on Google if you want a download because even though this game was cancelled & likely won't ever be officially released as is because it's now outdated both visually & technologically, this is still a leaked game. I don't feel comfortable sharing download links to it.
It should be easy to find though because fans have been searching for this remake for over a decade, now that it's been uploaded to the Internet, people will be making new download links.Regarding Repro Carts of GE With Mario CharactersStupidMarioBros1Fan2021-01-22 | This is a video I should've made a while ago but better late than never, here's my official response to Reproduction Carts of GoldenEye With Mario Characters and any other mods I've made.P+ v2.2 Update for More Unique Dr. Mario Alt & Dark Bowser as a Costume [Mods]StupidMarioBros1Fan2021-01-20 | Project+ was updated to v2.2 which according to the Changelog, very little was done to Mario but I've replicated the change made, and then updated both mods with the files containing the Icons. I did fix an error in Dr. Mario's model for all versions so a redownload is recommended. For Dark Bowser, the only change noted was a fix for Giga Bowser that I already did myself so all I needed to do was update the Icon files. Uploading the updated files and this video took more time & effort than the actual update. :P
Twitter: twitter.com/StupidMarioFan13 Years Later: GoldenEye With Mario CharactersStupidMarioBros1Fan2021-01-12 | Hard to believe that's it's been 3 years already since I released GoldenEye With Mario Characters, but here we are...and it's better than ever before.
Twitter: twitter.com/StupidMarioFan1Project+ Update for More Unique Dr Mario Alt [Mod]StupidMarioBros1Fan2020-12-25 | While on the surface not a lot has changed in this update, multiple things were reworked & overhauled to be way better & with more customizability.
A basic rundown of what is in this mod: All Doctor Mario costumes have been changed to the Legacy XP model. All animations have Coat & Stethoscope physics (ported from Legacy XP, some edited, some brand new) Two unique Idle Animations (not the main one because of PSA problems) Unique Entry animation + recreated Pill Entry from Ultimate. One unique Taunt animation (Thinking instead of Removing Hat) Two unique Victory animations (Throw Pills, Play with Stethoscope) Flash White instead of Red during Neutral Special. Sparkle GFX added to Neutral Special to be more like Ultimate. Pill model from Legacy XP (Lower Quality for File Size purposes) Legacy XP's Viruses appear instead of Coins during Up Special (Blue has a darker texture) Side Smash has different Lightning GFX. Legacy XP's Final Smash ported and modified to be closer to Smash 4 & Ultimate. New Pill Sounds from Ultimate have been added. New Mario voice clip added from Mario & Luigi: Superstar Saga + Bowser's Minions. Pill Hit Sound used for Up Special & Final Smash to make them more unique. Cape is now Lower Quality for File Size Purposes.
All changes have been made to Project M 3.6 Mario, Project+ v2.15 Mario & Project+ v2.2 Mario. Some things are not specified here so there's a reason to watch the video, however all changes are covered in the ReadMe text file.
The download link is to a folder that contains multiple Zip Folders depending on what you want.
"File Path" zip folders are Drag-and-Drop versions for whichever Build you chose.
"Everything" All-in-One Download that contains the above mentioned "File Path" downloads along with an "Individual Files" folder which contains the various Files needed to add into Custom Builds or to make other Mario Models compatible with this mod, as various things were overhauled like Fludd now being the Warp Pipe/Pills used during the Entry Animation