Mastering Tessellation Shaders in Unity! Easy LoD, Curved Triangles, Height Maps | Game Dev Preview @NedMakesGames
Mastering Tessellation Shaders in Unity! Easy LoD, Curved Triangles, Height Maps | Game Dev Preview  @NedMakesGames
Uploaded December 2021 | Updated September 2026, 3 weeks ago
⭐ Watch the full tutorial here: youtu.be/63ufydgBcIk
📚 Or read it here: nedmakesgames.medium.com/mastering-tessellation-shaders-and-their-many-uses-in-unity-9caeb760150e

Tessellation shaders are advanced shaders which can subdivide triangles in a mesh, creating new vertices which can be moved around for a variety of cool effects! This tutorial aims to give you a deep understanding of tessellation shaders in Unity by first explaining how to write your own and then showcasing several effects using them. These include advanced culling, dynamic level of detail, curved triangles, smoothed silhouettes, height map rendering, and procedural meshes.

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🎖️ Credits, references and further reading:
• Lee Rosevere: Music for Podcasts - leerosevere.bandcamp.com
• Austin Newman: Transition woosh - https://austinmakesfilms.sellfy.store/p/MxNV/
• Samcro spm: 3D Sword and Shield Game Ready model - turbosquid.com/3d-models/3d-sword-shield-ready-model-1706509
• SHULDYAKOV: 3D model Cat Low Polygon Art Farm Animal Free VR / AR / low-poly - turbosquid.com/3d-models/3d-model-animal-cat-farm-1266312
• Lennart Demes: Fabric 060 - ambientcg.com/view?id=Fabric060 and Rocks 022 - ambientcg.com/view?id=Rocks022
• Iñigo Quilez: Noise - Gradient - 3D - Deriv - shadertoy.com/view/4dffRH
• Scratchapixel: Perlin Noise - scratchapixel.com/lessons/procedural-generation-virtual-worlds/perlin-noise-part-2/perlin-noise-computing-derivatives and Geometry - scratchapixel.com/lessons/mathematics-physics-for-computer-graphics/geometry/transforming-normals
• Freya Holmér: The Beauty of Bézier Curves - youtube.com/watch?v=aVwxzDHniEw
• kjpargeter: Detailed wireframe terrain landscape in black and white - freepik.com/free-vector/detailed-wireframe-terrain-landscape-black-white_7178727.htm
• OpenClipart-Vectors: Wireframe Human Head - pixabay.com/vectors/head-wireframe-graphics-model-3d-152528
• CatLikeCoding: Flat and Wireframe Shading, Tessellation, and Surface Displacement - catlikecoding.com/unity/tutorials/advanced-rendering/flat-and-wireframe-shading
• Alex Vlachos, Jörg Peter, Chas Boyd, Jason L. Mitchell: Curved PN Triangles - alex.vlachos.com/graphics/CurvedPNTriangles.pdf
• Tamy Boubekeur, Marc Alexa: Phong Tessellation - klayge.org/material/4_0/PhongTess/PhongTessellation.pdf
• Alan Wolfe: Bézier Triangles - blog.demofox.org/2019/12/07/bezier-triangles
• Fabian Giesen: View frustum culling - fgiesen.wordpress.com/2010/10/17/view-frustum-culling

#GameDev #IndieDev #Unity
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Mastering Tessellation Shaders in Unity! Easy LoD, Curved Triangles, Height Maps | Game Dev Preview

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