Uploaded November 2020 | Updated September 2026, 2 weeks ago
Tool-assisted superplay (TAS) of Video Hustler Arcade (10 Pattern) (158,340)
Notes:
-Sometimes you cannot do the move you want because of the limitation of the angle you can select. It's a bit frustrating.
-I would have like to reach 1000000 but I stopped before that because I was bored. I may continue it eventually.
-See my video of Billiard Academy Real Break for a better and more fun Billiard game.
See en.wikipedia.org/wiki/Tool-assisted_speedrun for more information on Tool-Assisted Speed-runs/Superplay
or tasvideos.org for more video.
Tool-assisted superplay (TAS) of Video Hustler Arcade (10 Pattern) (158,340)
Notes:
-Sometimes you cannot do the move you want because of the limitation of the angle you can select. It's a bit frustrating.
-I would have like to reach 1000000 but I stopped before that because I was bored. I may continue it eventually.
-See my video of Billiard Academy Real Break for a better and more fun Billiard game.
See en.wikipedia.org/wiki/Tool-assisted_speedrun for more information on Tool-Assisted Speed-runs/Superplay
or tasvideos.org for more video.
![[TAS] Numan Athletics Arcade (1 player)
Tool-assisted superplay (TAS) of Numan Athletics Arcade
What is a TAS? https://www.youtube.com/c/Prog61/about
This is a game that I did not know. I think its a fun take on the Olympic game genre.
If you know of any trick that can be done to improve this TAS, let me know in the comments. Thanks.
Notes:
Turbo Dash
-It seem that the best speed is reached only if you do not tap faster than 3 frames by button. (20 bps)
-The pattern I use is: 111333111333... anything faster or slower result in a slower time.
Interceptor
-It is probably possible to get 2-3 more shots.
Missile Toss
-Contrary to Turbo Dash, maximum speed is reached by tapping 1 and 3 as fast as possible.
-The optimal angle is reached by holding button 2 for 19 frames
Vs. Express
-The game seem to not let you get over 99.60m
-To get the maximum, you have to continue tapping even if the power meter is at the maximum.
Tower Topper
-The TAS show the difference between jumping at the first or the last possible frame.
-The 1st try show jumping on the first possible frame
-The 2nd try show jumping on the last possible frame
Nonstop Rock Chop
-The power meter do not have to reach the maximum to break the rock
Niagara Jumps
-You cannot run faster than 250 km/h
-The first jump is in the water, but not too far because you lose your speed, as shown on the 1st try
-The 3rd try show the optimal jump I could do.
For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY
See https://en.wikipedia.org/wiki/Tool-assisted_speedrun for more information or http://tasvideos.org for more video.
0:00 Start and Intro
0:34 Turbo Dash
1:21 Interceptor
2:25 Missile Toss
3:25 Numan Sniper
4:27 Vs. Express
5:27 Tower Topper
6:53 Nonstop Rock Chop
7:53 Niagara Jumps
8:59 END
9:34 Scores [TAS] Numan Athletics Arcade (1 player)](https://i.ytimg.com/vi/lz6hQbj27Hw/mqdefault.jpg)
![[TAS] CarnEvil Arcade (Very Hard) in 20:54 (4,761,970)
Tool-assisted superplay (TAS) of CarnEvil Arcade (Very Hard) in 20:54 (4,761,970)
Settings:
-Game Difficulty = Very Hard
-Monster Strength = Very Hard
From pressing Start at 0:39 until the last bullet kills the last boss at 21:33 = 20:54
Notes:
-The save/load state in Mame with a .CHD game has some problems, but not enough so that I cannot do a TAS of this game.
-The game let you fire at 20bps, which is faster than the Machine gun.
-As far as I know, the flamethrower doesnt do anything more than regular shots except set enemies on fire. It takes the same number of shots from the flamethrower as with normal bullets.
-But with Acid Bath, you shoot enemies with a single shot.
-In the corridor with the arms, there is a scratch animation but no loss of energy (3:02). I shot the arms as far as possible so as not to lose energy this time (like in the WIP).
-I find it funny that the TAS can take a coffee break in the middle of this very fast paced game. (4:32)
-I couldnt find a way not to lose energy on the bumper car section (8:50). I redid this part about 4 times and always lost about half of my energy.
-I also lost some energy in the monkey-spider house (12:27), I dont know what hit me.
-On the third section many enemies take 6 hits, they took 5 on the second section. Its probably the Monster Strength setting that does this. With normal settings, you dont need to fire as many shots.
-Note that the game didnt think it would be possible to shoot the enemy at 12:15 and even if no one jumps on the seesaw we still jump in the air.
-Also, those enemies didnt fall to the ground when I shot them (17:34).
Bosses
-When Evil Marie attacks by swinging the axe, you have to shoot the hand to stop her movement (I am not sure of that). But in a TAS when shooting at 20bps it doesnt work. I had to stop firing for a few frames for my shot to the hands be effective.
-With Krampus, if I shoot him at 20 bps only on his stomach, he is able to hit me twice. To avoid this, I shot him in the leg. This triggers an animation of him losing his balance, that way he loses enough time for me to finish him.
-As for Junior, shooting him at 20 bps he is not able to move. I could have shot him all night but after exhausting his energy, shooting him doesnt give any points, so theres no point shooting him for nothing. Unlike the first 2 bosses, he does not die when his energy reaches 0. The game must show you his video, Junior only dies at the end. In the meantime, I had to shoot him a few times to avoid being hit by him.
-For the last boss (TokkenTakker), like Junior, the game has some animations to do. You cant finish him until hes on the ship. Meanwhile, at least when you shoot him, you get points. I could have shot him more times but I got bored :)
-Small technical note: For a .inp (or a TAS) to replay without desynchronizing, you must delete the .dif file in diffcarnevil.dif . When you complete a game, this file is updated and will affect the rng for the next run. It took me a little while to realize this. This is the first TAS Ive had to do this.
-It took me about 20 hours of work to do this TAS.
What is a TAS? https://www.youtube.com/c/Prog61/about
For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY
For more information visit https://tasvideos.org.
00:00 Start-Settings
00:41 1-Haunted House
05:44 2-Rickety Town
10:27 3-Freak Show
15:43 4-Big Top
21:33 Ending
22:37 Score
23:06 Credits
28:36 Attract
#carnevil #midwaygames
#Arcade #ArcadeGame #CoinOp #Mame #Gaming #RetroGaming #TAS #ArcadeTAS #ToolAssisted #ToolAssistedSuperplay [TAS] CarnEvil Arcade (Very Hard) in 20:54 (4,761,970)](https://i.ytimg.com/vi/mVBIqf8iAKs/mqdefault.jpg)
![[TAS] Galaga Arcade 201.4% hit-miss ratio (Double ship) (31 stages)
Tool-assisted superplay (TAS) of Galaga arcade (Double ship) 201.4% hit-miss ratio (31 stages)
Goal: To get the highest hit-miss ratio possible in 31 stages
NOTES:
-Final Hit-Miss Ratio: 201.4% displayed by the game, 199.25% calculated. I am missing 5 hits to get the true 200% (671 shots, 1337 hits)
-The TAS is for 31 stages because the 31st stage is the last bonus stage.
-In this TAS I tried to never shoot less than 2 enemies with each shot, except when I have no choice.
-Watching the video now I see I could have done a better job at the end of some waves (wave 6)
-Since the collision hit box is smaller than the sprite, when you have the double ship, there is a space between the 2 ships wide enough for an enemy bullet to pass between the 2 ships. (9:51) (11:35)
-At 2:40 the last bullet of the 4 seem to have no hit-box, no collision was detected, I havent seen this bug anywhere else, but I havent tested all enemy bullets ;-)
-It seems like the game sometimes gives you a break. Stage 10 (4:43) and 18 (7:59), no additional bugs, no firing at the start of the wave. I did not know that.
For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY
For more information visit http://tasvideos.org.
0:00 start
0:24 Stage 1 169.2%
1:41 Stage 2 176.0%
2:00 Stage 3 182.9% (Bonus)
2:31 Stage 4 182.3%
2:51 Stage 5 182.6%
3:12 Stage 6 183.1%
3:35 Stage 7 192.1% (Bonus)
4:05 Stage 8 193.0%
4:24 Stage 9 193.8%
4:43 Stage 10 194.3%
5:00 Stage 11 196.7% (Bonus)
5:39 Stage 12 197.0%
5:58 Stage 13 198.6%
6:19 Stage 14 197.4%
6:42 Stage 15 202.5% (Bonus)
7:15 Stage 16 201.2%
7:37 Stage 17 200.0%
7:59 Stage 18 199.0%
8:16 Stage 19 201.0% (Bonus)
8:57 Stage 20 200.0%
9:18 Stage 21 199.1%
9:38 Stage 22 200.2%
10:01 Stage 23 201.8% (Bonus)
10:33 Stage 24 203.1%
10:56 Stage 25 202.2%
11:17 Stage 26 201.4%
11:40 Stage 27 201.0% (Bonus)
12:17 Stage 28 200.8%
12:40 Stage 29 200.8%
13:03 Stage 30 200.2%
13:26 Stage 31 201.4%
13:56 Stage 32 (Death)
14:25 Game Over (Hit-Miss Ratio)
14:34 Enter your Initials! [TAS] Galaga Arcade 201.4% hit-miss ratio (Double ship) (31 stages)](https://i.ytimg.com/vi/mWZYJykjvGw/mqdefault.jpg)
![[TAS] Alpine Ski Arcade 512,042 (Easy Settings)
Tool-assisted superplay (TAS) of Alpine Ski Arcade 512,042 points (Easy settings)
This video was done with the SET 1 of the Alpine Ski roms in MAME.
The game was set to the easiest settings possible.
Settings:
2000-4000 Point Bonus For A Successful Downhill Jump
2:30 Minute Starting Timer
End of Race Time Bonus 0:20 (contrary to what Mame is displaying)
1st Game Extension @ 10,000 Points
2nd Game Extension @ 5,000 Points
Goal: See what is the highest possible score for this game.
-Im sure its possible to make a few more points. It should be possible to make at least 40,000 points per round.
-Its not clear to me if I should slow down a bit to get more points or if I shouldnt bother with 100 points to go faster. So I did a bit of both to see the difference.
-Perhaps by analyzing the data that I list next, we could find the best way. The timing is calculated with the timer on Youtube and not precise enough to work with I think.
Round, points, difference
1.1- 17361 +17361
1.2- 36643 +19282
1.3- 40643 +4000 = 40643 in 1:53
2.1- 57333 +16690
2.2- 76061 +18728
2.3- 80061 +4000 = 39418 in 1:53
3.1- 96593 +16532
3.2- 115287 +18694
3.3- 119287 +4000 = 39226 in 1:53
4.1- 136264 +16977
4.2- 155468 +19204
4.3- 159468 +4000 = 40181 in 1:53
5.1- 176449 +16981
5.2- 195690 +19241 Timer Reset
5.3- 199690 +4000 = 40222 in 1:53
6.1- 216876 +17186
6.2- 235167 +18291+
6.3- 239167 +4000 = 39477 in 1:54
7.1- 255308 +16141
7.2- 273937 +18629
7.3- 277937 +4000 = 38770 in 1:52
8.1- 295126 +17189 Timer Reset
8.2- 314561 +19435
8.3- 318561 +4000 = 40624 in 1:52
9.1- 335436 +16875
9.2- 353678 +18242 Timer Reset
9.3- 357678 +4000 = 39117 in 1:54
10.1- 374739 +17061 Timer Reset
10.2- 393899 +19160 Timer Reset
10.3- 397899 +4000 = 40221 in 1:54
11.1- 414192 +16293 Timer Reset
11.2- 433462 +19270 12x Timer Reset
11.3- 437462 +4000 = 39563 in 1:53
12.1- 454893 +17431 21x Timer Reset
12.2- 473762 +18869 23x Timer Reset
12.3- 477762 +4000 = 40300 in 1:52
13.1- 495826 +18064 21x Timer Reset
13.2- END 512042 +16216 +++34280 18x Timer Reset
Total 101 Timer Reset
What is a TAS? https://www.youtube.com/c/Prog61/about
For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY
For more information visit http://tasvideos.org.
0:00 Title screen
0:29 Round 1
2:22 Round 2
4:15 Round 3
6:08 Round 4
8:01 Round 5
9:54 Round 6
11:48 Round 7
13:40 Round 8
15:32 Round 9
17:26 Round 10
19:20 Round 11
21:13 Round 12
23:05 Round 13 Game Over
24:28 Title Screen [TAS] Alpine Ski Arcade 512,042 (Easy Settings)](https://i.ytimg.com/vi/mmObn3f486Q/mqdefault.jpg)
![[TAS] Rally X - 50 rounds (606,600) (Arcade Namco 1980)
Tool-assisted superplay (TAS) of Rally X arcade - 50 rounds (606,600)
Notes:
-Difficulty: 3 Cars, Easy
-From round 8 you have to play against 8 red cars, which is very difficult. No wonder the highest score for this game is around 200,000 points. It looks like Namco has adjusted the difficulty level with the release of New Rally-X.
-Even the TAS has a hard time evading the red cars (32:58), except when the road is 2 cars wide.
-From around the 12th round, I didnt use smoke because it was too expensive in fuel.
-Eventually I couldnt get the 2X flag first all the time when it was too far away.
-Round 51 (33:30) shows the out of bounds glitch. As far as I know this glitch is just for fun, you have no benefit in using it because you cant go where you want.
For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY
See https://en.wikipedia.org/wiki/Tool-assisted_speedrun for more information or http://tasvideos.org for more video. [TAS] Rally X - 50 rounds (606,600) (Arcade Namco 1980)](https://i.ytimg.com/vi/mq8Kh5TvrFY/mqdefault.jpg)
![[TAS] Jurassic Park Arcade (2 players) (Sega 1993)
Tool-assisted superplay (TAS) of Jurassic Park Arcade (2 players)
What is a TAS? https://www.youtube.com/c/Prog61/about
Goal of the TAS: Finish the game on 1 credit (each players)
Notes:
-I couldnt find a way not to get hit by the T-Rex. If you know the trick, please tell me.
For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY
For more information visit http://tasvideos.org.
0:00 Title
0:22 T-Rex 1
1:15 Area 1
5:03 Area 2
7:31 T-Rex 2
8:35 Area 3
12:04 Area 4
13:23 Twin T-Rexes
15:33 Ending
16:00 Credits [TAS] Jurassic Park Arcade (2 players) (Sega 1993)](https://i.ytimg.com/vi/mvDpogQ0w-w/mqdefault.jpg)
![[TAS] Rally-X Arrangement in 8:48 (550,910) (Arcade 1996)
Tool-assisted speedrun (TAS) of Rally-X Arrangement Arcade in 8:48 (550,910) (1996)
Game from Namco Classics Collection Vol. 2
Goal: Finish the game as fast as possible.
The time comes from the game timer displayed at the end.
-You can see the maps of the mazes here: https://vgmaps.com/Atlas/Arcade/index.htm#NamcoClassicCollectionVol2
What is a TAS? https://www.youtube.com/c/Prog61/about
For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY
For more information visit https://tasvideos.org.
Description (from Wikipedia)
Rally-X Arrangement is a 1996 arcade game in the Rally-X series. Unlike the other games in the collection, Rally-X Arrangement does not feature a two-player mode. In this game, the player must guide the Blue Car to collect all the flags in each area while finishing the course before his/her fuel runs out and avoids collision with the red enemy cars.
New features to this game include the addition of items usable by the player. In the game, there is the addition of a new, square and cyan colored flag that gives the player an item when they get the flag. Items provide useful help to the player, including giving the player the temporary ability to crush enemy cars and rocks, slow the enemy cars down or make them run away, etc.
Three new variants of enemy cars appear in this game alongside the original ones, with the Touring car having the ability to continuously gain speed, the Drag car being invisible from the radar until a special item is collected, and the Neo Formula cars which can emit smokescreen like the player.
The game features new challenge stages which involve the player driving in a rock field to grab yellow flags while avoiding collision with rocks which deplete the cars fuel, to reach the goal point before time runs out.
The game features 15 rounds, with each portion of the rounds having its own theme, such as a park, a desert, an Egypt-style ruin a mountain and a city. The final round involves collecting all the flags on the course and getting to the goal point of the area. The game, like the other Arrangement games also has a continue feature.
https://en.wikipedia.org/wiki/Namco_Classic_Collection_Vol._2
You can find an even better description of the game here: https://strategywiki.org/wiki/Rally-X_Arrangement [TAS] Rally-X Arrangement in 8:48 (550,910) (Arcade 1996)](https://i.ytimg.com/vi/nP-5NWS7ygM/mqdefault.jpg)
![[TAS] Paperboy Arcade 681,616 (Hard Way) (in 8:31) (Grand Slam 1,331,863)
Tool-assisted superplay (TAS) of Paperboy Hard Way 681,616 in 8:31
The goal of this TAS:
-Get the highest score possible
Time from Difficulty selection to the end of Sunday training course: 8:31
Grand Slam score: 1,331,863
Notes:
-Difficulty: Medium Hard (factory setting)
-I try to shoot things in that order:
-The flowers give the most points but you have to run over them.
-Next are things that go ZAP! (750 points) (mostly humans)
-Windows, lamps, tombstone award progressive points if they are from the same house. (300, 375, 450, 525, 600, 675, 750 points)
-Jump (600 points)
-Others: trash can, doghouse (300 points)
-There is a limitation for how much newspaper can be in the air at the same time.
-This number is 9
-But, this number decrease by one each time you shoot a mailbox
-At the beginning of a day and for the training course, the number is reset to 9
-if you shoot 9 mailboxes, you cannot shoot anymore
-So, It is impossible to shoot the 10 mailboxes.
-I am not sure if it is a feature or a bug.
-So, you have to think of how many newspapers you want to be able to shoot at the same time.
-I think 4 or 5 is a good number be able to shoot consecutive windows
-So, the maximum mailbox you want to shoot is 4 or 5
-In the training course, you have to take a jump to replenish your stock of newspapers
-In the training course you can shoot targets that are far left, even if you cannot see the awarded score
For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY
See https://en.wikipedia.org/wiki/Tool-assisted_speedrun for more information or http://tasvideos.org for more video.
0:00 Monday
1:36 Tuesday
2:49 Wednesday
4:04 Thursday
5:18 Friday
6:32 Saturday
7:46 Sunday [TAS] Paperboy Arcade 681,616 (Hard Way) (in 8:31) (Grand Slam 1,331,863)](https://i.ytimg.com/vi/ng2MehXcc_w/mqdefault.jpg)
![[TAS] Sega Ninja Princess Arcade in 11:10 (929,750) [Hard] (1 Loop)
Tool-assisted superplay (TAS) of Sega Ninja Princess Arcade in 11:10 (929,750) [Hard] (1 Loop)
Goal: Finish one loop of the game the fastest way possible.
It took 11:10 from the Player 1 press to the last fire that kill the last boss.
Notes:
-It is possible to fire 30 times per second, but you can only have 3 item on the screen at the same time.
-While running forward it take only 1 frame to look and fire in any direction.
-You get a substantial bonus for hitting an enemy with each shot (50 000). But you cannot shoot any enemy ninja star, thats why I use the invisibility a few times.
Thanks to Ernest Cline for his very good book Ready Player Two that made me discover this fun game.
See https://en.wikipedia.org/wiki/Tool-assisted_speedrun for more information on Tool-Assisted Speed-runs/Superplay
or http://tasvideos.org for more video. [TAS] Sega Ninja Princess Arcade in 11:10 (929,750) [Hard] (1 Loop)](https://i.ytimg.com/vi/nxFIiT_zJTc/mqdefault.jpg)
![[TAS] Marble Madness II Arcade in 9:28 (931,900)
Tool-assisted speedrun (TAS) of Marble Madness II Arcade in 9:28 (931,900)
-Timing starts from gaining control of the marble (when the Time to finish practice text box disappears) (0:13) and ends the frame that the goal tape goes blue after crossing the finish line on the King of the Mountain level (9:41).
-I disabled the First-time messages option in the game menu. This is so as not to waste time on the first level.
-This is my first TAS of this game. I was learning the game at the same time as I was doing the TAS. Im sure there are many things that can be done to complete the game faster.
-Its far from a perfect speedrun. I didnt beat the best time which is on speedrun.com (https://youtu.be/UaeFFh-dslU). I watched this video only after completing my TAS.
-There are several shortcuts from this video that I will implement in my next TAS of this game.
-To do a real speedrun I shouldnt have made points in the 3 Pin Bonus because we lose a lot of time at the end of the bonus, but it was fun to do.
-I clocked this waste of time at 1:00. If you subtract that from my time, you get 8:28, which is close to 8:20 on speedrun.com.
-I did not saw that Jack Retro did a TAS in 7:55. Good Job, it will be hard to beat. https://youtu.be/Z404cmPCqgo
-UPDATE: Jack Retro did 1,721,750 in this video: https://youtu.be/i84Qh3SXg4w which is higher than I would have thought possible. And he (or someone) have found a way to display scores higher than 999,999, very interesting.
-When your marble becomes dizzy, the fastest way to stop this dizziness is to press the button repeatedly. The fastest you can press the button is 20 bps. Faster than that wont work.
-If you dont press the button, the dizziness can last more than 4 seconds (depending on how high you fell). Pressing at 20 bps reduces those 4 seconds to half a second.
What is a TAS? https://www.youtube.com/c/Prog61/about
For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY
For more information visit https://tasvideos.org.
0:00 Title screen
0:09 Practice
0:25 Aerial
0:41 Sandbox
0:59 Icebox
1:18 Astral
1:44 Pin Bonus 1
2:34 Highrise
3:02 Oasis
3:21 North Pole
3:44 Sunburst
4:12 Pin Bonus 2
5:19 Wacky
5:52 Deep Sea
6:28 Weird Walls
7:01 Silly
7:40 Pin Bonus 3
8:53 King of the Mountain
10:26 Attract Mode
#marblemadnessII #marblemadness #atari
#Arcade #ArcadeGame #CoinOp #Mame #Gaming #RetroGaming #TAS #ArcadeTAS #ToolAssisted #toolassistedspeedrun [TAS] Marble Madness II Arcade in 9:28 (931,900)](https://i.ytimg.com/vi/o12YwvGeakg/mqdefault.jpg)
