Uploaded May 2023 | Updated September 2026, 3 hours ago
Trying some new things on the Hydra surgical strikes configuration. Very strong damage output but extremely fragile, with low shields and a heavy reliance on speed to survive. I'm very susceptible to being slowed or taking constant damage when focused since I don't have the healing to counter continuous damage. I've switched to arrays on this build due to its lower turn rate, and now with Clean Getaway the speed is a little bit difficult to manage so it helps to have weapons with wider firing arcs, even if my overall spike damage suffers as a result.
Super fun to fly although it makes me think I should try mouse piloting for ships this fast instead of my usual WASD controls, but it's hard to overcome that muscle memory.
0:00 Match 1
22:00 Match 2
Trying some new things on the Hydra surgical strikes configuration. Very strong damage output but extremely fragile, with low shields and a heavy reliance on speed to survive. I'm very susceptible to being slowed or taking constant damage when focused since I don't have the healing to counter continuous damage. I've switched to arrays on this build due to its lower turn rate, and now with Clean Getaway the speed is a little bit difficult to manage so it helps to have weapons with wider firing arcs, even if my overall spike damage suffers as a result.
Super fun to fly although it makes me think I should try mouse piloting for ships this fast instead of my usual WASD controls, but it's hard to overcome that muscle memory.
0:00 Match 1
22:00 Match 2










