Terrain Occlusion Shadows! Tactical Lizard Tamer, Unity Game Dev Log [Part 136] @NedMakesGames
Terrain Occlusion Shadows! Tactical Lizard Tamer, Unity Game Dev Log [Part 136]  @NedMakesGames
Uploaded April 2018 | Updated September 2026, 3 weeks ago
I'm making a game in Unity! It will be a mixture of Pokemon teambuilding on a Fire Emblem / Final Fantasy Tactics style-map. Players will be able to mod in their own monsters and battle online!

Twitch ► twitch.tv/nedmakesgames
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Terrain Occlusion Shadows! Tactical Lizard Tamer, Unity Game Dev Log [Part 136]Basics of Mipmaps in Unity! Import Settings and Custom Mipmaps! #Shorts Teaser | Game Dev TutorialMastering Tessellation Shaders in Unity! Easy LoD, Curved Triangles, Height Maps | Game Dev PreviewGenerate a Mesh Asset Using Compute Shaders in the Unity Editor! ✔️ 2020.3 | Game Dev TutorialTerrain Section Templates! Tactical Lizard Tamer, Unity Game Dev Log [Part 148]Trampled Grass! Add Simple Interaction to Unity URP Shader Graph Grass ✔️ 2020.3 | Game Dev TutorialFinishing Up the Model! Tactical Lizard Tamer, Unity Game Dev Log [Part 101]Thinking of Thinner Borders! Tactical Lizard Tamer, Unity Game Dev Log [Part 151]Planning for Logos! Twitch Concentration, Unity Entities Game Dev Log [Part 15]Egg Shell Touch-Ups and Bones! Tactical Lizard Tamer, Unity Game Dev Log [Part 103A]Playing Sounds from Lua! Tactical Lizard Tamer, Unity Game Dev Log [Part 116]Setting Up a Smooth Mouse Look Camera Controller Script in Unity ✔️ 2020.3 | Game Dev Tutorial
Ned Makes Games |

Terrain Occlusion Shadows! Tactical Lizard Tamer, Unity Game Dev Log [Part 136]

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