Uploaded March 2021 | Updated September 2026, 1 week ago
sorry sm64 people but this is just my secondary account so any other game goes here, not just that... :/
sorry sm64 people but this is just my secondary account so any other game goes here, not just that... :/








![Another rDS SG 3lap LOTAD (new strat lap 3)
Skip to 1:55 for the new strat.
As with the previous TAS from 2 days ago, special thanks to dm248 (http://www.youtube.com/channel/UCSM97wYzq7HkeK0agLATZxw) for coming up with the stair supergrind, and Wade474 (https://www.youtube.com/c/Wade474) for coming up with the [lap 1/2] last turn supergrind and proving both to be possible and finding fast ways to perform them (https://youtu.be/t61I1UEd8qM).
However, the difference between the last run and this one is that I do a supergrind leading into the last turn on lap 3 as well, starting it from the bridge. This is, of course, much faster to do than the slope at the very end, since you spend more time above wheelie speed and enter the last turn at well over 100 instead of about 80.
The only downside to this one is you cant hold it as long (I think, I havent done too much testing, but I always ejected early if I tried to hold it through the next uphill when I tested it on lap 2). This also is not applicable to flame runner since you cant start it with sideways momentum and are stuck at 60-70 speed for about 10 seconds before reaching the finish line.
I came up with this while I was falling asleep last night as well (same as with the LC shroomless jellogrind), so this seems to have been a very productive brainstorming period.
As this is a new BKT, previous BKT - 1:57.855 by myself: https://youtu.be/njC_z7c4K6c
See the video linked above for comments on where more time could be saved throughout the rest of the run. Another rDS SG 3lap LOTAD (new strat lap 3)](https://i.ytimg.com/vi/w8KG8TRRV6I/mqdefault.jpg)
