Uploaded November 2021 | Updated September 2026, 2 weeks ago
In this video, you see my submission to Task 18 of the 2021 MKWii TAS Competition in full, including a freerun afterwards. For more information about what you are about to watch or have just watched, please read the following:
0:00 Following the rules, the fastest combination is Daisy on the Standard Bike M, which has a base speed of 80.30. There were a couple people who didn't check the stats of medium vehicles and assumed Zip Zip was faster. Daisy on the Zip Zip has a base speed of 79.77. I was not one of these people, as I know my way around CampbellMop's stat sheet (docs.google.com/spreadsheets/d/1ZbrFItAoVqMiZP6n6vUEjjlJkK-uCdWkfY6U5g2kv-w/edit#gid=984220244).
0:02 Standard Bike M is the kind of vehicle that can slide but only while not holding A (some can't slide at all, some can but only when A isn't held, and some can always), so I perform the current best start slide known for this type of vehicle. Start slides just move you forward before the race begins. When the race begins, I do a readjustment which turns me faster than a straight wheelie.
0:10 Because I restrict myself to less time due to being a competition admin, I didn't spend a lot of time routing or strat testing this task, so I logically assumed Justin strat would be slower due to offroad glitch but didn't realise how much the shortcut saved. I also didn't test shroomspots and therefore I didn't test using mushrooms to go 100 over long driving sections, which proved useful in the top few placings.
0:15 Yes, the way I do these turns is faster than what you might think would be. If you watch 6th place in comparison to mine in the result video you will see that he loses a lot of time in that section. There's no simple objective explanation for why these are faster but through lots of rounds of optimisation, I'm confident that they are.
0:24 I performed these turns very badly. See 4th through 6th place for a good representation of an optimal turn here.
0:28 I made this look easy. It is not. Green mushrooms are still unimaginably bouncy, even though they don't have bouncy collision. Getting the RFH I wanted on the first sequence and the sticks on the second sequence took the majority of my time working on this TAS.
0:32 "Isn't the speed cap 73?" Say hello to mushroom abuse, where touching the edge of a mushroom in weird ways and performing side trick abuse can bring your speed up to more than the speed lock allows. With outside drift, it turns out that you don't even have to perform real mushroom abuse to get the speed benefits from it. You just have to be using the sideways momentum from the oustide drift and side trick abuse. 4th and 1st place showcase the usefulness of this very well and you'll see plenty more in the Task 20 results video.
0:34 see the comment two paragraphs above
0:37 similar to the old last turn strategy on GV when it was using outside drift, it's better to drift right here so that you can get sideways momentum left. Everyone who does this does it differently. What I do in my run is the best for my combination of approach position, timing, and angle. Yes you can trigger the lap from the wall. I'm not sure if it's possible to do this at the extreme left side of the wall but it obviously works where I do it.
And now for the TAF...
0:43 I convert the sideways momentum from the wall into outside drift sideways hopping momentum (comparable to side trick abuse) and accelerate.
0:45 I cancel my sideways momentum and get immediately decelerated below 10 speed, forcing me into a SSMT (comparable to wade trick abuse)
0:48 By wheelieing at the right time while accelerating from a boost, I give myself a large pocket of airtime, where I reo drift out of that pocket, which always looks cool :p
0:54 Slowing down here while making it look like I used instant finish code (sets your inputs to default 0,0 which is full down left - netural is 7,7), however it's really difficult to slow down on these without falling off.
1:02 Certified CampbellMop instant finish fakeout. Again I struggled to turn around without falling off.
1:08 I originally planned on either wallclipping up to get back on the track shroomless (as I had already exhausted all my mushrooms), but getting knockback from the wall to land on the edge of the mushroom, and barrel roll seemed way cooler.
1:13 I decided to use infinite mushrooms code (and eventually had to get Vabold to use that code on stream so that we could show my full TAF) so that I could escape from the green mushroom back on to the track. This is harder than it looks.
1:24 I use a mushroom off the boost pad to give myself sideways momentum at 100 speed so that I can use another mushroom to perform side trick abuse on a red mushroom and land on the wall, riding it along, barely not falling on to the ground, riding across to the other side, and then getting held in place due to the wall holding me up, even though I'm facing the other way. Coolest part imo
In this video, you see my submission to Task 18 of the 2021 MKWii TAS Competition in full, including a freerun afterwards. For more information about what you are about to watch or have just watched, please read the following:
0:00 Following the rules, the fastest combination is Daisy on the Standard Bike M, which has a base speed of 80.30. There were a couple people who didn't check the stats of medium vehicles and assumed Zip Zip was faster. Daisy on the Zip Zip has a base speed of 79.77. I was not one of these people, as I know my way around CampbellMop's stat sheet (docs.google.com/spreadsheets/d/1ZbrFItAoVqMiZP6n6vUEjjlJkK-uCdWkfY6U5g2kv-w/edit#gid=984220244).
0:02 Standard Bike M is the kind of vehicle that can slide but only while not holding A (some can't slide at all, some can but only when A isn't held, and some can always), so I perform the current best start slide known for this type of vehicle. Start slides just move you forward before the race begins. When the race begins, I do a readjustment which turns me faster than a straight wheelie.
0:10 Because I restrict myself to less time due to being a competition admin, I didn't spend a lot of time routing or strat testing this task, so I logically assumed Justin strat would be slower due to offroad glitch but didn't realise how much the shortcut saved. I also didn't test shroomspots and therefore I didn't test using mushrooms to go 100 over long driving sections, which proved useful in the top few placings.
0:15 Yes, the way I do these turns is faster than what you might think would be. If you watch 6th place in comparison to mine in the result video you will see that he loses a lot of time in that section. There's no simple objective explanation for why these are faster but through lots of rounds of optimisation, I'm confident that they are.
0:24 I performed these turns very badly. See 4th through 6th place for a good representation of an optimal turn here.
0:28 I made this look easy. It is not. Green mushrooms are still unimaginably bouncy, even though they don't have bouncy collision. Getting the RFH I wanted on the first sequence and the sticks on the second sequence took the majority of my time working on this TAS.
0:32 "Isn't the speed cap 73?" Say hello to mushroom abuse, where touching the edge of a mushroom in weird ways and performing side trick abuse can bring your speed up to more than the speed lock allows. With outside drift, it turns out that you don't even have to perform real mushroom abuse to get the speed benefits from it. You just have to be using the sideways momentum from the oustide drift and side trick abuse. 4th and 1st place showcase the usefulness of this very well and you'll see plenty more in the Task 20 results video.
0:34 see the comment two paragraphs above
0:37 similar to the old last turn strategy on GV when it was using outside drift, it's better to drift right here so that you can get sideways momentum left. Everyone who does this does it differently. What I do in my run is the best for my combination of approach position, timing, and angle. Yes you can trigger the lap from the wall. I'm not sure if it's possible to do this at the extreme left side of the wall but it obviously works where I do it.
And now for the TAF...
0:43 I convert the sideways momentum from the wall into outside drift sideways hopping momentum (comparable to side trick abuse) and accelerate.
0:45 I cancel my sideways momentum and get immediately decelerated below 10 speed, forcing me into a SSMT (comparable to wade trick abuse)
0:48 By wheelieing at the right time while accelerating from a boost, I give myself a large pocket of airtime, where I reo drift out of that pocket, which always looks cool :p
0:54 Slowing down here while making it look like I used instant finish code (sets your inputs to default 0,0 which is full down left - netural is 7,7), however it's really difficult to slow down on these without falling off.
1:02 Certified CampbellMop instant finish fakeout. Again I struggled to turn around without falling off.
1:08 I originally planned on either wallclipping up to get back on the track shroomless (as I had already exhausted all my mushrooms), but getting knockback from the wall to land on the edge of the mushroom, and barrel roll seemed way cooler.
1:13 I decided to use infinite mushrooms code (and eventually had to get Vabold to use that code on stream so that we could show my full TAF) so that I could escape from the green mushroom back on to the track. This is harder than it looks.
1:24 I use a mushroom off the boost pad to give myself sideways momentum at 100 speed so that I can use another mushroom to perform side trick abuse on a red mushroom and land on the wall, riding it along, barely not falling on to the ground, riding across to the other side, and then getting held in place due to the wall holding me up, even though I'm facing the other way. Coolest part imo
![[TAS] AMA C2 - Shoot into the Wilder Blue - 803
Original video: https://www.youtube.com/watch?v=N-2Gp1U_iwM
(Originally uploaded on 25 September 2020)
Rerecords: 112 (yes this low) [TAS] AMA C2 - Shoot into the Wilder Blue - 803](https://i.ytimg.com/vi/jXtBSrCn88A/mqdefault.jpg)









