PurpleNebula | [TAS] SMG2: Yoshi Star GS3 w/ cutscenes in 55.10s @purplenebula8003 | Uploaded 2 years ago | Updated 7 hours ago
Uploading this here, all Yoshi Star Greens will be uploaded in one vid when they're done.
The start of the flutter looks awkward because you need to flutter close to ground to gain speed with backwards fluttering. Spinning gives a higher flutter acceleration but can't be done immediately after mounting.
For optimising the remount, the issue with straighter lines is that you need to be far enough to the right when bouncing off the fruit to keep the camera straight. This lets you keep backwards flutter, keeping a straight line.
Adjusting the facing angle further left would mean more rightwards movement into the fruit bounce, so the whole flutter line would sway out further right anyways.
The second issue is that the second flutter will always have a curved line, so you want to be slightly off on the first to curve accurately in the second.
#SuperMarioGalaxy2 #ToolAssistedSpeedrun
Uploading this here, all Yoshi Star Greens will be uploaded in one vid when they're done.
The start of the flutter looks awkward because you need to flutter close to ground to gain speed with backwards fluttering. Spinning gives a higher flutter acceleration but can't be done immediately after mounting.
For optimising the remount, the issue with straighter lines is that you need to be far enough to the right when bouncing off the fruit to keep the camera straight. This lets you keep backwards flutter, keeping a straight line.
Adjusting the facing angle further left would mean more rightwards movement into the fruit bounce, so the whole flutter line would sway out further right anyways.
The second issue is that the second flutter will always have a curved line, so you want to be slightly off on the first to curve accurately in the second.
#SuperMarioGalaxy2 #ToolAssistedSpeedrun