Uploaded February 2023 | Updated September 2026, 3 weeks ago
This is a Tool-Assisted Superplay/Speedrun (often abbreviated to "TAS") where a player can edit, rerecord, and manipulate a game into doing whatever that person desires. Visit tasvideos.org for more information.
Hot Dog Hog is fairly easy, even at high speeds, and the WR for it is maxed out at 999. Initially, you can bite every 45 frames, but this frequency increases to a maximum of 11 frames as the game gets faster. It's also possible to each the hot dog on each difficulty in only 2 bites.
This TAS mostly functions as a playaround with clearing each round in fun ways.
This is a Tool-Assisted Superplay/Speedrun (often abbreviated to "TAS") where a player can edit, rerecord, and manipulate a game into doing whatever that person desires. Visit tasvideos.org for more information.
Hot Dog Hog is fairly easy, even at high speeds, and the WR for it is maxed out at 999. Initially, you can bite every 45 frames, but this frequency increases to a maximum of 11 frames as the game gets faster. It's also possible to each the hot dog on each difficulty in only 2 bites.
This TAS mostly functions as a playaround with clearing each round in fun ways.





![[TAS] Pokemon Snap - Charmander - 6,570
This is a Tool-Assisted Superplay/Speedrun (often abbreviated to TAS) where a player can edit, rerecord, and manipulate a game into doing whatever that person desires. Visit http://tasvideos.org/ for more information.
This TAS improves the current world record score by 50 points, which is already one of the stronger records in the game. These points are mostly gained from micro adjusting the positions and angles of all the Charmander to squeeze them in together while minimizing how much they block each other.
Because there are 6 Pokemon to fit in the shot, there is massive lag, and even the tiniest adjustments can have highly varying scores, this can definitely keep being optimized further with countless possible shots to experiment with. Im happy and content with this score.
Shoutouts to MW who found a small improvement compared to my previous TAS! [TAS] Pokemon Snap - Charmander - 6,570](https://i.ytimg.com/vi/SxWRrO_0kkE/mqdefault.jpg)

![[TAS] Villa - Special Agent - 0:59
This is a Tool-Assisted Superplay/Speedrun (often abbreviated to TAS) where a player can edit, rerecord, and manipulate a game into doing whatever that person desires. Visit http://tasvideos.org/ for more information.
With some precise shooting, tight movement, and an alternate out of bounds, this TAS goes faster than the current Agent WR, and only 2 seconds slower than my Agent TAS. For the out of bounds, the drop spot is almost directly under the the wall, but because of movement being clunky and loading zone issues, its extremely difficult to jump down into the correct area, and took some effort to reach. Even getting onto the wall is barely possible, and it is definitely TAS only. Interestingly though, it is slightly faster than the outside out of bounds, but the door is locked on Agent, making it only viable for this difficulty.
Really happy with making this one and getting the sub minute! [TAS] Villa - Special Agent - 0:59](https://i.ytimg.com/vi/T6R4aRpSitg/mqdefault.jpg)
![[TAS] Wario Ware - Hogans Alley - 48
This is a Tool-Assisted Superplay/Speedrun (often abbreviated to TAS) where a player can edit, rerecord, and manipulate a game into doing whatever that person desires. Visit http://tasvideos.org/ for more information.
This is another microgame that becomes impossible at higher speeds, but interestingly, its the easy difficulty that becomes impossible due to the long starting delay. That said, the hard difficulty also requires the luck of having one of the bad guys appearing in the middle.
Movements and firing cannot be buffered and must actually be timed. Firing can occur on the first frame after adjusting aim. The game also quickly gets to the point where you essentially must guess and hope for good luck.
Im not 100% certain that 48 is the absolute maximum, but I couldnt find a way to complete the game at the highest speeds. You can even hear the sound of a successful shot, but still not counting due to the speed. [TAS] Wario Ware - Hogans Alley - 48](https://i.ytimg.com/vi/T75qcIQKbJA/mqdefault.jpg)
![[TAS] Pokemon Snap - Mew - 10,000
This is a Tool-Assisted Superplay/Speedrun (often abbreviated to TAS) where a player can edit, rerecord, and manipulate a game into doing whatever that person desires. Visit http://tasvideos.org/ for more information.
While this is a trivial score, TASing it looks significantly different and pretty cool compared to real attempts. [TAS] Pokemon Snap - Mew - 10,000](https://i.ytimg.com/vi/TrZHCpusI3Q/mqdefault.jpg)
![[TAS] Chu Chu Rocket - Stage Challenge Fin - 1.40
This is a Tool-Assisted Superplay/Speedrun (often abbreviated to TAS) where a player can edit, rerecord, and manipulate a game into doing whatever that person desires. Visit http://tasvideos.org/ for more information.
This is an improvement to my 1.88 from a few years ago. Optimization for this stage challenge is to simply have 2 golden Chu Chus enter your rockets as fast as possible, but even just one is very rare. As a method for manipulating RNG, I made a stage in the stage builder that has Chu Chus constantly running into rockets. Interestingly, because RNG doesnt advance when not called, the Chu Chus that would have come out in the stage builder could instead come out of the rockets in the stage challenge if I quit beforehand. Essentially, I would wait until I had two golden Chu Chus come out in close succession, and then hope they would also come out of the right side rockets in the stage challenge.
After about half a million frames worth of RNG calls through this method, this was the fastest that I found. A bit more time could hypothetically come off, but I couldnt find such RNG to make that possible. [TAS] Chu Chu Rocket - Stage Challenge Fin - 1.40](https://i.ytimg.com/vi/U6CX_6yvP3E/mqdefault.jpg)