Uploaded February 2023 | Updated September 2026, 3 weeks ago
This is a Tool-Assisted Superplay/Speedrun (often abbreviated to "TAS") where a player can edit, rerecord, and manipulate a game into doing whatever that person desires. Visit tasvideos.org for more information.
This is another microgame that becomes impossible at higher speeds, but interestingly, it's the easy difficulty that becomes impossible due to the long starting delay. That said, the hard difficulty also requires the luck of having one of the bad guys appearing in the middle.
Movements and firing cannot be buffered and must actually be timed. Firing can occur on the first frame after adjusting aim. The game also quickly gets to the point where you essentially must guess and hope for good luck.
I'm not 100% certain that 48 is the absolute maximum, but I couldn't find a way to complete the game at the highest speeds. You can even hear the sound of a successful shot, but still not counting due to the speed.
This is a Tool-Assisted Superplay/Speedrun (often abbreviated to "TAS") where a player can edit, rerecord, and manipulate a game into doing whatever that person desires. Visit tasvideos.org for more information.
This is another microgame that becomes impossible at higher speeds, but interestingly, it's the easy difficulty that becomes impossible due to the long starting delay. That said, the hard difficulty also requires the luck of having one of the bad guys appearing in the middle.
Movements and firing cannot be buffered and must actually be timed. Firing can occur on the first frame after adjusting aim. The game also quickly gets to the point where you essentially must guess and hope for good luck.
I'm not 100% certain that 48 is the absolute maximum, but I couldn't find a way to complete the game at the highest speeds. You can even hear the sound of a successful shot, but still not counting due to the speed.
![[TAS] Pokemon Snap - Mew - 10,000
This is a Tool-Assisted Superplay/Speedrun (often abbreviated to TAS) where a player can edit, rerecord, and manipulate a game into doing whatever that person desires. Visit http://tasvideos.org/ for more information.
While this is a trivial score, TASing it looks significantly different and pretty cool compared to real attempts. [TAS] Pokemon Snap - Mew - 10,000](https://i.ytimg.com/vi/TrZHCpusI3Q/mqdefault.jpg)
![[TAS] Chu Chu Rocket - Stage Challenge Fin - 1.40
This is a Tool-Assisted Superplay/Speedrun (often abbreviated to TAS) where a player can edit, rerecord, and manipulate a game into doing whatever that person desires. Visit http://tasvideos.org/ for more information.
This is an improvement to my 1.88 from a few years ago. Optimization for this stage challenge is to simply have 2 golden Chu Chus enter your rockets as fast as possible, but even just one is very rare. As a method for manipulating RNG, I made a stage in the stage builder that has Chu Chus constantly running into rockets. Interestingly, because RNG doesnt advance when not called, the Chu Chus that would have come out in the stage builder could instead come out of the rockets in the stage challenge if I quit beforehand. Essentially, I would wait until I had two golden Chu Chus come out in close succession, and then hope they would also come out of the right side rockets in the stage challenge.
After about half a million frames worth of RNG calls through this method, this was the fastest that I found. A bit more time could hypothetically come off, but I couldnt find such RNG to make that possible. [TAS] Chu Chu Rocket - Stage Challenge Fin - 1.40](https://i.ytimg.com/vi/U6CX_6yvP3E/mqdefault.jpg)
![[TAS] Pokemon Snap - Scyther - 4,500
This is a Tool-Assisted Superplay/Speedrun (often abbreviated to TAS) where a player can edit, rerecord, and manipulate a game into doing whatever that person desires. Visit http://tasvideos.org/ for more information.
After many, many hours of micro-adjusting every detail, I was finally able to TAS this score! The precision for this is inhuman, and barring a new discovery or me having overlooked something, this will almost certainly never be achieved for real. [TAS] Pokemon Snap - Scyther - 4,500](https://i.ytimg.com/vi/UpyGNzDKfd0/mqdefault.jpg)
![[TAS] Mario Party 3 - Duel First Turn Win
This is a Tool-Assisted Superplay/Speedrun (often abbreviated to TAS) where a player can edit, rerecord, and manipulate a game into doing whatever that person desires. Visit http://tasvideos.org/ for more information.
With a little bit of RNG manipulation, its possible to win a duel map on the first turn. This is also possible on Gate Guy, and can be done with any starting partner except DKs Whomp or Warios Bob-omb. [TAS] Mario Party 3 - Duel First Turn Win](https://i.ytimg.com/vi/V9X0k6dH0pw/mqdefault.jpg)
![[TAS] Pokemon Snap - Kakuna - 4,610
This is a Tool-Assisted Superplay/Speedrun (often abbreviated to TAS) where a player can edit, rerecord, and manipulate a game into doing whatever that person desires. Visit http://tasvideos.org/ for more information.
This is basically the same as my setup TAS, except I do a very precise adjustment to get 10 extra points. I didnt want this to be the example video for my setup TAS because high scores were a lot less dense. Of all combinations of X and Y adjustments of the controller stick, this was the only one that I found that gave this score. [TAS] Pokemon Snap - Kakuna - 4,610](https://i.ytimg.com/vi/VDhloZslctE/mqdefault.jpg)





